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User:Elan Vital/Draft: Difference between revisions

From EVE University Wiki
Uryence (talk | contribs)
Rehierarchised as the main heading will be the page main title, and will cease to exist when we put the guide up on the wiki proper.
Uryence (talk | contribs)
Suggested new subheading structure. Moved image to more natural position.
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== Ship requirements ==
=== Ship requirements ===
<presumably to be filled in>


== Key rules for new players ==
== Key rules for new players ==
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# Have fun.
# Have fun.


=== From joining fleet to fleet operations: A checklist(ish) ===
== From joining fleet to fleet operations: A checklist(ish) ==


While there may be minor differences between one mission FC and another, the basic steps of an L4 mission fleet are as follows:
While there may be minor differences between one mission FC and another, the basic steps of an L4 mission fleet are as follows:
=== Preparation ===


* Before undocking, check to ensure that your ship is fully repaired and that you have all the ammunition, cap boosters, drones, etc topped off.
* Before undocking, check to ensure that your ship is fully repaired and that you have all the ammunition, cap boosters, drones, etc topped off.
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* Create a watchlist for your fleet members. You can start a watch list by right-clicking upon a fleet member’s name in the Fleet Window and choosing “Add to Watchlist”. The watchlist window will appear. You can add the remaining fleet members by right-clicking as previous or by dragging their names from the Fleet chat members list to the watch list.
* Create a watchlist for your fleet members. You can start a watch list by right-clicking upon a fleet member’s name in the Fleet Window and choosing “Add to Watchlist”. The watchlist window will appear. You can add the remaining fleet members by right-clicking as previous or by dragging their names from the Fleet chat members list to the watch list.
* While the fleet is forming up and new players are present, the FC will deliver a new player speech explaining many of the points in this list and fielding any last minute questions.
* While the fleet is forming up and new players are present, the FC will deliver a new player speech explaining many of the points in this list and fielding any last minute questions.
* During fleet form-up, the mission pullers fly to NPC stations to acquire missions. The FC may direct players to do this, but it is a good thing to do on your own while the new players are being briefed. Being ready to go when form-up activities are complete gets everyone to the pew-pew that much faster.
* Notes for mission pullers:
** Do not pull [[anomic missions]]. Anomic missions are L4 missions that require very specific ship fits, boosters, manual piloting, and well-trained character skills. There is no penalty to your agent standing if you refuse an anomic mission.
** Do not pull missions against any of the empires. Running missions against empires affects every fleet member’s standing with the empire in question. You may decline one mission per agent every four hours. If a second unfavorable mission would come up, rather than declining the mission, delay accepting the mission and then decline it after four hours to avoid a loss of agent standing.
** Make sure you know which systems the mission FC wants you pull missions for. Typically, for speed and efficiency, missions a few systems away are not accepted. If you are presented with a mission outside of the fleet's planned operating systems, check in with the mission FC first. Missions outside of planned systems should only be accepted at the FC's discretion.
* Organizing looting and salvaging. The mission FC, if they have not already done so, will take care of organizing looting and salvaging with any salvagers working with the mission fleet. See more in <article that doesn’t exist yet>.
* Organizing looting and salvaging. The mission FC, if they have not already done so, will take care of organizing looting and salvaging with any salvagers working with the mission fleet. See more in <article that doesn’t exist yet>.
=== Fleet commands ===
* The FC will review basic fleet commands. Mission fleets only require a subset of the possible fleet commands and are fairly simple. If you want to learn more about fleet commands, EVE University's [[Fleets (CORE class)|introductory fleet class]] is an excellent resource, as is the [[The Rookie's Guide to Fleet Ops|rookie's guide to fleet ops]].
* The FC will review basic fleet commands. Mission fleets only require a subset of the possible fleet commands and are fairly simple. If you want to learn more about fleet commands, EVE University's [[Fleets (CORE class)|introductory fleet class]] is an excellent resource, as is the [[The Rookie's Guide to Fleet Ops|rookie's guide to fleet ops]].
** '''Align''' (example: "''Fleet, align to the Jufvitte gate''"). The FC will tell the fleet to align to celestials (e.g. stargates or stations) or other fleet members, and once everyone is aligned, will warp the whole fleet. Select the desired stargate or station in the Overview. Then click the Align button, which is right next to the 'Warp To 0' button in the Selected Item window. Make sure you don't confuse the two!
** '''Align''' (example: "''Fleet, align to the Jufvitte gate''"). The FC will tell the fleet to align to celestials (e.g. stargates or stations) or other fleet members, and once everyone is aligned, will warp the whole fleet. Select the desired stargate or station in the Overview. Then click the Align button, which is right next to the 'Warp To 0' button in the Selected Item window. Make sure you don't confuse the two!
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**'''Slide''' (example: "''Fleet, slide the gate after I’m through''"). "Sliding" is the act of activating and then traveling through a stargate or acceleration gate. This command is used most often at an acceleration gate. For new players, if you are unsure whether or not you should slide a gate, ask the FC. Even when the FC issues the slide gate command, new players are advised to wait and let larger, tougher ships through first. If you slide the gate first in a new-player fit, you may have a Bad Experience™. Let the other ships through first, so that they may draw aggro from opponents such as sentry towers. If, however, you do slide first into room with a lot of sentries (accidents can happen!), warp off to a celestial or NPC station as fast as you can (read the notes under Red-boxing).
**'''Slide''' (example: "''Fleet, slide the gate after I’m through''"). "Sliding" is the act of activating and then traveling through a stargate or acceleration gate. This command is used most often at an acceleration gate. For new players, if you are unsure whether or not you should slide a gate, ask the FC. Even when the FC issues the slide gate command, new players are advised to wait and let larger, tougher ships through first. If you slide the gate first in a new-player fit, you may have a Bad Experience™. Let the other ships through first, so that they may draw aggro from opponents such as sentry towers. If, however, you do slide first into room with a lot of sentries (accidents can happen!), warp off to a celestial or NPC station as fast as you can (read the notes under Red-boxing).
** '''Make your way to''' (example: "''Fleet, make your way to Jufvitte''"). Sometimes said as '"'Fleet, make best time/speed to <location>''".) Used by the FC when the fleet needs to move individually to the next system. You should fly on your own to the location specified, jumping inter-system stargates as necessary, and wait for the FC’s next instruction.
** '''Make your way to''' (example: "''Fleet, make your way to Jufvitte''"). Sometimes said as '"'Fleet, make best time/speed to <location>''".) Used by the FC when the fleet needs to move individually to the next system. You should fly on your own to the location specified, jumping inter-system stargates as necessary, and wait for the FC’s next instruction.
=== Pulling missions ===
Members of a mission fleet individually pull missions to share. If you're a very new player and don't know how to do this yet, don't worry about it! For other players:
* During fleet form-up, the mission pullers fly to NPC stations to acquire missions. The FC may direct players to do this, but it is a good thing to do on your own while the new players are being briefed. Being ready to go when form-up activities are complete gets everyone to the pew-pew that much faster.
* Notes for mission pullers:
** Do not pull [[anomic missions]]. Anomic missions are L4 missions that require very specific ship fits, boosters, manual piloting, and well-trained character skills. There is no penalty to your agent standing if you refuse an anomic mission.
** Do not pull missions against any of the empires. Running missions against empires affects every fleet member’s standing with the empire in question. You may decline one mission per agent every four hours. If a second unfavorable mission would come up, rather than declining the mission, delay accepting the mission and then decline it after four hours to avoid a loss of agent standing.
** Make sure you know which systems the mission FC wants you pull missions for. Typically, for speed and efficiency, missions a few systems away are not accepted. If you are presented with a mission outside of the fleet's planned operating systems, check in with the mission FC first. Missions outside of planned systems should only be accepted at the FC's discretion.
=== During combat ===
[[File:Yellow-boxing.jpg|300px|thumb|right|Yellow-boxing: These enemy ships are currently targeting you.]]
* '''Yellow-boxing'''. "Yellow-boxing" means that an enemy is targeting your ship. This is indicated in your Overview by a flashing yellow highlight on the ship icon of the enemy/enemies that are targeting you, but have not yet taken aggressive action. For new players, this is one of the most important things to ensure you are watching for. If you are being targeted, you are going to be attacked soon. Should you get yellow-boxed, immediately align your ship to a celestial, such as an NPC station. Aligning your ship will allow you enter warp to that celestial faster in case you end up needing to. You may continue on in the fight unless you become red-boxed.  
* '''Yellow-boxing'''. "Yellow-boxing" means that an enemy is targeting your ship. This is indicated in your Overview by a flashing yellow highlight on the ship icon of the enemy/enemies that are targeting you, but have not yet taken aggressive action. For new players, this is one of the most important things to ensure you are watching for. If you are being targeted, you are going to be attacked soon. Should you get yellow-boxed, immediately align your ship to a celestial, such as an NPC station. Aligning your ship will allow you enter warp to that celestial faster in case you end up needing to. You may continue on in the fight unless you become red-boxed.  
[[File:Yellow-boxing.jpg|300px|thumb|none|Yellow-boxing: These enemy ships are currently targeting you.]]
* '''Red-boxing'''. If you get "red-boxed", you are now being aggressed. As a new player, this is considered to be a Bad Thing™. This is indicated in your Overview by a flashing red highlight on the ship icon of the enemy/enemies that are taking aggressive action upon you. If you aren't watching your Overview, you may notice this by seeing the ensuing—vand possibly rapid—loss of shields, soon to be followed by armor, and of course, hull, and then ship. There are some heavy-hitting ships in L4 missions. '''The moment you are red-boxed, it is time to warp off to the object you took the time to align to in the previous step. If you did not align, now is not the time. Choose a celestial or NPC station and warp to it. Do not worry if you have drones out: drones are cheap and your fleet mates can recover them if needs be. Make sure you announce in Mumble “FC, <your name here> warping off”.''' Your FC knows that you are getting damaged as they are monitoring their watch list. Letting them know you are getting out of danger allows them to refocus on the fight and the fleet, now that they know you are removing yourself from eminent peril. If the FC is repeating your name in Mumble with the phrase “warp off” in an urgent fashion, you’ve likely not noticed your situation and have waited to warp off a whole lot longer than is prudent. It is easy to get target fixation when you are new. You can get focused on one activity or one part of your screen while not checking your Overview. For new players, watching your Overview for and responding properly to yellow-boxing and red-boxing are primary concerns. Attending to your Overview for targeting and practicing clear warp-out comms are also great habits to get into for PvP!
* '''Red-boxing'''. If you get "red-boxed", you are now being aggressed. As a new player, this is considered to be a Bad Thing™. This is indicated in your Overview by a flashing red highlight on the ship icon of the enemy/enemies that are taking aggressive action upon you. If you aren't watching your Overview, you may notice this by seeing the ensuing—vand possibly rapid—loss of shields, soon to be followed by armor, and of course, hull, and then ship. There are some heavy-hitting ships in L4 missions. '''The moment you are red-boxed, it is time to warp off to the object you took the time to align to in the previous step. If you did not align, now is not the time. Choose a celestial or NPC station and warp to it. Do not worry if you have drones out: drones are cheap and your fleet mates can recover them if needs be. Make sure you announce in Mumble “FC, <your name here> warping off”.''' Your FC knows that you are getting damaged as they are monitoring their watch list. Letting them know you are getting out of danger allows them to refocus on the fight and the fleet, now that they know you are removing yourself from eminent peril. If the FC is repeating your name in Mumble with the phrase “warp off” in an urgent fashion, you’ve likely not noticed your situation and have waited to warp off a whole lot longer than is prudent. It is easy to get target fixation when you are new. You can get focused on one activity or one part of your screen while not checking your Overview. For new players, watching your Overview for and responding properly to yellow-boxing and red-boxing are primary concerns. Attending to your Overview for targeting and practicing clear warp-out comms are also great habits to get into for PvP!
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* '''Warping back'''. When you warped off, the NPCs lost you as a target. You can now safely warp back to the fleet. Before rejoining the fight, do not forget to repair your ship. Returning to the fleet is easy. To warp back to the fleet, you can right-click on a fleet member in your watch list and warp to them. If they are beyond the first pocket of the mission, you’ll need to slide the acceleration gates to catch up with the fleet.
* '''Warping back'''. When you warped off, the NPCs lost you as a target. You can now safely warp back to the fleet. Before rejoining the fight, do not forget to repair your ship. Returning to the fleet is easy. To warp back to the fleet, you can right-click on a fleet member in your watch list and warp to them. If they are beyond the first pocket of the mission, you’ll need to slide the acceleration gates to catch up with the fleet.
=== Breaks and leaving ===
* After running the current set of missions, the FC will have the fleet dock up for a brief break for refreshments, etc. If you are a mission puller, this may also be when the FC directs you to turn in your missions and pull new ones (as long as you know that fleet is continuing). When turning in missions, make sure that you accept the option to split the reward with your fleet. If you aren't pulling missions, this is also a good time to repair your ship and restock anything that has gotten low.
* After running the current set of missions, the FC will have the fleet dock up for a brief break for refreshments, etc. If you are a mission puller, this may also be when the FC directs you to turn in your missions and pull new ones (as long as you know that fleet is continuing). When turning in missions, make sure that you accept the option to split the reward with your fleet. If you aren't pulling missions, this is also a good time to repair your ship and restock anything that has gotten low.
* If you need to go AFK, discuss this with the FC. Going AFK for a few minutes for a bio break or to get a drink is one thing, but being AFK for a long time while mission rewards are being accrued is discourteous to your fleet-mates and a violation of [[EVE University’s Code of Conduct]]. So, if real life needs have to take priority—as they should!—talk to the FC and let them know the situation. They will tell you what the proper action is.
* If you need to go AFK, discuss this with the FC. Going AFK for a few minutes for a bio break or to get a drink is one thing, but being AFK for a long time while mission rewards are being accrued is discourteous to your fleet-mates and violates the [[EVE University Rules]]. So, if real life needs have to take priority—as they should!—talk to the FC and let them know the situation. They will tell you what the proper action is.
* If you anticipate leaving the mission fleet before it finishes, it is best to time your departure for when the fleet is turning in missions so that you get your share of any mission rewards. You have to be in fleet when missions are turned in to receive your share of the mission rewards.
* If you anticipate leaving the mission fleet before it finishes, it is best to time your departure for when the fleet is turning in missions so that you get your share of any mission rewards. You have to be in fleet when missions are turned in to receive your share of the mission rewards.


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