More actions
m Change Skill: link to {{Sk}}. |
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| info=The Slicer is the Imperial Navy's pride and joy, and one of its biggest weapons in the continual fight against Matari insurgents. Boasting tremendous range and versatility in equipment fittings, a great deal of armor strength and a powerful capacitor, the skilled Slicer pilot is able to take out most frigates with ease. | | info=The Slicer is the Imperial Navy's pride and joy, and one of its biggest weapons in the continual fight against Matari insurgents. Boasting tremendous range and versatility in equipment fittings, a great deal of armor strength and a powerful capacitor, the skilled Slicer pilot is able to take out most frigates with ease. | ||
| bonuses=<b>Amarr Frigate bonuses (per skill level):</b><br>10% bonus to Small Energy Turret optimal range<br>25% bonus to Small Energy Turret damage | | bonuses= | ||
<b>Amarr Frigate bonuses (per skill level):</b><br> | |||
10% bonus to Small Energy Turret optimal range<br> | |||
25% bonus to Small Energy Turret damage | |||
| structurehp=600 HP | | structurehp=600 HP | ||
| shieldhp=550 HP | | shieldhp=550 HP | ||
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* {{Sk|Hull Upgrades}} Level 2 is required for T2 Nanofiber Internal Structures and Overdrive Injectors and also increases your armor HP. | * {{Sk|Hull Upgrades}} Level 2 is required for T2 Nanofiber Internal Structures and Overdrive Injectors and also increases your armor HP. | ||
Helpful Skills: | Helpful Skills: | ||
* {{Sk|Hull Upgrades}}, {{Sk|CPU Management}} and {{Sk | * {{Sk|Hull Upgrades}}, {{Sk|CPU Management}} and {{Sk|Power Grid Management}} should be at level V (they are important for any ship you fly). | ||
* {{Sk|Navigation}} 5% bonus to sub-warp speed per level. Level V is recommended. | * {{Sk|Navigation}} 5% bonus to sub-warp speed per level. Level V is recommended. | ||
* {{Sk|Acceleration Control}} 5% bonus to afterburner and MWD speed per level. Level IV is recommended. | * {{Sk|Acceleration Control}} 5% bonus to afterburner and MWD speed per level. Level IV is recommended. | ||