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| ==Summary== | | ==Summary== |
− | The Redeemer is the DPS platform of choice for groups that actually drop blops into battle. With a combination of tracking-bonused lasers that apply well at both short and long range, as well as room for a full flight of heavy drones (or Geckos with a mix of mediums and lights), it offers the best damage outside of blaster-fit [[Sin]]s or torpedo-fit [[Widow]]s and [[Marshal]]s. The Redeemer also has the strongest armour buffer of the blops. Its main drawback, however, is the lack of midslots (4), presenting tradeoffs to be made between tackle (point, web, scram), capacitor booster, and propulsion (MWD/MJD). Common fits also require expensive faction modules, as CPU is tight. | + | The '''Redeemer''' is the Amarr [[Black Ops]]. Its strong rate of fire bonus leads to impressive DPS which makes it the most popular damage dealer among Black Ops. The [[capacitor warfare]] bonus is welcome to make the typical neut in the utility high more effective. Despite that bonus, full neuting fits like it is common for the [[Sin]] are not done with the Redeemer as the damage from its turrets is considered too valuable. The Redeemer is the Black Ops with the most low slots (seven), thus it’s not surprising that it’s usually armor tanked. It’s also a popular option for dedicated bridging fits because the high number of low slots allows to fit many expanded cargoholds. |
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| ==Skills== | | ==Skills== |
Revision as of 19:00, 15 April 2022
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HIGHLIGHTS
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HIGHLIGHTS
RELATED UNI-WIKI REFERENCES
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Black Ops battleships are designed for infiltration and espionage behind enemy lines. With the use of a short-range jump drive and a portal generator, they are capable of making a special type of jump portal usable only by covert ops vessels. This enables them to stealthily plant reconnaissance and espionage forces in enemy territory. For the final word in clandestine maneuvers, look no further.
Developer: Viziam
Viziam ships are quite possibly the most durable ships money can buy. Their armor is second to none and that, combined with superior shields, makes them hard nuts to crack. Of course this does mean they are rather slow and possess somewhat more limited weapons and electronics options.
SHIP BONUSES
Amarr Battleship bonuses (per skill level):
10% reduction in Large Energy Turret activation cost
10% bonus to Large Energy Turret rate of fire
Black Ops bonuses (per skill level):
7.5% bonus to Large Energy Turret tracking speed
10% bonus to Energy Nosferatu and Energy Neutralizer drain amount
Role Bonus:
• Can fit Covert Cynosural Field Generator and Covert Jump Portal Generator
• No targeting delay after Cloaking Device deactivation
• Cloak reactivation delay reduced to 5 seconds
75% reduction to effective distance traveled for jump fatigue
50% reduction in Cynosural Field Generator duration
650% bonus to ship max velocity when using Cloaking Devices
100% bonus to Shield Extender hitpoints
50% bonus to Armor Plate hitpoints
5% Additional bonus to Reinforced Bulkhead hitpoints
Required Skills
Training Time what's this?120d 8h 6m 0s
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Grouping
▪ Variations Armageddon
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13,500 MW 550 tf
100 m/sec
750 m³
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Armageddon Navy Issue
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16,000 MW 560 tf
105 m/sec
875 m³
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Bhaalgorn
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18,400 MW 588 tf
101 m/sec
845 m³
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Armageddon Imperial Issue
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21,000 MW 550 tf
94 m/sec
600 m³
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Ship Attributes
Fittings |
High 8
Launchers 0
Turrets 6
Rig
2
large
Calibration 400
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Navigation |
Base Time to Warp 15.00 s what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
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Drones |
Drone Bandwidth 125 Mbit/sec
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Targeting |
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Structure |
Structure Hitpoints 4,968 HP
Frigate Escape Bay 1 Frigate
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Armor |
Armor Hitpoints 5,312 HP
Armor Resistances
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Shields |
Shield Capacity 4,375 HP
Shield Resistances
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Summary
The Redeemer is the Amarr Black Ops. Its strong rate of fire bonus leads to impressive DPS which makes it the most popular damage dealer among Black Ops. The capacitor warfare bonus is welcome to make the typical neut in the utility high more effective. Despite that bonus, full neuting fits like it is common for the Sin are not done with the Redeemer as the damage from its turrets is considered too valuable. The Redeemer is the Black Ops with the most low slots (seven), thus it’s not surprising that it’s usually armor tanked. It’s also a popular option for dedicated bridging fits because the high number of low slots allows to fit many expanded cargoholds.
Skills
Further information about additional or recommended skills to pilot Redeemer for a specific or it's common role(s) can be written here.
Tactics
No sub-article about Redeemer roles or piloting tactics. You can write them here.
Notes
Patch History
A long, long time ago...
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20.03 Release - Build: 2013787 - 2022-03-08 - "Road to Fanfest" Update (Patch Notes)
Brand new Role bonuses have been added to all battleships (excluding the Praxis).
- 50% bonus to HP from all Armor Plates
- 100% bonus to HP from all Shield Extenders
- 5% additive bonus to all Reinforced Bulkhead modules, for those with discerning tastes.
Version 19.05 - Build: 1913030 - 2021-06-22.1 - Enter the Portal (Patch Notes)
- Increased the cargo capacity by 100m3.
- Increased maximum target range by 30%.
- New Role Bonus: 50% reduction in Covert Cynosural Generator duration
- New Role Bonus: 650% bonus to ships maximum velocity when using a Cloaking Device (this was previously a Black Ops ship bonus and has been moved into a role bonus).
- Increased role bonus to 75% for reduction to effective distance traveled for jump fatigue.
- Increased the Capacitor Capacity from 5312 to 5912 GJ
- Updated Amarr Battleship bonuses (per skill level):
- Increased the bonus to Large Energy Turret rate of fire from 5% to 10%.
- Updated Black Ops bonuses (per skill level):
- Added: 10% bonus to Energy Nosferatu and Energy Neutralizer drain amount.
- Removed: 125% bonus to ship max velocity when using Cloaking Devices.
18.09 Release - Build: 1810288 - 2020-09-22 - "Rolling Thunder" Update (Patch Notes)
Furthermore, all Black Ops ships are finally getting a Fuel Bay upgrade and there will be improved resistance profiles for Black Ops Battleships. - CCP Dopamine, Rolling Thunder News Post
- Fuel bay capacity increased from 1,250 m3 to 2,150 m3 (+900 m3, +72%)
- Resistances increased:
- Shield Resistances
- Kin - From 43% to 53%
- Exp - From 55% to 68%
- Armor Resistances
- Kin - From 29% to 41%
- Exp - From 28% to 49%
(stats correspond to a T2 hull resist bonus increase from +10%/+5% primary/secondary resist to +36.25%/+21.33% for armor, +36%/+21.66% for shield.)
18.04 Release - Build: 1706308 - 2020-04-15 - "Surgical Strike" Update (Patch Notes)
- Increased Scan Resolution by 30% for Marauders and Black Ops
October 2019 Release - 2019-10-15.1
Every Cruiser, Battlecruiser and Battleship now warps faster than before.
- Warp Speed increased from 2.2 AU/s to 3.5 AU/s (+1.3 AU/s)
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