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m Update volume for Version: 20.09 Release 2022-10-11.1. |
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| lows=5 | | lows=5 | ||
| mass=102,141,000 kg | | mass=102,141,000 kg | ||
| volume= | | volume= 470,000 m³ | ||
| cargohold=861 m³ | | cargohold=861 m³ | ||
| dronebay=25 m³ | | dronebay=25 m³ | ||
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==Summary== | ==Summary== | ||
The '''Thunderchild''' is the [[EDENCOM]] [[battleship]]. It gets access to a Large Vorton Projector, a special turret that can fire chain lightning at ships. | The '''Thunderchild''' is the [[EDENCOM]] [[battleship]]. It gets access to a Large Vorton Projector, a special turret that can fire chain lightning at ships. | ||
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Like all other EDENCOM ships available, the Thunderchild's weapons will deal damage to 10 enemies and each cycle at around 400-500 DPS with max skills. With a high volley of damage and the long range of their Vorton projectors (Even with short range ammo), a fleet of Thunderchilds can easily do any null sec combat sites (if someone drops a bubble on a Rats spawn point). They are not just amazing for ratting, but they can be incredible for gatecamps as they don't need to lock someone to deal damage to them. Their high damage, you can use EM or KN damage types for their weapon, makes them effective for ratting in null sec. They are amazing against all factions, but second to Angel cartel rats. A fleet of 5 Thunderchilds can deal 2000-2500 DPS to each rat in the site, and if you count the chain, they deal more than 20000 dps to the site at a range of more than 40 or 50 km. They have one of the best shield tanks out there with a resist of 20 on EM and TH and 50 on explosive and KN. A single Thunderchild, without command bursts, can reach 175k of EHP with high resists. | Like all other EDENCOM ships available, the Thunderchild's weapons will deal damage to 10 enemies and each cycle at around 400-500 DPS with max skills. With a high volley of damage and the long range of their Vorton projectors (Even with short range ammo), a fleet of Thunderchilds can easily do any null sec combat sites (if someone drops a bubble on a Rats spawn point). They are not just amazing for ratting, but they can be incredible for gatecamps as they don't need to lock someone to deal damage to them. Their high damage, you can use EM or KN damage types for their weapon, makes them effective for ratting in null sec. They are amazing against all factions, but second to Angel cartel rats. A fleet of 5 Thunderchilds can deal 2000-2500 DPS to each rat in the site, and if you count the chain, they deal more than 20000 dps to the site at a range of more than 40 or 50 km. They have one of the best shield tanks out there with a resist of 20 on EM and TH and 50 on explosive and KN. A single Thunderchild, without command bursts, can reach 175k of EHP with high resists. | ||
==Patch History== | == Patch History == | ||
{{Expansion past| | |||
'''Version 20.09 Version 2022-10-11.1''' | |||
* 🤝 All Battleships that had an assembled volume above 470,000m3 have been reduced to 470,000m3. | |||
'''20.03 Release - Build: 2013787 - 2022-03-08''' - ''"Road to Fanfest" Update'' ([https://www.eveonline.com/news/view/patch-notes-version-20-03#Ship-Balancing Patch Notes]) | '''20.03 Release - Build: 2013787 - 2022-03-08''' - ''"Road to Fanfest" Update'' ([https://www.eveonline.com/news/view/patch-notes-version-20-03#Ship-Balancing Patch Notes]) | ||