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|Rewards= EWAR Frigate ( | |Rewards= EWAR Frigate ([[image:isis_amarr.png|22px|link=|Amarr]][[Crucifier]] /[[image:isis_caldari.png|22px|link=|Caldari]][[Griffin]] /[[image:isis_gallente.png|22px|link=|Gallente]][[Maulus]] /[[image:isis_minmatar.png|22px|link=|Minmatar]][[Vigil]]) (granted upon acceptance) | ||
|StandingLoss= | |StandingLoss= | ||
|Extra= | |Extra= | ||
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|Rewards= Remote repair module ( | |Rewards= Remote repair module ([[image:isis_amarr.png|22px|link=|Amarr]][[image:isis_gallente.png|22px|link=|Gallente]]Civilian Small Remote Armor Repairer /[[image:isis_caldari.png|22px|link=|Caldari]][[image:isis_minmatar.png|22px|link=|Mimatar]]Civilian Small Remote Shield Booster) (granted upon acceptance); <br>remote repair skillbook ([[image:isis_amarr.png|22px|link=|Amarr]][[image:isis_gallente.png|22px|link=|Gallente]]{{sk|Remote Armor Repair Systems}} /[[image:isis_caldari.png|22px|link=|Caldari]][[image:isis_minmatar.png|22px|link=|Minmatar]]{{sk|Shield Emission Systems}}) | ||
|StandingLoss= | |StandingLoss= | ||
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|Rewards= Combat Frigate ( | |Rewards= Combat Frigate ([[image:isis_amarr.png|22px|link=|Amarr]][[Punisher]] /[[image:isis_caldari.png|22px|link=|Caldari]][[Merlin]] /[[image:isis_gallente.png|22px|link=|Gallente]][[Incursus]] /[[image:isis_minmatar.png|22px|link=|Minmatar]][[Rifter]]) (granted upon acceptance) | ||
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|Rewards= 1MN Civilian Afterburner (granted upon acceptance); | |Rewards= 1MN Civilian Afterburner (granted upon acceptance); [[image:isis_caldari.png|22px|link=|Caldari]] 100 x Civilian Scourge Light Missile /[[image:isis_amarr.png|22px|link=|Amarr]][[image:isis_gallente.png|22px|link=|Gallente]][[image:isis_minmatar.png|22px|link=|Minmatar]] ISK | ||
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* Upon taking the acceleration gate, locate the "Asteroid Station" on your Overview and fly towards it. You will take continuous damage by the hazardous cloud on your way, so activate your afterburner to speed up your ship. When you get close to the station, the mission will be completed and you can return to your agent. | * Upon taking the acceleration gate, locate the "Asteroid Station" on your Overview and fly towards it. You will take continuous damage by the hazardous cloud on your way, so activate your afterburner to speed up your ship. When you get close to the station, the mission will be completed and you can return to your agent. | ||
* The missile rewards from the | * The missile rewards from the [[image:isis_caldari.png|22px|link=]]Caldari agent are intended to be used for the faction-specific version of the subsequent mission. | ||
== Weapon of Choice (7 of 10) == | == Weapon of Choice (7 of 10) == | ||
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|Rewards= Weapon system ( | |Rewards= Weapon system ([[image:isis_amarr.png|22px|link=|Amarr]]Civilian Gatling Pulse Laser /[[image:isis_caldari.png|22px|link=|Caldari]]Civilian Light Missile Launcher /[[image:isis_gallente.png|22px|link=|Gallente]]2 x Civilian Hobgoblin /[[image:isis_minmatar.png|22px|link=|Minmatar]]Civilian Gatling Autocannon) (granted upon acceptance) | ||
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* In addition to the [[turrets|turret weapons]] you've been using up to now, each faction also uses another weapon system: | * In addition to the [[turrets|turret weapons]] you've been using up to now, each faction also uses another weapon system: | ||
** [[Drones]] for | ** [[Drones]] for [[image:isis_gallente.png|22px|link=]]Gallente ships, and to a lesser extent, [[image:isis_amarr.png|22px|link=]]Amarr ships. | ||
** [[Missile Launchers|Missiles]] for | ** [[Missile Launchers|Missiles]] for [[image:isis_caldari.png|22px|link=]]Caldari ships, and to a lesser extent, [[image:isis_minmatar.png|22px|link=]]Minmatar ships. | ||
* If you are working for a | * If you are working for a [[image:isis_amarr.png|22px|link=]][[Amarr]] or [[image:isis_minmatar.png|22px|link=]][[Minmatar]] agent, then the weapon granted to you would indeed be the same weapon class you already have been using up to this point, possibly worse in quality since it is a civilian variant. | ||
* If you are getting this mission from a | * If you are getting this mission from a [[image:isis_caldari.png|22px|link=]][[Caldari]] or [[image:isis_gallente.png|22px|link=]][[Gallente]] agent, you have a chance to try out your faction's signature weapon system. | ||
* Note that you can complete this missions without having to use the weapon granted to you - you can dispose of the rat in whichever way you please. | * Note that you can complete this missions without having to use the weapon granted to you - you can dispose of the rat in whichever way you please. | ||
=== | === [[image:isis_caldari.png|22px|link=|Caldari]]Trying out Missiles === | ||
* In order to fit the light missile launcher module, you need a ship that has a launcher hardpoint. Note that there are many ships with multiple hardpoints but none of which are launcher-compatible. Regardless of factions, your corvette will allow mounting a missile launcher on them, and thus you are free to use it for this mission. Among the ships given out by | * In order to fit the light missile launcher module, you need a ship that has a launcher hardpoint. Note that there are many ships with multiple hardpoints but none of which are launcher-compatible. Regardless of factions, your corvette will allow mounting a missile launcher on them, and thus you are free to use it for this mission. Among the ships given out by [[image:isis_caldari.png|22px|link=]]Caldari Career Agents in the station so far, [[Heron]] will serve nicely, and if you decided not to sacrifice one for [[#Angel of Mercy (2 of 10)|mission 2]], [[Griffin]] will also do. | ||
* The general combat mechanics of missiles are similar to how turrets work, with some notable differences. | * The general combat mechanics of missiles are similar to how turrets work, with some notable differences. | ||
** Missiles have a limited range (roughly equivalent to their maximum velocity multiplied by their maximum flight time), but they do not have the optimal/falloff distinction - any missile that reaches its destination before its timer runs out hits the target, while they will be completely ineffective beyond their maximum range. | ** Missiles have a limited range (roughly equivalent to their maximum velocity multiplied by their maximum flight time), but they do not have the optimal/falloff distinction - any missile that reaches its destination before its timer runs out hits the target, while they will be completely ineffective beyond their maximum range. | ||
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* If you would like to try out missiles more, [[Kestrel]] is usually a good choice for beginning pilots, especially for early PvE contents. | * If you would like to try out missiles more, [[Kestrel]] is usually a good choice for beginning pilots, especially for early PvE contents. | ||
=== | === [[image:isis_gallente.png|22px|link=|Gallente]]Trying out Drones === | ||
* Your {{sk|Drones}} skill dictates how many drones you can keep active at any given time; you will need this skill at level II to fly both of the light drones your agent gives you. | * Your {{sk|Drones}} skill dictates how many drones you can keep active at any given time; you will need this skill at level II to fly both of the light drones your agent gives you. | ||
* In order to use them, you must use a ship with a drone bay. All corvettes carry enough drone bay/bandwidth for one light drone except for [[Velator]] which can carry two. Among the ships given out by | * In order to use them, you must use a ship with a drone bay. All corvettes carry enough drone bay/bandwidth for one light drone except for [[Velator]] which can carry two. Among the ships given out by [[image:isis_gallente.png|22px|link=]]Gallente Career Agents in the station so far, [[Imicus]] and [[Tristan]] are good candidates to try out the two light drones in. | ||
* Activate a ship with at least some drone capability and move your drones into the ship's drone bay. | * Activate a ship with at least some drone capability and move your drones into the ship's drone bay. | ||
* Once in space, note that a new window has appeared on your UI: the drone control window, which shows you which drones you have in your drone bay and which you have in space. | * Once in space, note that a new window has appeared on your UI: the drone control window, which shows you which drones you have in your drone bay and which you have in space. | ||
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|Rewards= Destroyer ( | |Rewards= Destroyer ([[image:isis_amarr.png|22px|link=|Amarr]][[Coercer]] /[[image:isis_caldari.png|22px|link=|Caldari]][[Cormorant]] /[[image:isis_gallente.png|22px|link=|Gallente]][[Catalyst]] /[[image:isis_minmatar.png|22px|link=|Minmatar]][[Thrasher]]) (granted upon acceptance) | ||
|StandingLoss= | |StandingLoss= | ||
|Extra= | |Extra= | ||