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This page offers some pointers on starting out life in New Eden, with a particular focus on topics useful to new | This page offers some pointers on starting out life in [[New Eden]], with a particular focus on topics useful to new [[EVE University]] members. | ||
== Where to start as a new player== | == Where to start as a new player== | ||
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EVE Online is an overwhelming place. EVE University is here to help: you can consider [[Applying_to_EVE_University|applying to join]]--and if you've just joined, [[welcome to EVE University]]. | EVE Online is an overwhelming place. EVE University is here to help: you can consider [[Applying_to_EVE_University|applying to join]]--and if you've just joined, [[welcome to EVE University]]. | ||
All the information on this wiki is available to the whole | All the information on this wiki is available to the whole EVE community, and players don't need to join EVE University to benefit from it: even if you don't see yourself joining the University, please feel welcome to use these resources. | ||
==== Activities / Careers ==== | ==== Activities / Careers ==== | ||
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==== Ships ==== | ==== Ships ==== | ||
Don't be afraid of losing ships, but try not to make too many expensive mistakes that teach you nothing. | Don't be afraid of losing ships, but try not to make too many expensive mistakes that teach you nothing. EVE Online has a simple rule: "Never fly what you can't afford to lose". | ||
EVE Online is not a safe place, not even in [[System_security#High_security|High Security]] systems. [[CONCORD]]'s job isn't to protect you, but to punish criminals. This wiki has articles covering various [[Golden_Rules|rules]], [[Tips_for_New_Players|tips]] and [[Tips_and_Tricks|tricks]] that may help you survive. | |||
The flipside of this rule is that if you ''can'' afford to lose a ship, you should feel free to take risks with it in the cause of having fun. It is best to think of ships as being a bit like ammunition. | The flipside of this rule is that if you ''can'' afford to lose a ship, you should feel free to take risks with it in the cause of having fun. It is best to think of ships as being a bit like ammunition. | ||
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[[Wartime_Operations_in_EVE_University|EVE University is often at war]] which means that, for players working in highsec space, there are some ships that are best flown on an [[Alternate_characters|Alt]] to avoid being killed. At war, [[Trade hubs]] often harbour hostile [[Corporation_diplomacy#Wars|war targets]]. Use an [[Moving_your_items|OOC Hauler]] and read about [[Hauling|Hauling]] to reduce the risk of being killed. You should also consider using the EVE University [[Hauling_Department|Hauling Service]] and the [[Buyback_Program|Buy-Back Program]]. | [[Wartime_Operations_in_EVE_University|EVE University is often at war]] which means that, for players working in highsec space, there are some ships that are best flown on an [[Alternate_characters|Alt]] to avoid being killed. At war, [[Trade hubs]] often harbour hostile [[Corporation_diplomacy#Wars|war targets]]. Use an [[Moving_your_items|OOC Hauler]] and read about [[Hauling|Hauling]] to reduce the risk of being killed. You should also consider using the EVE University [[Hauling_Department|Hauling Service]] and the [[Buyback_Program|Buy-Back Program]]. | ||
To help you with ships and modules | To help you with ships and modules EVE University offers [[Corporation Hangars]] with a selection of free fitted ships at each campus. If you don't have the [[Freshman]] title, ask someone who has to get a ship for you. If you lose a ship during a EVE University combat fleet you will usually be entitled to use the [[Ship Replacement Program]]. | ||
==== Skills ==== | ==== Skills ==== | ||
As you [[Skills_and_learning|learn skills]], it's worth remembering that training skills to level IV and (especially) V becomes increasingly [[Skills_and_learning#Training_Time_Multipliers|time consuming]] for only minor gains. | As you [[Skills_and_learning|learn skills]], it's worth remembering that training skills to level IV and (especially) V becomes increasingly [[Skills_and_learning#Training_Time_Multipliers|time consuming]] for only minor gains. | ||
EVE University has two sets of skill plans that will help you get a good foundation of skills. | |||
* The [[Short Skill Plan]] can put you in a PvP-ready, battle-effective Tech 1 frigate within six hours, and a battle-effective Tech 1 cruiser in less than 5 days. | * The [[Short Skill Plan]] can put you in a PvP-ready, battle-effective Tech 1 frigate within six hours, and a battle-effective Tech 1 cruiser in less than 5 days. | ||
** (These times will be roughly doubled for alpha clones.) | ** (These times will be roughly doubled for alpha clones.) | ||