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Maller: Difference between revisions

From EVE University Wiki
Salartarium (talk | contribs)
m mistype
ArinBot (talk | contribs)
m Remove parameters caption and race; cosmetic changes
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  | shipimg=Maller.jpg
  | shipimg=Maller.jpg
  | shipname=Maller
  | shipname=Maller
| caption=Maller
  | class=Cruiser
  | class=Cruiser
  | grouping=Standard Cruisers
  | grouping=Standard Cruisers
  | hulltype=Maller Class
  | hulltype=Maller Class
  | faction=Amarr Empire
  | faction=Amarr Empire
| race=Amarr
  | roles=Combat Cruiser
  | roles=Combat Cruiser
  | variations={{Ship|Devoter}},{{Ship|Sacrilege}}
  | variations={{Ship|Devoter}},{{Ship|Sacrilege}}
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  | lows=6
  | lows=6
  | mass=13,150,000 kg
  | mass=13,150,000 kg
  | volume=118,000 m³
  | volume=118,000
  | cargohold=480 m³
  | cargohold=480
  | extrahold=
  | extrahold=
  | extraholdtype=
  | extraholdtype=
  | dronebay=15 m³
  | dronebay=15
  | bandwidth=15 Mbit/sec
  | bandwidth=15 Mbit/sec
  | info=Quite possibly the toughest cruiser in the galaxy, the Maller is a common sight in Amarrian Imperial Navy operations. It is mainly used for military duty, although a few can be found in the private sector acting as escort ships for very important dispatches.
  | info=Quite possibly the toughest cruiser in the galaxy, the Maller is a common sight in Amarrian Imperial Navy operations. It is mainly used for military duty, although a few can be found in the private sector acting as escort ships for very important dispatches.
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  | scanres=280 mm
  | scanres=280 mm
  | reqskills=*{{RequiredSkill|Amarr Cruiser|I}}
  | reqskills=*{{RequiredSkill|Amarr Cruiser|I}}
**{{RequiredSkill|Spaceship Command|II}}
** {{RequiredSkill|Spaceship Command|II}}
**{{RequiredSkill|Amarr Destroyer|III}}
** {{RequiredSkill|Amarr Destroyer|III}}
***{{RequiredSkill|Amarr Frigate|III}}
*** {{RequiredSkill|Amarr Frigate|III}}
****{{RequiredSkill|Spaceship Command|I}}
**** {{RequiredSkill|Spaceship Command|I}}


  | totaltraintime=19h 15m 30s
  | totaltraintime=19h 15m 30s
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==Summary==
== Summary ==


The Maller is the toughest Tech 1 Cruiser, bar none, capable of mounting a tank equal to or better than [[HAC]]s or [[battlecruisers]]. It is, however, fairly slow, and even more than most Amarr ships, difficult to fit for a new pilot. For Level 2 security missions or basic PvP damage dealing the [[Omen]] might sometimes be an easier choice.
The Maller is the toughest Tech 1 Cruiser, bar none, capable of mounting a tank equal to or better than [[HAC]]s or [[battlecruisers]]. It is, however, fairly slow, and even more than most Amarr ships, difficult to fit for a new pilot. For Level 2 security missions or basic PvP damage dealing the [[Omen]] might sometimes be an easier choice.
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Thanks to its tanking potential, the Maller has often been used as a bait ship, getting enemies to aggress on gates or stations so that its allies can catch them. Its only substantial drawback in this role is its obviousness, and foes might be more willing to engage less well-tanked but less notorious bait ships.
Thanks to its tanking potential, the Maller has often been used as a bait ship, getting enemies to aggress on gates or stations so that its allies can catch them. Its only substantial drawback in this role is its obviousness, and foes might be more willing to engage less well-tanked but less notorious bait ships.


==Skills==
== Skills ==
''Further information about additional or recommended skills to pilot Maller for a specific or its common role(s) can be written here.''
''Further information about additional or recommended skills to pilot Maller for a specific or its common role(s) can be written here.''


==Tactics==
== Tactics ==


A typical sticky tackle Maller fit mounts a Damage Control, armor plating, and modules to boost further its already-impressive armor resistances in its low slots. With decent skills, the Maller can achieve well over 50,000 effective hit points.  
A typical sticky tackle Maller fit mounts a Damage Control, armor plating, and modules to boost further its already-impressive armor resistances in its low slots. With decent skills, the Maller can achieve well over 50,000 effective hit points.


Some kind of tackle module must go in the mid slots, and with only two other slots available there is a trade-off to be made between propulsion, dual propulsion, dual tackle (i.e. point and scram), and a web.
Some kind of tackle module must go in the mid slots, and with only two other slots available there is a trade-off to be made between propulsion, dual propulsion, dual tackle (i.e. point and scram), and a web.
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One or two Nosferatus in the high slots provide some help against enemies with neuts.
One or two Nosferatus in the high slots provide some help against enemies with neuts.


==Notes==
== Notes ==
''You can add notes here.''
''You can add notes here.''


==Patch History==
== Patch History ==
{{Expansion past|
{{Expansion past|
'''October 2019 Release - 2019-10-15.1'''
'''October 2019 Release - 2019-10-15.1'''
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{{ShipsMatrix}}
{{ShipsMatrix}}
[[Category:Ship Database]][[Category:Standard Cruisers]]
 
[[Category:Ship Database]]
[[Category:Standard Cruisers]]