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Completing a mission is rewarded with ISK, [[Loyalty Points]] and standings with the agent and NPC corporation involved. Some missions also give a time bonus and some give items (particularly the [[Career Agents]] missions). | Completing a mission is rewarded with ISK, [[Loyalty Points]] and standings with the agent and NPC corporation involved. Some missions also give a time bonus and some give items (particularly the [[Career Agents]] missions). | ||
There are various levels of mission, which are increasingly more difficult to complete. Level 1 missions are easy for [[Alpha Clones]] or very new players | There are various levels of mission, which are increasingly more difficult to complete. Level 1 missions are easy for [[Alpha Clones]] or very new players but have low rewards. Level 2 missions can be done in a basic Tech 1 cruiser, Level 3s expect a battlecruiser, and Level 4 missions are suited to a sensibly-fit battleship. Level 5 missions only appear in low security space, and can normally only be done as part of a fleet. Players will need to work up to high standing with agents to be able to request higher level missions. | ||
{{euninote|Mission-running is a popular activity for [[EVE University]] members at the [[Hi Sec Campus]]; mission-running is also possible at the [[Null-Sec Campus|nullsec campus]].}} | {{euninote|Mission-running is a popular activity for [[EVE University]] members at the [[Hi Sec Campus]]; mission-running is also possible at the [[Null-Sec Campus|nullsec campus]].}} | ||
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===Ratting=== | ===Ratting=== | ||
As well as other players, New Eden is full of hostile NPCs which are nicknamed "rats" by players. These spawn at asteroid belts, in cosmic anomalies and at [[stargates]]. Destroying rats earns direct ISK payments as bounty, as well as loot and salvage from their wrecks. Some rats drop items known as [[Security tags]] which can be valuable. Blowing rats up is called "ratting". | As well as other players, New Eden is full of hostile NPCs which are nicknamed "rats" by players. These spawn at asteroid belts, in cosmic anomalies, and at [[stargates]]. Destroying rats earns direct ISK payments as bounty, as well as loot and salvage from their wrecks. Some rats drop items known as [[Security tags]] which can be valuable. Blowing rats up is called "ratting". | ||
The rewards vary depending on the security level of the system. In highsec, the income is normally not high enough to justify ratting as a primary way to earn ISK. Lowsec ratting can generate money, but mostly through the specialized activity of hunting Clone Soldiers for [[security tags]]. Efficient ratting in nullsec systems can be lucrative, if monotonous, and can be done using a Tech 1 cruiser as an entry-level ship. [[Wormholes]] contain challenging rats who yield valuable loot, and offer a chance to combine exploration and combat skills. | The rewards vary depending on the security level of the system. In highsec, the income is normally not high enough to justify ratting as a primary way to earn ISK. Lowsec ratting can generate money, but mostly through the specialized activity of hunting Clone Soldiers for [[security tags]]. Efficient ratting in nullsec systems can be lucrative, if monotonous, and can be done using a Tech 1 cruiser as an entry-level ship. [[Wormholes]] contain challenging rats who yield valuable loot, and offer a chance to combine exploration and combat skills. | ||
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{{main|Abyssal Deadspace}} | {{main|Abyssal Deadspace}} | ||
The Abyss is a mysterious area of space | The Abyss is a mysterious area of space that can only be reached by using special "[[Abyssal_filaments|filaments]]" which teleport your ship into it. On entering the Abyss, players find themselves in a sequence of three pockets of space linked by gates and guarded by dangerous enemies. If players successfully defeat all the enemies and escape within 20 minutes, they can bring back valuable loot. If the 20-minute timer runs out, anyone in the Abyssal Deadspace loses both their ship and their pod ("capsule"). | ||
Abyssal Deadspace has significant elements of randomization. The enemies found in the Abyss vary with each run. The difficulty of the Abyssal and the nature of its different [[Abyssal_Deadspace#Weather_Effects|environmental effects]] can be roughly controlled by players by using different types of filament. Abyssal pockets also contain [[Abyssal_Deadspace#Localized_Effects|local hazards]] which players either avoid, or use against the NPCs. Up to three players can run an Abyssal together; some players accept a higher risk for higher rewards, and fly alone into Abyssals designed for three pilots. | Abyssal Deadspace has significant elements of randomization. The enemies found in the Abyss vary with each run. The difficulty of the Abyssal and the nature of its different [[Abyssal_Deadspace#Weather_Effects|environmental effects]] can be roughly controlled by players by using different types of filament. Abyssal pockets also contain [[Abyssal_Deadspace#Localized_Effects|local hazards]] which players either avoid, or use against the NPCs. Up to three players can run an Abyssal together; some players accept a higher risk for higher rewards, and fly alone into Abyssals designed for three pilots. | ||
Abyssals offer another type of challenging PvE combat with high risks and high rewards. The enemies found in Abyssal Deadspace are tough, often fast, and use electronic warfare on players, making them opponents who behave a bit more like hostile players than like many of the NPCs encountered in normal space. Pilots should plan their fits carefully and be aware of the risks of the Abyss before experimenting with Abyssals. Approached with a properly-fitted ship and a well-researched plan, however, Abyssals can be profitable experiences | Abyssals offer another type of challenging PvE combat with high risks and high rewards. The enemies found in Abyssal Deadspace are tough, often fast, and use electronic warfare on players, making them opponents who behave a bit more like hostile players than like many of the NPCs encountered in normal space. Pilots should plan their fits carefully and be aware of the risks of the Abyss before experimenting with Abyssals. Approached with a properly-fitted ship and a well-researched plan, however, Abyssals can be profitable experiences that also teach players more about core elements of combat in EVE. | ||
{{euninote|EVE University doesn't have a dedicated community for running Abyssals, but plenty of members run them and are happy to offer advice. | {{euninote|EVE University doesn't have a dedicated community for running Abyssals, but plenty of members run them and are happy to offer advice. | ||