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Union Day Combat Challenge: Difference between revisions

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=== Second Pocket ===
=== Second Pocket ===
{{NPCTableHead}}
{{NPCTableHead}}
{{NPCTableRow|Destroyer|0-5|Guristas Renegade/Terrorist Sim|note=Renegade neuts}}
{{NPCTableRow|Destroyer|0-3|Guristas Renegade/Terrorist Sim|note=Renegade neuts}}
{{NPCTableRow|Frigate|0-5|Guristas Wrecker Sim|ewar=Neut|ewar2=Web|note=Wrecker neuts and webs, alongside dealing high damage}}
{{NPCTableRow|Frigate|0-4|Guristas Wrecker Sim|ewar=Neut|ewar2=Web|note=Primary due to neuts and webs, alongside dealing high damage}}
{{NPCTableRow|Frigate|0-5|Guristas Plunderer/Imputor Sim|note=Plunderer paints, Imputor scrams|ewar=TP|point=scram}}
{{NPCTableRow|Frigate|0-3|Guristas Plunderer Sim|ewar=TP}}
{{NPCTableRow|Frigate|0-3|Guristas Imputor Sim|point=scram}}
{{NPCTableSeparator | Acceleration Gate}}
{{NPCTableSeparator | Acceleration Gate}}
{{NPCTableRow | Structure| 1 | Deactivated Acceleration Gate | note= Activates after all enemies are destroyed}}
{{NPCTableRow | Structure| 1 | Deactivated Acceleration Gate | note= Activates after all enemies are destroyed}}
Line 43: Line 44:
{{NPCTableHead}}
{{NPCTableHead}}
{{NPCTableRow|Destroyer|0-2|Liminal Kikimora Sim|note=orbits @ 5-7km}}
{{NPCTableRow|Destroyer|0-2|Liminal Kikimora Sim|note=orbits @ 5-7km}}
{{NPCTableRow|Frigate|0-5|Liminal/Starving/Tangling/Anchoring Damavik Sim|ewar= Neut| ewar2=Web|point=scram|note=Liminal no EWAR, Starving neuts, Anchoring scrams, Tangling webs}}
{{NPCTableRow|Frigate|0-5|Liminal Damavik Sim|}}
{{NPCTableRow|Frigate|0-5|Starving Damavik Sim|ewar= Neut|}}
{{NPCTableRow|Frigate|0-5|Tangling  Damavik Sim|ewar=Web}}
{{NPCTableRow|Frigate|0-5|Anchoring Damavik Sim|point=scram|}}
{{NPCTableSeparator | Acceleration Gate}}
{{NPCTableSeparator | Acceleration Gate}}
{{NPCTableRow | Structure| 1 | Deactivated Acceleration Gate | note= Activates after all enemies are destroyed}}
{{NPCTableRow | Structure| 1 | Deactivated Acceleration Gate | note= Activates after all enemies are destroyed}}
Line 52: Line 56:
{{NPCTableHead}}
{{NPCTableHead}}
{{NPCTableRow|Destroyer|0-3|Federation Catalyst Sim|point=yes|note=Orbits @ 3km}}
{{NPCTableRow|Destroyer|0-3|Federation Catalyst Sim|point=yes|note=Orbits @ 3km}}
{{NPCTableRow|Frigate|0-5|Federation Comet/Maulus Sim|ewar=Neut|ewar2=Damp|note=Comet orbits @ 5km, Maulus @ 15km. Only the Maulus damps alongside its neuting. }}
{{NPCTableRow|Frigate|0-6|Federation Maulus Sim|ewar=Neut|ewar2=Damp|note=Orbits @ 15km.}}
{{NPCTableRow|Frigate|0-5|Federation Atron Sim|ewar=Web|note=Orbits @ 2km}}
{{NPCTableRow|Frigate|0-6|Federation Comet Sim|ewar=Neut|note=orbits @ 5km
{{NPCTableRow|Frigate|0-6|Federation Atron Sim|ewar=Web|note=Orbits @ 2km}}
{{NPCTableSeparator|Boss}}
{{NPCTableSeparator|Boss}}
{{NPCTableRow|Cruiser|1|Federation Commander Sim|point=yes|ewar=Neut|ewar2=Web|cargo= 180-210 Union Day Reward Tokens, whilst possibly dropping T1 meta modules, metal scraps, 100x T1 Hybrid Charge M ammunition, 'Union Day' Cerebral Accelerators or Boosters, including Agency boosters, 'Union of Eight Paths' fireworks, Caldari SKINs, and 'State Protector' apparel. etc.|note=Arrives when 1 enemy left on grid. Orbits @ 8km}}
{{NPCTableRow|Cruiser|1|Federation Commander Sim|point=yes|ewar=Neut|ewar2=Web|cargo= 180-210 Union Day Reward Tokens, whilst possibly dropping T1 meta modules, metal scraps, 100x T1 Hybrid Charge M ammunition, 'Union Day' Cerebral Accelerators or Boosters, including Agency boosters, 'Union of Eight Paths' fireworks, Caldari SKINs, and 'State Protector' apparel. etc.|note=Arrives when 1 enemy left on grid. Orbits @ 8km}}