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Battleships: Difference between revisions

From EVE University Wiki
Marauders: Added change logs for changes to all Marauders. Changes to all battleships are in the history part for all battleships though.
Black Ops battleships: added link to black ops page. Changed text to the very start of the summary which only contains the most essentials about black ops as the details are on the main page. Removed history as that is now also on the main page.
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=== Black Ops battleships ===
=== Black Ops battleships ===
''See also: [[Jump drives#Bridging|Jump Bridge]]''
{{main|Black Ops}}


Sometimes referred to as "BLOPS", these are the big brothers of the [[Recon Ships|Recon Cruisers]], and among the only ships in the game which receive bonuses to using non-Covert Ops [[Cloaking]] Devices. However, while they do get bonuses to how fast they move while cloaked (which actually means that they'll move faster when cloaked than when not cloaked with the Black Ops skill at a decent level). They can't warp while cloaked, but their bonuses to cloaked movement speed can allow them to decloak and enter warp instantly. Black Ops battleships cost about 1 billion ISK before fittings (with the Marshal hull costing 6 billion ISK alone), and while they do feature [[T2 Resists]], they have significantly thinner shields and armor than even T1 battleships. They are designed to be powerful, but relatively fragile for battleships.
Black Ops battleships (also “BLOPs”) are designed for covert operations behind enemy lines. For that they have the ability to [[jump]], [[Jump drives#Bridging|bridge]], and conduit jump to any [[cyno]] especially [[Jump_drives#Covert_Cynosural_Fields|covert cynos]]. Black Ops gameplay usually means: jump in, kill the target, get safe, jump out.
 
Covert cynos help a lot with stealthy movements in hostile space as they are not systemwide visible like hard cynos.
As a result, Black Ops battleships are not so much ''"battle"''ships as they are "the smallest platform that could power a [[Jump Drive]]". Black Ops battleships primarily serve as covert fleet deployment platforms, opening [[Jump_Drives_and_Cynosural_Fields#Covert_Cynosural_Fields|covert jump bridges]] to catapult their allies across space and behind enemy lines. They are the only subcapital ships to feature their own Jump Drives.
 
Covert cyno fields can be lit even under cyno jammers, and don't appear as a beacon in the entire system like a normal cyno. Black Ops battleships can lock onto these fields (or for that matter ''any other cyno fields''), and create bridges to them, which then allow other covert ops ships (any ships that can equip the Covert Ops Cloaking Device) to jump in. Black Ops can also jump themselves alone, primarily to set themselves up for bridging the fleet back home.
 
Black Ops hulls are also sometimes used to light normal cynosural fields for bringing capital and supercapital ships into battle. Though more fragile than other battleships, Black Ops are tougher than some of the other ships which can do this (such as Force Recons), and can offer a more survivable cyno platform—for a higher price.
 
Black Ops Battleships are not usually considered good PvE hulls, as other T1 and faction battleships fight better and cost less. However, they do still see some use in running [[Escalations]] in null security space, as they gain enormous safety advantages from their jump drives. By using alt accounts in covert cyno ships, a Black Ops can jump directly in and out of the escalation systems, without risking travel through potentially hostile systems along the way; because jump drives can be activated while in combat, the Black Ops can immediately jump out of the system at the first sign of danger.
 
Beyond this, some pilots have taken to using the Marshal as a more general-purpose PvE ship, relying on its CONCORD-unique bonus to local repair modules to give it a defensive edge. Unfortunately, more often than not this only results in extremely expensive Marshal losses, as the ship's extremely high price does not directly translate to high effectiveness or high piloting skill with it.


* {{sh|Redeemer}} - Least commonly seen in combat, but able to fit the largest cargo bay for storing jump fuel, or the thickest armor if a tank must be held.
* {{sh|Redeemer}} - Least commonly seen in combat, but able to fit the largest cargo bay for storing jump fuel, or the thickest armor if a tank must be held.
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* {{sh|Panther}} - The fastest of the Black Ops and the most able to move around while holding its cloak.
* {{sh|Panther}} - The fastest of the Black Ops and the most able to move around while holding its cloak.
* {{sh|Marshal}} - Able to use any form of weapons, and comes with a unique bonus improving its local repair modules based on the pilot's Security Status. Long-ranged tackle, and extremely fast warp drive. Also extremely expensive, 6 times the price of any other black ops for the hull alone.
* {{sh|Marshal}} - Able to use any form of weapons, and comes with a unique bonus improving its local repair modules based on the pilot's Security Status. Long-ranged tackle, and extremely fast warp drive. Also extremely expensive, 6 times the price of any other black ops for the hull alone.
{{Expansion past|
'''Version 19.05 - Build: 1913030 - 2021-06-22.1''' - ''Enter the Portal'' ([https://www.eveonline.com/news/view/patch-notes-version-19-05 Patch Notes])
*Increased the cargo capacity by 100m3.
*Increased maximum target range by 30%.
*New Role Bonus: 50% reduction in Covert Cynosural Generator duration
*New Role Bonus: 650% bonus to ships maximum velocity when using a Cloaking Device (this was previously a Black Ops ship bonus and has been moved into a role bonus).
*Increased role bonus to 75% for reduction to effective distance traveled for jump fatigue.
*The bonuses of the individual hulls got increased or changed.
'''18.09 Release - Build: 1810288 - 2020-09-22''' - ''"Rolling Thunder" Update'' ([https://www.eveonline.com/article/qgbcm2/patch-notes-for-version-18-09 Patch Notes])
''Furthermore, all Black Ops ships are finally getting a Fuel Bay upgrade and there will be improved resistance profiles for Black Ops Battleships.'' - [https://www.eveonline.com/article/qgre3x/rolling-thunder-new-update-on-22-sep CCP Dopamine, Rolling Thunder News Post]
* Fuel bay capacity increased from 1250 m³ to 2150 m³ (+900 m³, +72%)
* Black Ops have had their base resists increased
'''18.04 Release - Build: 1706308 - 2020-04-15''' - ''"Surgical Strike" Update'' ([https://www.eveonline.com/article/q8tteh/patch-notes-for-18-04-release Patch Notes])
* Increased Scan Resolution by 30% for Marauders and Black Ops
}}


== Rare/unique battleships ==
== Rare/unique battleships ==