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Propulsion equipment: Difference between revisions

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m Micro Jump Field Generator: typos, add commas to list
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Only [[Command Destroyer]]s can fit Micro Jump Field Generators; they are sometimes nicknamed "Jump Destroyers" or "booshers" for this reason. MJFGs have the following mechanics:
Only [[Command Destroyer]]s can fit Micro Jump Field Generators; they are sometimes nicknamed "Jump Destroyers" or "booshers" for this reason. MJFGs have the following mechanics:


* A Micro Jump Field Generator moves not only the ship itself, but also most objects which are within 6 km of the boosher. Up to 25 ships will be carried along.
* A Micro Jump Field Generator moves not only the ship itself but also most objects which are within 6 km of the boosher. Up to 25 ships will be carried along.
** [[Drones]], [[fighters]], [[bombs]], and [[Interdictors#About the "bubble" (Warp Disrupt Probe)|Warp Disrupt Probes]] will also be moved, and will not count towards the 25-ship limit.  
** [[Drones]], [[fighters]], [[bombs]], and [[Interdictors#About the "bubble" (Warp Disrupt Probe)|Warp Disrupt Probes]] will also be moved, and will not count towards the 25-ship limit.  
** [[Capital ships]], ([[Jump Freighters|Jump]]) [[Freighters]] [[Industrial Command Ships]], and deployables will ''not'' be moved.  
** [[Capital ships]], ([[Jump Freighters|Jump]]), [[Freighters]], and [[Industrial Command Ships]], and deployables will ''not'' be moved.  
* [[Warp Scrambler|Warp scramblers]] prevent the boosher or its targets from being jumped.  
* [[Warp Scrambler|Warp scramblers]] prevent the boosher or its targets from being jumped.  
** Any target that is scrammed will not be jumped
** Any target that is scrammed will not be jumped
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* You can use the MJFG as an escape tool for fleets.
* You can use the MJFG as an escape tool for fleets.
* With multiple command destroyers, you can chain booshers and make slow sniper fleets move around the grid quickly, allowing them to "kite" enemies that would otherwise catch up with them.
* With multiple command destroyers, you can chain booshers and make slow sniper fleets move around the grid quickly, allowing them to "kite" enemies that would otherwise catch up with them.
* You can suddenly get on top of a target to tackle it: rmember that you can boosh a warp disrupt probe.
* You can suddenly get on top of a target to tackle it: remember that you can boosh a warp disrupt probe.


{{expansion past|
{{expansion past|
[https://www.eveonline.com/article/q0tauy/patch-notes-for-november-2019-release Beat around the Boosh expansion]
[https://www.eveonline.com/news/view/patch-notes-for-november-2019-release Beat around the Boosh expansion]


Micro Jump Field Generator reworked to move a maximum of 25 capsuleer ships at once. All fighters, drones, probes and bombs will always be moved.
Micro Jump Field Generator reworked to move a maximum of 25 capsuleer ships at once. All fighters, drones, probes and bombs will always be moved.