Added some feedback from Anidien |
One additional note added on the subject of imperfect refine skills |
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::* I do enjoy how clean the template is. All the same, there is a drawback compared to the current Perfect Refine List's format - if I have a bunch of "Simple Ore" to refine, I can "Ctrl+F" on the current page, to find - and have highlighted - the individual refiners who have that specific skill. The template hides the skills in a collapsed box, which is not findable on the page using Ctrl+F, unless you expand all the boxes. I love the look of the template - but I'm not sure what going to this format gains in terms of finding the right refiner for the right ore versus the current format, in terms of functionality. | ::* I do enjoy how clean the template is. All the same, there is a drawback compared to the current Perfect Refine List's format - if I have a bunch of "Simple Ore" to refine, I can "Ctrl+F" on the current page, to find - and have highlighted - the individual refiners who have that specific skill. The template hides the skills in a collapsed box, which is not findable on the page using Ctrl+F, unless you expand all the boxes. I love the look of the template - but I'm not sure what going to this format gains in terms of finding the right refiner for the right ore versus the current format, in terms of functionality. | ||
::* I'm for having a separate section for imperfect skills. Some people have V in a bunch of skills but IV in a few and people accept that for one or two ore types because they are the only ones available. Additionally, people training into perfect refiner can populate their skills and update over the year as the refine skills come home. | ::* I'm for having a separate section for imperfect skills. Some people have V in a bunch of skills but IV in a few and people accept that for one or two ore types because they are the only ones available. Additionally, people training into perfect refiner can populate their skills and update over the year as the refine skills come home. | ||
:::* Further clarifying my notes on this - anyone on the list and getting reduced taxes should have SOME perfect skills in my opinion (not an official decision because it's not mine to make, just an individual opinion) - but I don't see the harm in listing the IV level skills they have if they have several V's. How often do we really need "Exceptional Moon Ore Processing V", and should someone not be on the list because they don't have that one? I can see just leaving that skill off their template entirely if it's not V - so I'm not married to the concept of having a 'near perfect' template section - but I don't see a ton of harm in it either. | |||
::* Note section would be good. For example, my cost for refining is 10,000 ISK to cover the return contract, and any refining fees are passed on in the return contract. For Uni structure refining those costs are 0, but I have been approached by people in the past about doing refining in NPC stations or other structures - so the cost would be more than 10k. Rather than fattening up the "Cost" box in the template, having a freeform box to explain this (and other particulars) would be good. | ::* Note section would be good. For example, my cost for refining is 10,000 ISK to cover the return contract, and any refining fees are passed on in the return contract. For Uni structure refining those costs are 0, but I have been approached by people in the past about doing refining in NPC stations or other structures - so the cost would be more than 10k. Rather than fattening up the "Cost" box in the template, having a freeform box to explain this (and other particulars) would be good. | ||