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m Change class= to battleship. Marauders are battleships and this parameter is used to control the rig and the escape bay information. |
Vult Skerris (talk | contribs) |
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==Tactics== | ==Tactics== | ||
The Micro Jump Drive will be primarily used for getting gate to gate; zooming out and measuring a distance with your finger and thumb from your ship to 100km out can help you gauge where you need to jump in order to put gates that are outside of 15km in range a second. Inside of 15km, you're better off approaching. | The Micro Jump Drive will be primarily used for getting gate to gate; zooming out and measuring a distance with your finger and thumb from your ship to 100km out can help you gauge where you need to jump in order to put gates that are outside of 15km in range a second. Inside of 15km, you're better off approaching. | ||
The Golem is widely considered to be the weakest of the marauders. This is due to the delayed damage of missiles and the poor application of cruise missiles and torpedoes. Even with the Golem's bonus to target painter strength, it struggles to apply damage to destroyers and frigates. | |||
==Notes== | ==Notes== | ||