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User:Chris Halsky/BuildAPraxisA: Difference between revisions

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<div style="text-align: center;">[[File:Icon micro jump drive.png|200px|link=User:Chris_Halsky/BuildAPraxisAJ|Micro Jump Drive]] <big>or</big> [[File:Module icon microwarpdrive tech1.png|200px|link=User:Chris_Halsky/BuildAPraxisAM|Microwarpdrive]]</div>
<div style="text-align: center;">[[File:Icon micro jump drive.png|200px|link=User:Chris_Halsky/BuildAPraxisAJ|Micro Jump Drive]] <big>or</big> [[File:Module icon microwarpdrive tech1.png|200px|link=User:Chris_Halsky/BuildAPraxisAM|Microwarpdrive]]</div>
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|Author's comments
|So shield it is.
Quite standard setup for tank - 2x Multispectrum Energized Membranes to get decent resists, 2 Large Armor Repairers to get decent EHP/s. Additionally 3 cap modules, to get it to run for more than 10s :)
Additionally - Reactive Armor Hardener. It's stacking-penalized with Damage Control, which is why I didn't put DC here - Reactive is just better :)
Prop mod:
I offer two choices, both are good for what they want to do:
Micro Jump Drive - most useful if you want to snipe from long ranges - allows you to jump 100km on grid, which makes a lot of rats unable to target/attack you.
Micro Warp Drive - to go fast. Useful for close range fight, as you can keep the enemies in range preferred - so you pulse it to close the range, then switch it off.
}}