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Salartarium (talk | contribs) m →Clone installation: Consistent style |
Salartarium (talk | contribs) m →Clone activation: grammar, no comma before but when not used with two independent clauses |
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To jump between clones, you must be docked up, ready for a session change, and only in your pod, i.e. not inside any kind of ship. | To jump between clones, you must be docked up, ready for a session change, and only in your pod, i.e. not inside any kind of ship. | ||
Open your Character Sheet window, and navigate through the "Character" tab to the "Jump Clones" subtab. From this menu you can rename any of your existing clones (e.g. "Costly Implants" to remind you what's in the clone's head), destroy a clone, or, most importantly, jump to a clone, by clicking the "Jump" button next to it. You will immediately jump to the selected clone's location. The clone you were just in is now itself a jump clone. | Open your Character Sheet window, and navigate through the "Character" tab to the "Jump Clones" subtab. From this menu, you can rename any of your existing clones (e.g. "Costly Implants" to remind you what's in the clone's head), destroy a clone, or, most importantly, jump to a clone, by clicking the "Jump" button next to it. You will immediately jump to the selected clone's location. The clone you were just in is now itself a jump clone. | ||
Leaving a jump clone behind at the station or structure you are jumping from requires you to pay a fee (because someone then has to look after one of your inactive bodies). This fee is 900,000 ISK at NPC stations. Owners of Upwell structures can set whatever fees they like. | Leaving a jump clone behind at the station or structure you are jumping from requires you to pay a fee (because someone then has to look after one of your inactive bodies). This fee is 900,000 ISK at NPC stations. Owners of Upwell structures can set whatever fees they like. | ||
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=== Cooldowns === | === Cooldowns === | ||
Jumping is instantaneous | Jumping is instantaneous but incurs a 24-hour cooldown timer before your next clone jump. Training {{sk|Infomorph Synchronizing|icon=no|price=no|mult=no}} cuts this cooldown by 1 hour per skill level. | ||
If you are in a player-owned [[Upwell structures|Upwell structure]] and you jump from an active clone to an inactive clone stored in the ''same'' structure, you do not get a cooldown. You can jump "within" an Upwell structure in this manner even within a clone jump cooldown. | If you are in a player-owned [[Upwell structures|Upwell structure]] and you jump from an active clone to an inactive clone stored in the ''same'' structure, you do not get a cooldown. You can jump "within" an Upwell structure in this manner even within a clone jump cooldown. | ||