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(Yes, technically you can do the last 3 things in a tackling frigate -- but can you honestly answer in the affirmative that it is vital to the war effort, and it is something you can do without splitting your focus?) | (Yes, technically you can do the last 3 things in a tackling frigate -- but can you honestly answer in the affirmative that it is vital to the war effort, and it is something you can do without splitting your focus?) | ||
== Changes to PI in Incursion 1.1.0 == | == Changes to PI in Incursion 1.1.0 == | ||
This Information has to be merged into the whole article. But to get your Installations running again here a quick list of changes: | This Information has to be merged into the whole article. But to get your Installations running again here a quick list of changes: | ||
* Command Centers can now be upgraded. | |||
** Basic command centers are bought from the market. | *Command Centers can now be upgraded. | ||
** Colonies are then upgraded inside colony management, even remotely. | **Basic command centers are bought from the market. | ||
* Extraction has been totally changed | **Colonies are then upgraded inside colony management, even remotely. | ||
** Old extractors have been removed. They will finish the cycle they have installed and then go offline forever. Their value will be reimbursed when they are deleted. | *Extraction has been totally changed | ||
** The new system is extractor control units (ECU) which have extractor heads instead. This creates a central control point with up to 10 heads for the extraction (each head requires power/CPU). | **Old extractors have been removed. They will finish the cycle they have installed and then go offline forever. Their value will be reimbursed when they are deleted. | ||
* Extractor Control Unit | **The new system is extractor control units (ECU) which have extractor heads instead. This creates a central control point with up to 10 heads for the extraction (each head requires power/CPU). | ||
** The number of extractor heads can be varied for free, then moved around for better yield. | *Extractor Control Unit | ||
** They allow the installation (and stopping!) of extraction programs any time. | **The number of extractor heads can be varied for free, then moved around for better yield. | ||
** The extraction time period can be varied as well, with longer time-frames providing more potential east-of-use, at the cost of reduced yield. | **They allow the installation (and stopping!) of extraction programs any time. | ||
** The extracted material can be changed each cycle, allowing one ECU to harvest anything on the planet, one at a time. | **The extraction time period can be varied as well, with longer time-frames providing more potential east-of-use, at the cost of reduced yield. | ||
** Each ECU has a maximum range for its extractor heads. | **The extracted material can be changed each cycle, allowing one ECU to harvest anything on the planet, one at a time. Though resource distribution may affect the feasibility of switching | ||
** The ECU does not need to be within areas of high resource concentration itself, as the heads move freely. | **Each ECU has a maximum range for its extractor heads. The heads may be moved freely within this area, with penalties for any overlapping extraction areas. Head distance from ECU ''may'' affect extraction amount. | ||
*Extractor heads | **The ECU does not need to be within areas of high resource concentration itself, as the heads move freely. | ||
** The length of the extraction program is represented in the area of effect of the heads. Longer extraction programs create larger areas. | *Extractor heads | ||
** Overlapping extraction areas get a penalty to extraction amount and will be displayed as a red number in the extraction areas. | **The length of the extraction program is represented in the area of effect of the heads. Longer extraction programs create larger areas. | ||
** Yield is affected by the length of the cycle, the amount of resources under the heads, the position of the heads and the depletion of the resource over time. | **Overlapping extraction areas get a penalty to extraction amount and will be displayed as a red number in the extraction areas. | ||
** Play around a bit with the positioning to get the most out of extraction programs before their installation. | **Yield is affected by the length of the cycle, the amount of resources under the heads, the position of the heads and the depletion of the resource over time. | ||
**Play around a bit with the positioning to get the most out of extraction programs before their installation. (Though any mistakes can be immediately rectified.) | |||
Here is a video highlighting how the changes work | |||
[http://www.youtube.com/watch?v=_WjWZU4ebbs (YouTube)] | |||
== Related Links == | == Related Links == | ||