One additional note added on the subject of imperfect refine skills |
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:::* Further clarifying my notes on this - anyone on the list and getting reduced taxes should have SOME perfect skills in my opinion (not an official decision because it's not mine to make, just an individual opinion) - but I don't see the harm in listing the IV level skills they have if they have several V's. How often do we really need "Exceptional Moon Ore Processing V", and should someone not be on the list because they don't have that one? I can see just leaving that skill off their template entirely if it's not V - so I'm not married to the concept of having a 'near perfect' template section - but I don't see a ton of harm in it either. | :::* Further clarifying my notes on this - anyone on the list and getting reduced taxes should have SOME perfect skills in my opinion (not an official decision because it's not mine to make, just an individual opinion) - but I don't see the harm in listing the IV level skills they have if they have several V's. How often do we really need "Exceptional Moon Ore Processing V", and should someone not be on the list because they don't have that one? I can see just leaving that skill off their template entirely if it's not V - so I'm not married to the concept of having a 'near perfect' template section - but I don't see a ton of harm in it either. | ||
::* Note section would be good. For example, my cost for refining is 10,000 ISK to cover the return contract, and any refining fees are passed on in the return contract. For Uni structure refining those costs are 0, but I have been approached by people in the past about doing refining in NPC stations or other structures - so the cost would be more than 10k. Rather than fattening up the "Cost" box in the template, having a freeform box to explain this (and other particulars) would be good. | ::* Note section would be good. For example, my cost for refining is 10,000 ISK to cover the return contract, and any refining fees are passed on in the return contract. For Uni structure refining those costs are 0, but I have been approached by people in the past about doing refining in NPC stations or other structures - so the cost would be more than 10k. Rather than fattening up the "Cost" box in the template, having a freeform box to explain this (and other particulars) would be good. | ||
:::* If the main is the refining character, the alt/refiner doesn't need to be filled in. The section won't be there if you don't give it info. | |||
:::* That's a good point I hadn't really considered - I'll do some more thinking on that | |||
:::* Sorry if I wasn't clear - yeah, the idea is that a "perfect" refiner would have at least a couple of V skills - if you look at the page now, a lot of the "perfects" don't have all Vs and that's okay. "Pretty Good" refiners don't have V skills, in the sort of parlance I'm going for. If the skill isn't perfect, they wouldn't add it. | |||
:::* There's an instructions that should accommodate what you're looking for - and for the specific need of adding fees, 10,000K ISK + Fees would probably fit just fine. | |||
:::* A bit of an aside here, but if you end your message with four tilde's, the wiki will insert your name and a time stamp. The top of the edit box also has a button that can do this for you. | |||
:::--[[User:Devalt Yotosala|Devalt Yotosala]] ([[User talk:Devalt Yotosala|talk]]) 19:00, 28 July 2022 (UTC) | |||