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Chris Halsky (talk | contribs) No edit summary |
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<div style="text-align: center;">[[File:Icon micro jump drive.png|200px|link=User:Chris_Halsky/BuildAPraxisAJ|Micro Jump Drive]] <big>or</big> [[File:Module icon microwarpdrive tech1.png|200px|link=User:Chris_Halsky/BuildAPraxisAM|Microwarpdrive]]</div> | <div style="text-align: center;">[[File:Icon micro jump drive.png|200px|link=User:Chris_Halsky/BuildAPraxisAJ|Micro Jump Drive]] <big>or</big> [[File:Module icon microwarpdrive tech1.png|200px|link=User:Chris_Halsky/BuildAPraxisAM|Microwarpdrive]]</div> | ||
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|Author's comments | |||
|So shield it is. | |||
Quite standard setup for tank - 2x Multispectrum Energized Membranes to get decent resists, 2 Large Armor Repairers to get decent EHP/s. Additionally 3 cap modules, to get it to run for more than 10s :) | |||
Additionally - Reactive Armor Hardener. It's stacking-penalized with Damage Control, which is why I didn't put DC here - Reactive is just better :) | |||
Prop mod: | |||
I offer two choices, both are good for what they want to do: | |||
Micro Jump Drive - most useful if you want to snipe from long ranges - allows you to jump 100km on grid, which makes a lot of rats unable to target/attack you. | |||
Micro Warp Drive - to go fast. Useful for close range fight, as you can keep the enemies in range preferred - so you pulse it to close the range, then switch it off. | |||
}} | |||