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=== Setting Up a Missions Preset ===
=== Setting Up a Missions Preset ===


For setting up a missioning preset, I loaded the Standard preset, then ran some missions. I removed the things I didn’t really need to see as I went - you can do this by right clicking on the item in the overview, then selecting '''Remove *item* from overview'''. Eventually I had a preset I was happy with.  
For setting up a missioning preset, you can load the Standard preset, then run some missions. Remove things I didn’t really need to see as you go - you can do this by right clicking on the item in the overview, then selecting '''Remove *item* from overview'''. Eventually you will have a preset that will suit your needs. Below are some suggestions on how to configure the mission preset.


I always add and remove '''Large Collidable Object''' as needed, as sometimes you need to see them, and sometimes they just clutter up your overview.  
Go to '''Filter > Types''' and uncheck '''Veldspar''' from the Asteroid folder.


Whether you want to include wrecks or not is up to you. Some people like to have special salvaging and looting overview presets with only wrecks and cargo containers. Whatever you do, make sure you can still see enemy players at all times. The pod saver overview is the only overview you shouldn’t have enemies on.  
Right click the '''Charge''' folder and select all. This will help you see probes on d-scan.


Once you’re done creating a missions preset, save it as '''3 - Missions'''. If you never run missions, you obviously don’t need this preset. If you don’t run missions, but like to go mining, you could create one called '''3 - Mining''' with just asteroids, belt rats, enemy players and anything else you need. It’s up to you  
Open the '''Celestial''' folder, and uncheck '''Cargo Container''' and '''Wreck'''. Some people like to have wrecks and cans on their mission presets, the choice is yours. Having wrecks on overview can clutter it up, and make it more difficult to see pilots warping in to your mission area such as ninja salvagers or ninja looters.
 
Open the '''Drone''' folder and check '''Combat Drone'''. This will let you see your own drones on the overview, which helps many pilots to remember to pull them into the drone bay after a mission instead of leaving them behind. If you mission in fleets you may want to uncheck combat drones.
 
Go to '''Filter > States''' and unckeck '''Pilot is in your fleet'''. Unless you mission in remote repping fleets and want to see your fleetmates on the overview.
 
Once you’re done creating a missions preset, save it as '''3 - Missions'''. If you never run missions, you obviously don’t need this preset. If you don’t run missions, but like to go mining, you could create one called '''3 - Mining''' with just asteroids, belt rats, player ships and anything else you need. It’s up to you.


In some missions the objectives have strange types. For this reason it is a good idea to have an overview preset available with all types selected. Open the Default > Standard preset, in the Filter > Types tab, click '''Select All''' at the bottom. Save this preset as '''Everything'''. This preset can also be used by covert ops pilots to avoid being accidentally decloaked by items with 2000m.
In some missions the objectives have strange types. For this reason it is a good idea to have an overview preset available with all types selected. Open the Default > Standard preset, in the Filter > Types tab, click '''Select All''' at the bottom. Save this preset as '''Everything'''. This preset can also be used by covert ops pilots to avoid being accidentally decloaked by items with 2000m.