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Abyssal Deadspace: Difference between revisions

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'''The deadspace instance is stable for only 20 minutes. If you are still in the pocket after 20 minutes your ship and your pod will be immediately destroyed'''.
'''The deadspace instance is stable for only 20 minutes. If you are still in the pocket after 20 minutes your ship and your pod will be immediately destroyed'''.


You must clear the three pockets and exit with the allocated time, or you will lose both your ship and your pod. The third pocket gate returns you to the location in space where you activated the filament. To finish the Abyssal run within the 20-minute limit, you must achieve a faster average pocket clear time than 6.66 minutes.
You must clear the three pockets and exit within the allocated time, or you will lose both your ship and your pod. The third pocket gate returns you to the location in space where you activated the filament. To finish the Abyssal run within the 20-minute limit, you must achieve a faster average pocket clear time than 6.66 minutes.


Each pocket is surrounded by dangerous space which will destroy your ship and pod if you enter it. This space appears as a red graphical effect which becomes more obvious the closer you fly towards it.
Each pocket is surrounded by dangerous space which will destroy your ship and pod if you enter it. This space appears as a red graphical effect which becomes more obvious the closer you fly toward it.


=== Restrictions ===
=== Restrictions ===
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* You cannot deploy a mobile depot.
* You cannot deploy a mobile depot.
* There is no Local chat channel.
* There is no Local chat channel.
* If you submit a probe scan with Core Probes and Combat probes, probes will took damage when they moved out the pocket boundary, and soon destroyed as they only have a very low structure HP.
* If you start a probe scan with Core Probes and Combat probes, probes will take damage when they move outside of the pocket boundary, and will soon be destroyed as they have low structure HP.
* The [[Directional Scanner]] will not work.
* The [[Directional Scanner]] will not work.
* The map will not work.
* The map will not work.
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==Enviromental Effects==
==Enviromental Effects==
Abyssal deadspace has several enviromental effects that will all apply to both the player ship and to the NPC ships. These effects will disadvantage unprepared ships, but they can be predicted from the type of filament used, and players can use them to their advantage.
Abyssal deadspace has several environmental effects that will all apply to both the player ship and the NPC ships. These effects will disadvantage unprepared ships, but they can be predicted from the type of filament used, and players can use them to their advantage.


All effects applied to your ship will be shown in same location as EWAR effects; by default this is above the capacitor and health displays, at the centre of the base of your screen. Hover your mouse over the icon to see what effect is applied to your ship.
All effects applied to your ship will be shown in the same location as EWAR effects; by default, this is above the capacitor and health displays, at the centre of the base of your screen. Hover your mouse over the icon to see what effect is applied to your ship.


===Weather Effects===
===Weather Effects===


Each Abyssal Deadspace site will have one of five pairs of weather effects comprised of one bonus, and one penalty. These effects are intrinsic to success, as they are highly impactful. It is important to note that since both the "bonus" and "penalty" component of any weather apply to all entities, the "bonus" can end up being a bonus to the player, and/or a penalty to the player by virtue of being a bonus to the enemies, and similarly vice versa with the "penalty" component. Not every bonus is impactful in every situation, and the same goes for penalties, so it is critical to consider these effects when planning a ship/fleet build, strategies, and tactics.
Each Abyssal Deadspace site will have one of five pairs of weather effects comprised of one bonus, and one penalty. These effects are intrinsic to success, as they are highly impactful. It is important to note that since both the "bonus" and "penalty" components of any weather apply to all entities, the "bonus" can end up being a bonus to the player, and/or a penalty to the player by virtue of being a bonus to the enemies, and similarly vice versa with the "penalty" component. Not every bonus is impactful in every situation, and the same goes for penalties, so it is critical to consider these effects when planning a ship/fleet build, strategies, and tactics.


'''The bonus and penalty effects found in each of the five weathers are as follows:'''
'''The bonus and penalty effects found in each of the five kinds of weather are as follows:'''
{| class="wikitable"  
{| class="wikitable"  
|-
|-
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Abyssal Deadspace contains a wide variety of different hostile NPCs. Each NPC will behave differently, and taking the right combat approach in different situations is important. The following discussion covers all the different types of NPCs and their abilities; for an overview of the possible sets of NPCs you can face in an Abyssal room, see [[Possible rooms in Abyssal Deadspace]].  
Abyssal Deadspace contains a wide variety of different hostile NPCs. Each NPC will behave differently, and taking the right combat approach in different situations is important. The following discussion covers all the different types of NPCs and their abilities; for an overview of the possible sets of NPCs you can face in an Abyssal room, see [[Possible rooms in Abyssal Deadspace]].  


Unlike in most other regions in Eve, Abyssal Deadspace NPCs have very clear naming patterns, and will have either a prefix or suffix which states what special abilities they have.
Unlike in most other regions in Eve, Abyssal Deadspace NPCs have very clear naming patterns and will have either a prefix or suffix that states what special abilities they have.


This makes target prioritization easier, which is extremely important in the Abyss: the general best strategy in most rooms is to start out by killing any EWAR that poses a threat to your ship. Depending on your fit, this can mean Neutralizers, Webs, Tracking/Guidance disruptors or, if the pocket has battleships, Target Painters.
This makes target prioritization easier, which is extremely important in the Abyss: the general best strategy in most rooms is to start out by killing any EWAR that poses a threat to your ship. Depending on your fit, this can mean Neutralizers, Webs, Tracking/Guidance disruptors or, if the pocket has battleships, Target Painters.
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==Abyssal Deadspace Co-op for Frigates and Destroyers==
==Abyssal Deadspace Co-op for Frigates and Destroyers==
When the Abyss was created, it the pockets were designed for a single cruiser. However, later updates allowed the Abyss to be entered with fleets of either three frigates, or two destroyers.
When the Abyss was created, the pockets were designed for a single cruiser. However, later updates allowed the Abyss to be entered with fleets of either three frigates, or two destroyers.


Entering the Abyss as a fleet of small ships requires 2 (for destroyers) or 3 (for frigates) of the appropriate filaments, of the same type, in a single ship's cargohold. All ships in the group must be in the same fleet.
Entering the Abyss as a fleet of small ships requires 2 (for destroyers) or 3 (for frigates) of the appropriate filaments, of the same type, in a single ship's cargohold. All ships in the group must be in the same fleet.
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To compensate for the increased filament consumption and the loot being split across 2 or 3 ships and pilots, the Biocombinative Cache found in multi-ship pockets contains significantly more loot than the ordinary Bioadaptive Cache.
To compensate for the increased filament consumption and the loot being split across 2 or 3 ships and pilots, the Biocombinative Cache found in multi-ship pockets contains significantly more loot than the ordinary Bioadaptive Cache.


Players are not ''required'' to do 2-ship or 3-ship Abyssals in 2 or 3 ships. One tactic used by experienced Abyssal runners is to activate three filaments for three ships--significantly boosting the available loot--and then run the resulting pockets alone. Since the pockets will be balanced for three ships, not one, this requires careful planning and fitting, and is not for the faint-of-heart. It does, however, markedly increase the profits made by successful runners.
Players are not ''required'' to do 2-ship or 3-ship Abyssals in 2 or 3 ships. One tactic used by experienced Abyssal runners is to activate three filaments for three ships--significantly boosting the available loot--and then run the resulting pockets alone. Since the pockets will be balanced for three ships, not one, this requires careful planning and fitting and is not for the faint-of-heart. It does, however, markedly increase the profits made by successful runners.


==Abyssal Deadspace from the outside==
==Abyssal Deadspace from the outside==
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== Gallery ==
== Gallery ==
<gallery mode="slideshow">
<gallery mode="slideshow">
File:Electrical-Abyss-Gate.jpg | Approaching the Gate in a Electrical Abyss
File:Electrical-Abyss-Gate.jpg | Approaching the Gate in an Electrical Abyss
File:Ready-for-a-new-fight-in-the-Abyss.jpg | Slow boating through the impressive entry of the Abyss
File:Ready-for-a-new-fight-in-the-Abyss.jpg | Slow boating through the impressive entry of the Abyss
File:Collecting-Abyss-Loot.jpg | Collecting the Loot in the Abyss
File:Collecting-Abyss-Loot.jpg | Collecting the Loot in the Abyss
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==History==
==History==
Abyssal deadspace was added to the game in the [[Expansions#Into The Abyss|Into The Abyss]] expansion that went live on May 29th 2018. It was further expanded in the [[Expansions#Onslaught|Onslaught]] expansion that was released on the 13th November 2018, and again in the [https://www.eveonline.com/article/qgci27/depths-of-the-abyss-update Depths of the Abyss] update on the 15th September 2020.
Abyssal deadspace was added to the game in the [[Expansions#Into The Abyss|Into The Abyss]] expansion that went live on May 29th 2018. It was further expanded in the [[Expansions#Onslaught|Onslaught]] expansion that was released on the 13th November 2018, and again in the [https://www.eveonline.com/news/view/depths-of-the-abyss-update Depths of the Abyss] update on the 15th September 2020.


==References==
==References==