Difference between revisions of "How to get ID"

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== In game links ==
 
== In game links ==
  
This method works for aquiring IDs of all the things that you can link to in chat. This includes specific deployed structures, contracts, rats, items, players and more.
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This method works for acquiring IDs of all the things that you can link to in chat. This includes specific deployed structures, contracts, rats, items, players and more.
  
# Generate link ingame. Usually this is can be done by dragging the image of the thing from info window into chate input.
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# Generate link ingame. Usually this is done by dragging the image of the thing from the info window into the chat input.
# Select the link (ctrl-A), right click teh chat inptu and select "Copy Selected With Formatting".
+
# Select the link (ctrl-A), right click the chat input and select "Copy Selected With Formatting".
 
# Paste to out of game text editor.
 
# Paste to out of game text editor.
 
# Grab the ID
 
# Grab the ID

Revision as of 09:13, 28 July 2022

In EVE Online all characters, structures, corporations, alliances, item types and other things have an unique identifier (ID). There are multiple ways to find these identifiers.

Basic ESI API

ESI API can be used to easily find IDs for agents, alliances, characters, constellations, corporations factions, inventory_types, regions, stations, and systems. Using ESI API for this simple task requires no programming knowledge as it can be done though the browser.

  1. Go to https://esi.evetech.net/ui/.
  2. Navigate to /universe/ids/.
  3. Click the "Try it out" button.
  4. In the large text field input the name of the thing you are looking for in quote marks surrounded by brackets. If you want to search for multiple things at once multiple names can be palced in brackets separated by commas. The names must be typed exactly right.
  5. Press "Execute".

For example if you want to search for Rifter and Jaguar your search string would be `["rifter", "Jaguar"]`.
The response from API would be

 {
 "characters": [
   {
     "id": 187399875,
     "name": "Rifter"
   },
   {
     "id": 300556952,
     "name": "Jaguar"
   }
 ],
 "inventory_types": [
   {
     "id": 587,
     "name": "Rifter"
   },
   {
     "id": 11400,
     "name": "Jaguar"
   }
 ]
 }

From this you would see that the ID for the ship "Rifter" is 587 and for ship "Jaguar" is 11400. It also tells us that there is a player named "Rifter" with id 187399875 and a player named "Jaguar" with id 300556952.

In game links

This method works for acquiring IDs of all the things that you can link to in chat. This includes specific deployed structures, contracts, rats, items, players and more.

  1. Generate link ingame. Usually this is done by dragging the image of the thing from the info window into the chat input.
  2. Select the link (ctrl-A), right click the chat input and select "Copy Selected With Formatting".
  3. Paste to out of game text editor.
  4. Grab the ID

For example if you do the first three steps from above to Gravity Well citadel you will get the following:

<font size="13" color="#ffbfbfbf"></font><font size="13" color="#ffd98d00"><a href="showinfo:35833//1021628175407">Boystin - Gravity Well (The Graduates)</a></font><font size="13" color="#ffbfbfbf"> </font>

From this you can get two IDs. 35833 is the ID for Fortizar item type while 1021628175407 is the ID for this specific deployed structure.

The link very often contains two IDs. One ID for the type of the thing and another ID for this specific instance of the thing.

Third party sites

Many third party EVE sites will include the ID in their url when you look up info on them.

Some examples:

Fuzzwork also has an simple API for finding IDs for items https://www.fuzzwork.co.uk/tools/api-typename-to-typeid/

Scripts

With basic programming skills you can make scripts that find and display IDs for various exotic things like dogma effects, graphics effects, bloodlines, market categories and others. This is done using multiple ESI API endpoints or with help of static data export. How this is done is beyond scope of this article and is left as an excercise to the reader.