More actions
m →History |
m Update link because of page move. Change unneeded piped link, making use of redirect. Add link. |
||
| Line 1: | Line 1: | ||
'''Deep Space Transports''' ('''DST''') are the T2 variants of bulk transports a subgroup of the [[ | '''Deep Space Transports''' ('''DST''') are the T2 variants of bulk transports a subgroup of the T1 [[haulers]]. As such, they are meant to [[haul]] relatively bulky goods. For that they have a fleet hangar with a base capacity of 50k {{m3}} which goes up to 62.5k with {{sk|Transport Ships|icon=yes}} trained to five. Note that, fleet hangars are not affected by modules such as expanded cargoholds or rigs such as cargohold optimization. At the same time, a fleet hangar can carry all sorts of cargo including assembled ships and you can also open it up to fleet and corp members. | ||
Further, DSTs have bonuses to active tanking, either shield resistances or armor resistances, helping them to fit substantial tanks. Finally, they get a role bonus of 100% to overheating benefits of Afterburners, Microwarpdrives, Local Repair Modules, and Resistance Modules. | Further, DSTs have bonuses to active tanking, either shield resistances or armor resistances, helping them to fit substantial tanks. Finally, they get a role bonus of 100% to [[overheating]] benefits of Afterburners, Microwarpdrives, Local Repair Modules, and Resistance Modules. | ||
They also have a role bonus of +2 warp strength: this means they can't be tackled by just one warp disruptor or non-faction warp scrambler, though they can still be caught by bubbles, gangs of tacklers, or [[ | They also have a role bonus of +2 warp strength: this means they can't be tackled by just one warp disruptor or non-faction warp scrambler, though they can still be caught by bubbles, gangs of tacklers, or [[HIC]]s. Further they can fit an interdiction nullifier. | ||
Where blockade runners are meant to rely on speed and stealth to slip by the enemy, deep space transports are designed to bust their way through the enemy, relying on their warp strength and tanking abilities to escape. This probably won't work against a determined and well-prepared [[gatecamp]], and using a deep space transport indicates to all and sundry that you have cargo you want to protect, so you should think carefully before deploying one. | Where blockade runners are meant to rely on speed and stealth to slip by the enemy, deep space transports are designed to bust their way through the enemy, relying on their warp strength and tanking abilities to escape. This probably won't work against a determined and well-prepared [[gatecamp]], and using a deep space transport indicates to all and sundry that you have cargo you want to protect, so you should think carefully before deploying one. | ||
| Line 12: | Line 12: | ||
* {{Sh|Occator}} | * {{Sh|Occator}} | ||
* {{Sh|Mastodon}} | * {{Sh|Mastodon}} | ||
== Fitting == | == Fitting == | ||
| Line 43: | Line 44: | ||
== References == | == References == | ||
<references /> | |||
[[Category:Ships]] | [[Category:Ships]] | ||