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Marshal: Difference between revisions

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m Change class= to battleship. Black Ops are battleships and this parameter is used to control the rig and the escape bay information.
Line 10: Line 10:
| shipimg=Marshal.jpg
| shipimg=Marshal.jpg
| shipname=Marshal
| shipname=Marshal
| caption=MarshalPacifier
| caption=Marshal
| class=Black Ops
| class= Battleship
| grouping=Special Edition Black Ops
| grouping=Special Edition Black Ops
| hulltype=Marshal Class
| hulltype=Marshal Class
Line 17: Line 17:
| race=CONCORD
| race=CONCORD
| roles=Covert Assault, Covert Bridging
| roles=Covert Assault, Covert Bridging
| variations=''none''
| variations=
| tech=2
| tech= 2
| ecmprio=1
| ecmprio=1
| powergrid=18,000 MW
| powergrid=18,000 MW
| cpu=800 tf
| cpu=800 tf
| capacitor=5,000 GJ
| capacitor=5,000 GJ
| highs=8
| highs=8
| turrets=6
| turrets=6
Line 28: Line 30:
| mediums=7
| mediums=7
| lows=7
| lows=7
| mass=150,000,000 kg
| mass=150,000,000 kg
| volume=450,000 m³
| volume=450,000 m³
| cargohold=800 m³
| cargohold=800 m³
| extraholdtype=Fuel
| extrahold=2,150 m³
| extrahold=2,150 m³
| extraholdtype=Fuel
 
| dronebay=
| dronebay=
| bandwidth=
| bandwidth=
| info=The venerable Marshal series of battleships have made up the backbone of CONCORD's fleets for a century, in various marks and iterations of a design originally built around the subframe and keel of the Amarr Empire's Apocalypse-class battleship. The appearance of a response force led by Marshal-class battleships invariably ends in the destruction of criminals and terrorists daring to try their luck in high-security space.<br><br>
| info=The venerable Marshal series of battleships have made up the backbone of CONCORD's fleets for a century, in various marks and iterations of a design originally built around the subframe and keel of the Amarr Empire's Apocalypse-class battleship. The appearance of a response force led by Marshal-class battleships invariably ends in the destruction of criminals and terrorists daring to try their luck in high-security space.<br><br>
Over the course of the Drifter Crisis, the Directive Enforcement Department assessed that the aged design, improved only incrementally over the decades, could no longer meet the challenges facing CONCORD. The Marshal was therefore included in CONCORD Aerospace's "Force Majeure Program" to develop enhanced and totally overhauled versions of its core inventory of police action and combat vessels.<br><br>
Over the course of the Drifter Crisis, the Directive Enforcement Department assessed that the aged design, improved only incrementally over the decades, could no longer meet the challenges facing CONCORD. The Marshal was therefore included in CONCORD Aerospace's "Force Majeure Program" to develop enhanced and totally overhauled versions of its core inventory of police action and combat vessels.<br><br>
Line 65: Line 71:
50% bonus to Armor Plate hitpoints<br>
50% bonus to Armor Plate hitpoints<br>
5% Additional bonus to Reinforced Bulkhead hitpoints
5% Additional bonus to Reinforced Bulkhead hitpoints
| structurehp=4,000 HP
| structurehp=4,000 HP
| armorhp=5,000 HP
| armorem=40
| armortherm=40
| armorkin=40
| armorexp=40
| shieldhp=5,000 HP
| shieldhp=5,000 HP
| shieldem=40
| shieldem=40
| shieldtherm=40
| shieldkin=40
| shieldexp=40
| shieldexp=40
| shieldkin=40
 
| shieldtherm=40
| armorhp=5,000 HP
| armorem=40
| armorexp=40
| armorkin=40
| armortherm=40
| maxvelocity=110 m/sec
| maxvelocity=110 m/sec
| inertia=0.07
| inertia=0.07
| warpspeed=3.5 AU/s
| warpspeed=3.5 AU/s
| warptime=14.56 s
| warptime=14.56 s
| targetrange=91.00 km
| targetrange=91.00 km
| maxlockedtargets=7
| sigradius=330 m
| sigradius=330 m
| maxlockedtargets=7
| scanres=235 mm
| sensortype=Gravimetric
| sensortype=Gravimetric
| sensorvalue=40 points
| sensorvalue=40 points
| scanres=235 mm
 
| reqskills=*{{RequiredSkill|Gallente Battleship|I}}
| reqskills=*{{RequiredSkill|Gallente Battleship|I}}
** {{RequiredSkill|Gallente Battlecruiser|III}}
** {{RequiredSkill|Gallente Battlecruiser|III}}
Line 132: Line 144:
***** {{RequiredSkill|Navigation|I}}
***** {{RequiredSkill|Navigation|I}}
** {{RequiredSkill|Spaceship Command|V}}
** {{RequiredSkill|Spaceship Command|V}}
| totaltraintime=81d 10h 45m 58s


| totaltraintime=81d 10h 45m 58s
| forumlinks=
| forumlinks=
| wikireferences=
| wikireferences=
Line 141: Line 153:
| highlights3=
| highlights3=
| highlights4=
| highlights4=
| rigs_count=2
| rigs_size=Large
| rigs_calibration=400
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE -->
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE -->
<!-----------------------------------------------------------------------------------------
<!-----------------------------------------------------------------------------------------
Line 159: Line 168:


== Skills ==
== Skills ==
''Further information about additional or recommended skills to pilot Marshal for a specific or its common role(s) can be written here.''
''Further information about additional or recommended skills to pilot {{PAGENAME}} for a specific or its common role(s) can be written here.''


== Tactics ==
== Tactics ==
Line 179: Line 188:
'''Version 19.05 - Build: 1913030 - 2021-06-22.1''' - ''Enter the Portal'' ([https://www.eveonline.com/news/view/patch-notes-version-19-05 Patch Notes])
'''Version 19.05 - Build: 1913030 - 2021-06-22.1''' - ''Enter the Portal'' ([https://www.eveonline.com/news/view/patch-notes-version-19-05 Patch Notes])


*Increased the cargo capacity by 100m3.
* Increased the cargo capacity by 100m3.
*Increased maximum target range by 30%.
* Increased maximum target range by 30%.
*New Role Bonus: 50% reduction in Covert Cynosural Generator duration
* New Role Bonus: 50% reduction in Covert Cynosural Generator duration
*New Role Bonus: 650% bonus to ships maximum velocity when using a Cloaking Device (this was previously a Black Ops ship bonus and has been moved into a role bonus).
* New Role Bonus: 650% bonus to ships maximum velocity when using a Cloaking Device (this was previously a Black Ops ship bonus and has been moved into a role bonus).
*Increased role bonus to 75% for reduction to effective distance traveled for jump fatigue.
* Increased role bonus to 75% for reduction to effective distance traveled for jump fatigue.
*Updated Gallente Battleship bonuses (per skill level):
* Updated Gallente Battleship bonuses (per skill level):
**Increased the bonus to Large Hybrid Turret damage from 5% to 10%.
** Increased the bonus to Large Hybrid Turret damage from 5% to 10%.
*Updated Minmatar Battleship bonuses (per skill level):
* Updated Minmatar Battleship bonuses (per skill level):
**Increased the bonus to Large Projectile Turret rate of fire from 5% to 10% .
** Increased the bonus to Large Projectile Turret rate of fire from 5% to 10% .
*Updated Caldari Battleship bonuses (per skill level):
* Updated Caldari Battleship bonuses (per skill level):
**Increased the bonus to Heavy Missile, Cruise Missile and Torpedo Launcher rate of fire from 5% to 7.5%.
** Increased the bonus to Heavy Missile, Cruise Missile and Torpedo Launcher rate of fire from 5% to 7.5%.
*Updated Amarr Battleship bonuses (per skill level):
* Updated Amarr Battleship bonuses (per skill level):
**Increased the bonus to Large Energy Turret damage from 5% to 10%.
** Increased the bonus to Large Energy Turret damage from 5% to 10%.