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CONCORD: Difference between revisions

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Uryence (talk | contribs)
m Typos, missing words, minor language tweaks, paragraph breaks for clarity. Subheadings to sentence case as per manual of style. No changes to content.
Uryence (talk | contribs)
m Tweaked subheading hierarchy as it wasn't displaying properly.
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This distinction is paramount to understanding how notorious highsec practice of [[suicide ganking]] functions as a valid in-game activity. The game's looting and consequence mechanics help serve as a self-regulatory risk-versus-reward system, which makes players consider how much ISK they fit on a ship. Some modules are incredibly powerful, but also incredibly valuable and attractive to gankers. You can drastically reduce the chances of someone suicide-ganking you by not fitting too many costly modules. The guarantee of CONCORD consequences invites both gankers and their potential victims to calculate risk.
This distinction is paramount to understanding how notorious highsec practice of [[suicide ganking]] functions as a valid in-game activity. The game's looting and consequence mechanics help serve as a self-regulatory risk-versus-reward system, which makes players consider how much ISK they fit on a ship. Some modules are incredibly powerful, but also incredibly valuable and attractive to gankers. You can drastically reduce the chances of someone suicide-ganking you by not fitting too many costly modules. The guarantee of CONCORD consequences invites both gankers and their potential victims to calculate risk.


= CONCORD mechanics =
== CONCORD mechanics ==
CONCORD are triggered by illegal aggression in high-sec. This means that if a ship activates an offensive module on an innocent player in high-sec, a countdown timer will begin.
CONCORD are triggered by illegal aggression in high-sec. This means that if a ship activates an offensive module on an innocent player in high-sec, a countdown timer will begin.


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The time it takes for CONCORD to react varies. The higher the security status of a star system, the lower CONCORD's reaction time. If CONCORD units have already been triggered in the system, the reaction time also increases.
The time it takes for CONCORD to react varies. The higher the security status of a star system, the lower CONCORD's reaction time. If CONCORD units have already been triggered in the system, the reaction time also increases.


==Prohibited actions==
===Prohibited actions===


CONCORD '''will''' respond to the following list of player activities.
CONCORD '''will''' respond to the following list of player activities.
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* Shooting another player's loot (yellow can) while in high sec.
* Shooting another player's loot (yellow can) while in high sec.


==Response details==
===Response details===


If a player performs one of the prohibited actions, as above, two CONCORD cruisers and a CONCORD battleship will warp to the location.
If a player performs one of the prohibited actions, as above, two CONCORD cruisers and a CONCORD battleship will warp to the location.
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15 seconds after CONCORD has warped in, the CONCORD battleship will lock the offender and immediately destroy it unless the cruisers have done so already.
15 seconds after CONCORD has warped in, the CONCORD battleship will lock the offender and immediately destroy it unless the cruisers have done so already.


==Response times==
===Response times===


The CONCORD response time depends on the displayed security status (not the real sec) of the system and the status of CONCORD presence in the system. It is possible that CONCORD has yet to spawn in the system, has already spawned elsewhere in the system, or is already present on grid.
The CONCORD response time depends on the displayed security status (not the real sec) of the system and the status of CONCORD presence in the system. It is possible that CONCORD has yet to spawn in the system, has already spawned elsewhere in the system, or is already present on grid.
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</big>
</big>


= CONCORD Assembly =
== CONCORD Assembly ==
The actual CONCORD faction, an organization similar to that of a player alliance, is called '''CONCORD Assembly'''.
The actual CONCORD faction, an organization similar to that of a player alliance, is called '''CONCORD Assembly'''.
{| class="wikitable"
{| class="wikitable"
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CONCORD is an independent organization founded a century ago to facilitate negotiations between the races to improve relations, as well as to foster inter-stellar trade through policing and regulations. Starting as a fledgling meeting ground for diplomats CONCORD has in the decades since it was founded slowly increased its power and influence. It has become an entity independent of the races, as it is able to largely fund its own operation through customs, confiscation of contraband goods, and other means.
CONCORD is an independent organization founded a century ago to facilitate negotiations between the races to improve relations, as well as to foster inter-stellar trade through policing and regulations. Starting as a fledgling meeting ground for diplomats CONCORD has in the decades since it was founded slowly increased its power and influence. It has become an entity independent of the races, as it is able to largely fund its own operation through customs, confiscation of contraband goods, and other means.
|}
|}
== Divisions ==
=== Divisions ===
'''CONCORD Assembly''' consists of nine divisions, similar to player corporations.
'''CONCORD Assembly''' consists of nine divisions, similar to player corporations.
{| class="wikitable"
{| class="wikitable"
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|}
|}


== Ships ==
=== Ships ===
Just like any faction, CONCORD has a wide variety of ships ranging from customs officers to highly specialized combat vessels.
Just like any faction, CONCORD has a wide variety of ships ranging from customs officers to highly specialized combat vessels.


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* Black Ops: [[Marshal]]
* Black Ops: [[Marshal]]


=== Security vessels ===
==== Security vessels ====
Whenever CONCORD needs to enforce consequences for people breaking the rules, they will send two '''CONCORD Police Captains''' and a '''CONCORD Police Commander''' for each criminal.
Whenever CONCORD needs to enforce consequences for people breaking the rules, they will send two '''CONCORD Police Captains''' and a '''CONCORD Police Commander''' for each criminal.
{| class="wikitable"
{| class="wikitable"
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<small><references/></small>
<small><references/></small>


== CONCORD stations ==
=== CONCORD stations ===
Not all empire regions have a Concord or DED station, but the following do:
Not all empire regions have a Concord or DED station, but the following do:
* [https://evemaps.dotlan.net/map/Aridia Aridia]
* [https://evemaps.dotlan.net/map/Aridia Aridia]