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Planetary Interaction: Difference between revisions

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Marius Labo (talk | contribs)
Marius Labo (talk | contribs)
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(Yes, technically you can do the last 3 things in a tackling frigate -- but can you honestly answer in the affirmative that it is vital to the war effort, and it is something you can do without splitting your focus?)
(Yes, technically you can do the last 3 things in a tackling frigate -- but can you honestly answer in the affirmative that it is vital to the war effort, and it is something you can do without splitting your focus?)


== Changes to PI in Incursion 1.1.0 ==
== Changes to PI in Incursion 1.1.0 ==


This Information has to be merged into the whole article. But to get your Installations running again here a quick list of changes:
This Information has to be merged into the whole article. But to get your Installations running again here a quick list of changes:  
* Command Centers can now be upgraded.
 
** Basic command centers are bought from the market.  
*Command Centers can now be upgraded.  
** Colonies are then upgraded inside colony management, even remotely.
**Basic command centers are bought from the market.  
* Extraction has been totally changed
**Colonies are then upgraded inside colony management, even remotely.
** Old extractors have been removed. They will finish the cycle they have installed and then go offline forever. Their value will be reimbursed when they are deleted.
*Extraction has been totally changed  
** The new system is extractor control units (ECU) which have extractor heads instead. This creates a central control point with up to 10 heads for the extraction (each head requires power/CPU).
**Old extractors have been removed. They will finish the cycle they have installed and then go offline forever. Their value will be reimbursed when they are deleted.  
* Extractor Control Unit
**The new system is extractor control units (ECU) which have extractor heads instead. This creates a central control point with up to 10 heads for the extraction (each head requires power/CPU).
** The number of extractor heads can be varied for free, then moved around for better yield.
*Extractor Control Unit  
** They allow the installation (and stopping!) of extraction programs any time.
**The number of extractor heads can be varied for free, then moved around for better yield.  
** The extraction time period can be varied as well, with longer time-frames providing more potential east-of-use, at the cost of reduced yield.
**They allow the installation (and stopping!) of extraction programs any time.  
** The extracted material can be changed each cycle, allowing one ECU to harvest anything on the planet, one at a time. Though resource distribution may affect the feasibility of switching
**The extraction time period can be varied as well, with longer time-frames providing more potential east-of-use, at the cost of reduced yield.  
** Each ECU has a maximum range for its extractor heads. The heads may be moved freely within this area, with penalties for any overlapping extraction areas. Head distance from ECU ''may'' affect extraction amount.
**The extracted material can be changed each cycle, allowing one ECU to harvest anything on the planet, one at a time. Though resource distribution may affect the feasibility of switching  
** The ECU does not need to be within areas of high resource concentration itself, as the heads move freely.
**Each ECU has a maximum range for its extractor heads. The heads may be moved freely within this area, with penalties for any overlapping extraction areas. Head distance from ECU ''may'' affect extraction amount.  
*Extractor heads
**The ECU does not need to be within areas of high resource concentration itself, as the heads move freely.
** The length of the extraction program is represented in the area of effect of the heads. Longer extraction programs create larger areas.
*Extractor heads  
** Overlapping extraction areas get a penalty to extraction amount and will be displayed as a red number in the extraction areas.
**The length of the extraction program is represented in the area of effect of the heads. Longer extraction programs create larger areas.  
** Yield is affected by the length of the cycle, the amount of resources under the heads, the position of the heads and the depletion of the resource over time.
**Overlapping extraction areas get a penalty to extraction amount and will be displayed as a red number in the extraction areas.  
** Play around a bit with the positioning to get the most out of extraction programs before their installation. (Though any mistakes can be immediately rectified.)
**Yield is affected by the length of the cycle, the amount of resources under the heads, the position of the heads and the depletion of the resource over time.  
**Play around a bit with the positioning to get the most out of extraction programs before their installation. (Though any mistakes can be immediately rectified.)
 
Here is a video highlighting how the changes work
[http://www.youtube.com/watch?v=_WjWZU4ebbs (YouTube)]


== Related Links ==
== Related Links ==