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EVEMon: Difference between revisions

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m Skills based on Ships: typo "the the"/the
Cratana (talk | contribs)
Multiple Plans: Added section Attribute Remapping Points
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My first plan included everything all mushed together.  As the plan spread out to a year it became unwieldy.  A plan like that can be good for getting the right remapping points, but lacks flexibility on figuring out exactly what you should be training next.  Making multiple plans solves this problem.  Each plan can have a specific theme or goal.  For instance, all of your drone skills might go in one plan, or the plan could be all of the exploration skills you might need.
My first plan included everything all mushed together.  As the plan spread out to a year it became unwieldy.  A plan like that can be good for getting the right remapping points, but lacks flexibility on figuring out exactly what you should be training next.  Making multiple plans solves this problem.  Each plan can have a specific theme or goal.  For instance, all of your drone skills might go in one plan, or the plan could be all of the exploration skills you might need.
Managing multiple plans in EVEMon is simple.  When you add skills the skills go in the currently selected plan.  You can combine plans into a new plan by selecting Plan|Manage on the character window.  Thus you can make one huge master plan from all of your individual plans.  Any duplicate skills will be combined during merging.  You can also set EVEMon to remove skills once they are learned, and the skills will be removed from all plans once you have finished the skill.
Managing multiple plans in EVEMon is simple.  When you add skills the skills go in the currently selected plan.  You can combine plans into a new plan by selecting Plan|Manage on the character window.  Thus you can make one huge master plan from all of your individual plans.  Any duplicate skills will be combined during merging.  You can also set EVEMon to remove skills once they are learned, and the skills will be removed from all plans once you have finished the skill.
===Attribute Remapping Points===
How fast a skill can be learned is dependent on the two character [[Skills and Learning#Attributes|attributes]] the skill is based upon. To optimize the duration of skill training, a [[Skills and Learning#Neural Remaps|neural remap]] can be done for the character. '''WARNING:''' If you never used the remap function in the EVE client, or you are not entirely sure what its effects will be, get the advice of experienced players; using a neural remap could in the worst case lead to skills being trained slower, thus losing months of training time down the road.
EVEMon allows to add remapping points to a skill plan, so that the effects of attribute remapping can be planned when creating a long term plan. Just mark a skill in the plan and choose the button "Toggle remapping point" in the left sidebar. Then press "Optimize attributes" from the skill plan's top row, and choose "Use the remapping points I set up" to simulate the neural remapping at this point in the plan. As only one remap per year is available for characters past their starting phase, the remapping function makes most sense to include in a skill plan that covers at least one year of training time.


===Importing and Exporting Skill Plans===
===Importing and Exporting Skill Plans===