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Stray Amarr Carrier: Difference between revisions

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{{survival copy}}{{NPCTableCSS}}{{MissionLinks}}
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{{Missiondetails
{{Missiondetails}}name=Stray Amarr Carrier, Level 5
|Name=  
 
|Level= 5
Faction: Amarr<br>
|Type= Encounter
Mission type: Encounter<br>
|Objective=
Space type: Normal Space, No Gates<br>
|Faction1= Amarr Empire
Web/Scramble: All Frigates<br>
|DamageToDeal1=
Extras: Energy Neutralizer Sentries, NOS, Tracking Disrupter<br>
|DamageToResist1=
Damage dealt: EM 66%, Therm 33%<br>
|WebPoint= All Frigates
Recommended damage dealing: EM/Therm (Therm against Fighters)<br>
|EWAR= Energy Neutralizer Sentries, NOS, Tracking Disrupter
Recommended ships: (1) Maelstrom w/ Passive Tank and (1) Maelstrom with Shield Transporters but recommend more DPS<br>
|ShipSizeLimit=
 
|ShipSuggestion= (1) Maelstrom w/ Passive Tank and (1) Maelstrom with Shield Transporters but recommend more DPS
Direct warp into normal space. No Gates.
|Rewards=
|StandingLoss=
|Extra=
}}Space type: Normal Space, No Gates


=== Warp-In ===
=== Warp-In ===
Ships at 20-75k unless you choose to warp to within a different distance
Ships at 20-75k unless you choose to warp to within a different distance


[https://i609.photobucket.com/albums/tt174/climb22033/StrayCaldariCarrier5-1.jpg Ships relative to Warp-in Beacon]<br>
[https://i609.photobucket.com/albums/tt174/climb22033/StrayCaldariCarrier5-1.jpg Ships relative to Warp-in Beacon]
 
{{NPCTableHead|Initial forces}}
8 x Frigates (Divine Imperial Imran/Napat*/Paladin/Valok) orbits of 4-16k, '''Web/Scramble, *30% Tracking Disrupter'''
{{NPCTableRow|Fighter|5|Imperial Fighter (Carrier Support Group 1)|note= Orbits at 3k}}
7 x Cruisers (Divine Imperial Ambrose*/Basil*/Champion/Justicar) orbits of 7-32k, '''*NOS'''
{{NPCTableRow|Elite Frigate|8|Divine Imperial Imran/Napat*/Paladin/Valok|note= Orbits of 4-16k, * Napat has Tracking Disruptor|point= scram|ewar= Web|ewar2= TD}}
7 x Battleships (Imperial Dominator*^^/Martyr*/Imperial Templar Martyr) orbits of 17-49k, '''*NOS (^^Trigger)'''
{{NPCTableRow|Elite Cruiser|7|Divine Imperial Ambrose*/Basil*/Champion/Justicar|note= Orbits of 7-32k, * Ambose/Basil do NOS|ewar= Neut}}
1 x Carrier (Imperial Redeemer) '''NOS'''
{{NPCTableRow|Battleship|7|Imperial Dominator*^^/Martyr*/Imperial Templar Martyr|note= Orbits of 17-49k, * Dominator/Martyr do NOS|trigger= Dominator triggers reinforcement|ewar= Neut}}
5 x Fighters (Imperial Fighter) Carrier Support Group 1, orbits at 3k
{{NPCTableRow|Carrier|1|Imperial Redeemer|trigger= Damage level triggers Carrier spawns|ewar= Neut}}
12 x Amarr Cruise Missile Batteries
{{NPCTableRow|Sentry|12|Amarr Cruise Missile Battery}}
 
|}
Spawn 1:<br>
5 x Battleships (Imperial Templar Dominator) orbits at 17k
 
Carrier Spawns:<br>
 
[https://i609.photobucket.com/albums/tt174/climb22033/StrayAmarrCarrier5-2.jpg Damage Spawn Points]<br>
 
** When you've destroyed 40% of the Carrier’s shields, there spawns:**<br>
5 x Fighters (Imperial Fighter) Carrier Support Group 2
3 x Amarr Energy Neutralizer IIs
 
** When you've destroyed 95% of the Carrier's shields, there spawns:**<br>
5 x Fighters (Imperial Fighter) Carrier Support Group 3
3 x Amarr Energy Neutralizer IIIs
 
** When you've destroyed 40% of the Carrier's armor, there spawns:**<br>
5 x Fighters (Imperial Fighter) Carrier Support Group 4


** When you've destroyed 95% of the Carrier's armor, there spawns:**<br>
{{NPCTableHead|Reinforcement}}
5 x Fighters (Imperial Fighter) Carrier Support Group 5
{{NPCTableRow|Battleship|5|Imperial Templar Dominator|note= Orbits at 17k}}
|}


** When you've destroyed 50% of the Carrier's hull, there spawns:**<br>
{{NPCTableHead|Carrier Spawns}}
5 x Fighters (Imperial Fighter) Carrier Support Group 6
{{NPCTableSeparator|Carrier shields reduced to 60%}}
{{NPCTableRow|Fighter|5|Imperial Fighter (Carrier Support Group 2)}}
{{NPCTableRow|Sentry|3|Amarr Energy Neutralizer II|ewar= Neut}}
{{NPCTableSeparator|Carrier shields reduced to 5%}}
{{NPCTableRow|Fighter|5|Imperial Fighter (Carrier Support Group 3)}}
{{NPCTableRow|Sentry|3|Amarr Energy Neutralizer IiI|ewar= Neut}}
{{NPCTableSeparator|Carrier armor reduced to 60%}}
{{NPCTableRow|Fighter|5|Imperial Fighter (Carrier Support Group 4)}}
{{NPCTableSeparator|Carrier armor reduced to 5%}}
{{NPCTableRow|Fighter|5|Imperial Fighter (Carrier Support Group 5)}}
{{NPCTableSeparator|Carrier hull reduced to 50%}}
{{NPCTableRow|Fighter|5|Imperial Fighter (Carrier Support Group 6)}}
|}


'''Tips:'''<br>
'''Tips:'''<br>
- Mission occurs in normal space, so you can always warp to distances and to bookmarks farther away from the NPCs.<br>
* Mission occurs in normal space, so you can always warp to distances and to bookmarks farther away from the NPCs.
- Your first warp attempt will be a forced Warp to 0. Even if you select Warp to 100 you will arrive at the Warp-In Beacon<br>
* Your first warp attempt will be a forced Warp to 0. Even if you select Warp to 100 you will arrive at the Warp-In Beacon.
- Try selecting warp, canceling your warp, then warping to your desired distance<br>
* Try selecting warp, canceling your warp, then warping to your desired distance.
- Warping to within 100km leaves plenty of distance that spreads out the aggro <br>
* Warping to within 100km leaves plenty of distance that spreads out the aggro.
- Cruise Missile Batteries have a maximum range of 170km, and the Carrier’s NOS has a maximum range of 150km<br>
* Cruise Missile Batteries have a maximum range of 170km, and the Carrier’s NOS has a maximum range of 150km.
- Fighters will immediately attack your drones when they spawn from the Carrier, but this can be used to your advantage<br>
* Fighters will immediately attack your drones when they spawn from the Carrier, but this can be used to your advantage.
- Small Drones are invulnerable to the Fighters, as long as they are moving/attacking; and they are a great way to draw-off the Fighters aggro. Have your small drones attacking the carrier when the fighters spawn.<br>
* Small Drones are invulnerable to the Fighters, as long as they are moving/attacking; and they are a great way to draw-off the Fighters aggro. Have your small drones attacking the carrier when the fighters spawn.
- The Fighters are only be able to hit Large and Medium drones <br>
* The Fighters are only be able to hit Large and Medium drones.
- Mission is flagged complete when the Carrier and Fighters are destroyed. You do not need to destroy the Cap Ship Maint Array<br>
* Mission is flagged complete when the Carrier and Fighters are destroyed. You do not need to destroy the Cap Ship Maint Array.


{{Missionrelated}}
{{Missionrelated}}


[[Category:Security missions]]
[[Category:Security missions]]