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User talk:Devalt Yotosala/Sandbox1/Template:Infobox refiner: Difference between revisions

Discussion page of User:Devalt Yotosala/Sandbox1/Template:Infobox refiner
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Added some feedback from Anidien
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::::* I think it's preferable for the infobox to focus on Perfect Refining skills. This is a somewhat privileged list, with those on it getting 0% refine at Ivy Structures. Many of those on the "pretty good" list have enough Vs to qualify to be on Perfect Refine, and frankly no one who is using this list to maximize their yield is looking for someone with only IVs.
::::* I think it's preferable for the infobox to focus on Perfect Refining skills. This is a somewhat privileged list, with those on it getting 0% refine at Ivy Structures. Many of those on the "pretty good" list have enough Vs to qualify to be on Perfect Refine, and frankly no one who is using this list to maximize their yield is looking for someone with only IVs.
:::: --[[User:Devalt Yotosala|Devalt Yotosala]] ([[User talk:Devalt Yotosala|talk]]) 23:40, 27 July 2022 (UTC)
:::: --[[User:Devalt Yotosala|Devalt Yotosala]] ([[User talk:Devalt Yotosala|talk]]) 23:40, 27 July 2022 (UTC)
:From Anidien Dallacort:
::* How do we fill out the template, if the Uni Main IS the refining character?
::* I do enjoy how clean the template is.  All the same, there is a drawback compared to the current Perfect Refine List's format - if I have a bunch of "Simple Ore" to refine, I can "Ctrl+F" on the current page, to find - and have highlighted - the individual refiners who have that specific skill.  The template hides the skills in a collapsed box, which is not findable on the page using Ctrl+F, unless you expand all the boxes.  I love the look of the template - but I'm not sure what going to this format gains in terms of finding the right refiner for the right ore versus the current format, in terms of functionality.
::* I'm for having a separate section for imperfect skills.  Some people have V in a bunch of skills but IV in a few and people accept that for one or two ore types because they are the only ones available.  Additionally, people training into perfect refiner can populate their skills and update over the year as the refine skills come home.
::* Note section would be good.  For example, my cost for refining is 10,000 ISK to cover the return contract, and any refining fees are passed on in the return contract.  For Uni structure refining those costs are 0, but I have been approached by people in the past about doing refining in NPC stations or other structures - so the cost would be more than 10k. Rather than fattening up the "Cost" box in the template, having a freeform box to explain this (and other particulars) would be good.