Stray Amarr Carrier
From EVE University Wiki
Missions |
---|
Mission Reports |
Mission Guides |
Special Missions |
Helpful Links |
Space type: Normal Space, No Gates
Warp-In
Ships at 20-75k unless you choose to warp to within a different distance
Ships relative to Warp-in Beacon
Initial forces
Reinforcement
WD | EWAR | L
| ||
---|---|---|---|---|
5 x Battleship Imperial Templar Dominator |
Carrier Spawns
Tips:
- Mission occurs in normal space, so you can always warp to distances and to bookmarks farther away from the NPCs.
- Your first warp attempt will be a forced Warp to 0. Even if you select Warp to 100 you will arrive at the Warp-In Beacon.
- Try selecting warp, canceling your warp, then warping to your desired distance.
- Warping to within 100km leaves plenty of distance that spreads out the aggro.
- Cruise Missile Batteries have a maximum range of 170km, and the Carrier’s NOS has a maximum range of 150km.
- Fighters will immediately attack your drones when they spawn from the Carrier, but this can be used to your advantage.
- Small Drones are invulnerable to the Fighters, as long as they are moving/attacking; and they are a great way to draw-off the Fighters aggro. Have your small drones attacking the carrier when the fighters spawn.
- The Fighters are only be able to hit Large and Medium drones.
- Mission is flagged complete when the Carrier and Fighters are destroyed. You do not need to destroy the Cap Ship Maint Array.
|