Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Creating an Alt Hauler: Difference between revisions

From EVE University Wiki
Updating Amarr industrial to show training times after removing learning skills. Other races to follow.
Updating Caldari and Minmatar plans for learning skill removal and attribute changes.
Line 41: Line 41:
| bgcolor="#333333" align="center" | 12,514 (19,032)<br>  
| bgcolor="#333333" align="center" | 12,514 (19,032)<br>  
| bgcolor="#333333" align="center" | Caldari<br>  
| bgcolor="#333333" align="center" | Caldari<br>  
| bgcolor="#333333" align="center" | ~1d 9h 20m (~22h 26m)<br>
| bgcolor="#333333" align="center" | ~1d 1h 52m (~19h 34m)<br>
|-
|-
| bgcolor="#333333" | Mammoth<br>  
| bgcolor="#333333" | Mammoth<br>  
| bgcolor="#333333" align="center" | 17,838 (27,129)<br>  
| bgcolor="#333333" align="center" | 17,838 (27,129)<br>  
| bgcolor="#333333" align="center" | Minmatar<br>  
| bgcolor="#333333" align="center" | Minmatar<br>  
| bgcolor="#333333" align="center" | ~4d 13h 59m (~3d 4h 27m)<br>
| bgcolor="#333333" align="center" | ~3d 15h 58m (~2d 17h 34m)<br>
|-
|-
| bgcolor="#333333" | Iteron Mark V <br>  
| bgcolor="#333333" | Iteron Mark V <br>  
Line 78: Line 78:
*Remaining points into Willpower
*Remaining points into Willpower


In order to minimize training time, any skills which are not based on Perception and Willpower are trained before remapping.
In order to minimize training time, any levels of hull upgrades should be trained before performing the neural remap.  


== Creating a Bestower Pilot  ==
== Creating a Bestower Pilot  ==
Line 115: Line 115:
=== Training Plan for Bestower  ===
=== Training Plan for Bestower  ===


Without a remap, you should be able to pilot a Bestower around 9 hours 26 minutes. If you use a remap, it is around 7 hours 52 minutes.
Without a remap, you should be able to pilot a Bestower around 9 hours 26 minutes. If you use a remap, it is around 7 hours 52 minutes.  


#Hull Upgrades I  
#Hull Upgrades I  
#Hull Upgrades II
#Hull Upgrades II  
# (Optional) Remap here
#(Optional) Remap here  
#Amarr Frigate III  
#Amarr Frigate III  
#Amarr Industrial I  
#Amarr Industrial I


When it is done, you will be able to pilot a Bestower that can fit Expanded Cargohold IIs.  
When it is done, you will be able to pilot a Bestower that can fit Expanded Cargohold IIs.  
Line 146: Line 146:
}}  
}}  


Although Bestower is a great hauler with a short training plan, its cargo capacity falls far short of fitting a full jetcan of ore. Meaning that it requires additional trips, therefore wasting time when you could do other things. This is where the [http://wiki.eveonline.com/en/wiki/Mammoth Mammoth] comes in, with just rigs and Expanded Cargohold IIs, it has around 27,000m<sup>3</sup> cargo capacity. Although it is a few hundred m<sup>3</sup> fall short of a few jetcan, you can easily exceed that with GSCs.  
Although Bestower is a great hauler with a short training plan, its cargo capacity falls far short of fitting a full jetcan of ore. Meaning that it requires additional trips, therefore wasting time when you could do other things. This is where the [http://wiki.eveonline.com/en/wiki/Mammoth Mammoth] comes in, with just rigs and Expanded Cargohold IIs, it has around 27,000m<sup>3</sup> cargo capacity. Although it is a few hundred m<sup>3</sup> fall short of a full jetcan, you can easily exceed that with GSCs.  


=== Skill Books  ===
=== Skill Books  ===


Now, your new avatar will start out flat broke. You will need to send the alt some ISK to buy the following skillbooks in the starting station:  
Now, your new avatar will start out flat broke. You will need to send the alt some ISK to buy the following skillbooks in the starting station:


*Learning (31,500)
*Spatial Awareness (45,000)
*Iron Will (45,000)
*Hull Upgrades (54,000)  
*Hull Upgrades (54,000)  
*Minmatar Industrial (270,000)  
*Minmatar Industrial (270,000)  
*Jury Rigging (54,000) (optional)  
*Jury Rigging (54,000) (optional)  
*Astronautics Rigging (18,000) (optional)  
*Astronautics Rigging (18,000) (optional)  
**Total: 445,500 (optional: 517,500) ISK
**Total: 324,000 (optional: 396,000) ISK


=== Training Plan for Mammoth  ===
=== Training Plan for Mammoth  ===


Without a remap, you should be able to pilot a Mammoth around 4 days 13 hours 59 minutes. If you use a remap, around 3 days 4 hours 27 minutes.
Without a remap, you should be able to pilot a Mammoth around 3 days 15 hours 58 minutes. If you use a remap, around 2 days 17 hours 34 minutes.  


#Learning I
#Learning II
#Spatial Awareness I
#Spatial Awareness II
#Iron Will I
#Iron Will II
#Hull Upgrades I  
#Hull Upgrades I  
#Hull Upgrades II  
#Hull Upgrades II  
#(Optional) Remap Here
#Minmatar Frigate III  
#Minmatar Frigate III  
#Minmatar Industrial I  
#Minmatar Industrial I  
Line 251: Line 243:
<br>  
<br>  


Note that the table does not include implants beyond +3s, it is because the additional training time and cost does not justify the benefits.<br>
Note that the table does not include implants beyond +3s, it is because the additional training time and cost does not justify the benefits.<br>  


=== Training Plan for Iteron Mark V  ===
=== Training Plan for Iteron Mark V  ===


Without a remap or implants, you should be able to pilot a Iteron Mark V around 21 days 12 hours 26 minutes. If you use a remap with no implants, around 15 days 4 hours 54 minutes.
Without a remap or implants, you should be able to pilot a Iteron Mark V around 21 days 12 hours 26 minutes. If you use a remap with no implants, around 15 days 4 hours 54 minutes.  


#Instant Recall I  
#Instant Recall I  
Line 355: Line 347:
=== Training Plan for Badger Mark II  ===
=== Training Plan for Badger Mark II  ===


Without a remap, you should be able to pilot a Badger Mark II around 1 days 9 hours 20 minutes. If you use a remap with no implants, around 22 hours 26 minutes.
Without a remap, you should be able to pilot a Badger Mark II around 1 day 1 hour 52 minutes. If you use a remap with no implants, around 19 hours 34 minutes.  


#Hull Upgrades I
#Hull Upgrades II
#(Optional) Remap Here
#Caldari Frigate III  
#Caldari Frigate III  
#Caldari Industrial I  
#Caldari Industrial I  
#Caldari Industrial II  
#Caldari Industrial II  
#Caldari Industrial III  
#Caldari Industrial III
#Hull Upgrades I
#Hull Upgrades II


When it is done, you will be able to pilot a Badger Mark II that can fit Expanded Cargohold IIs.  
When it is done, you will be able to pilot a Badger Mark II that can fit Expanded Cargohold IIs.