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Update for Version 20.10 Uprising expansion, add "Elite Infomorph Psychology". Remove mult and price parameters the are not used anymore, replaced by {{GetSkillMult}} and {{GetSkillPrice}} templates. |
m Add required for to "Advanced Infomorph Psychology". |
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| {{Sk|Elite Infomorph Psychology}} | | {{Sk|Elite Infomorph Psychology}} | ||
| | | Increases maximum number of jump clones by 1 per level. | ||
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|{{sk|Infomorph Psychology}} | |{{sk|Infomorph Psychology}} | ||
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|2=Willpower | |2=Willpower | ||
|pre={{sk|Infomorph Psychology|V}} | |pre={{sk|Infomorph Psychology|V}} | ||
|reqV= {{Sk|Elite Infomorph Psychology|Icon= yes}} | |||
|notes= Clones can only be installed in stations with medical facilities or in ships with clone vat bays. Installed clones are listed in the character sheet. | |notes= Clones can only be installed in stations with medical facilities or in ships with clone vat bays. Installed clones are listed in the character sheet. | ||
}} | }} | ||
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|reqII=Improved Boosters; Nugoehuvi Synth Blue Pill Booster | |reqII=Improved Boosters; Nugoehuvi Synth Blue Pill Booster | ||
|reqIII=Strong Boosters | |reqIII=Strong Boosters | ||
|notes=Biology doubles the duration of booster effects at level V. It affects [[Medical_boosters#Cerebral_Accelerators|cerebral accelerators]] as well as boosters which give combat bonuses. | |notes=Biology doubles the duration of booster effects at level V. It affects [[Medical_boosters#Cerebral_Accelerators|cerebral accelerators]] as well as boosters which give combat bonuses. | ||
}} | }} | ||