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Battleships: Difference between revisions

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'''Battleships''' ('''BSs''', rarely '''BBs''' from US Navy terminology) are the biggest, heaviest sub-capital combat ships in EVE Online. They are correspondingly expensive, with even the cheapest battleship hulls selling for hundreds of millions of ISK. Tech 1 battleships are standard tools in higher-level PvE combat, are used in some large fleet [[Doctrines|doctrines]] in PvP combat, and are sometimes also used for solo or small gang PvP.
'''Battleships''' ('''BSs''', rarely '''BBs''' from US Navy terminology) are the biggest, heaviest sub-capital combat ships in EVE Online. They are correspondingly expensive, with even the cheapest battleship hulls selling for hundreds of millions of ISK. Tech 1 battleships are standard tools in higher-level PvE combat, are used in some large fleet [[Doctrines|doctrines]] in PvP combat, and are sometimes also used for solo or small gang PvP.


There are two classes of Tech 2 battleships: '''Marauders''', which are specialized for mission-running, and '''Black Ops''' battleships, which can either transport fleets of stealthy ships across long distances using covert cynosural fields, or open the door for friendly capital ships to join a fight.
There are two classes of Tech 2 battleships: '''Marauders''', which are specialized for mission-running, and '''Black Ops''' battleships, which can either transport fleets of stealthy ships across long distances using covert cynosural fields or open the door for friendly capital ships to join a fight.


All battleships also come equipped with a Frigate Escape Bay, enabling battleship pilots to stay in a fight after their battleship explodes.
All battleships also come equipped with a Frigate Escape Bay, enabling battleship pilots to stay in a fight after their battleship explodes.
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In PvP, Tech 1 battleships can mount great buffer tanks and can deal very high DPS when fitted for short ranges. When mounting long-range "sniper" fits, battleships can fight at the very longest ranges possible in EVE's engine (as far as 300km), while still dealing effective DPS. Such sniper-fit battleships, commonly the Apocalypse, Megathron, Maelstrom, Tempest and Rokh, have at times been the backbone of fleets used to fight for territory in nullsec. One battleship is something of an exception: the Caldari Scorpion, with its bonuses for ECM, is the only Tech 1 [[Electronic warfare|electronic warfare]] battleship.  
In PvP, Tech 1 battleships can mount great buffer tanks and can deal very high DPS when fitted for short ranges. When mounting long-range "sniper" fits, battleships can fight at the very longest ranges possible in EVE's engine (as far as 300km), while still dealing effective DPS. Such sniper-fit battleships, commonly the Apocalypse, Megathron, Maelstrom, Tempest and Rokh, have at times been the backbone of fleets used to fight for territory in nullsec. One battleship is something of an exception: the Caldari Scorpion, with its bonuses for ECM, is the only Tech 1 [[Electronic warfare|electronic warfare]] battleship.  


Battleships' weaknesses are low speed and agility, combined with slow locking speeds, poor tracking speeds on large turrets, and poor damage application from large missiles. Battleships therefore struggle to force smaller ships to engage, and to kill smaller ships even when they can be pinned down. However, in partial compensation for this, battleships also have access to certain heavy-duty modules such as the Stasis Grappler, which can easily spell a death sentence for small ships who stray too close. Battleships are the primary reason why it is commonly said that "bigger is not always better" among EVE ships: they are SP-intensive to use efficiently, are much more of an upfront ISK investment to field than cruisers or battlecruisers, and when used improperly, they can easily fail to either do their job, or survive retaliation.  
Battleships' weaknesses are low speed and agility, combined with slow locking speeds, poor tracking speeds on large turrets, and poor damage application from large missiles. Battleships, therefore, struggle to force smaller ships to engage and to kill smaller ships even when they can be pinned down. However, in partial compensation for this, battleships also have access to certain heavy-duty modules such as the Stasis Grappler, which can easily spell a death sentence for small ships that stray too close. Battleships are the primary reason why it is commonly said that "bigger is not always better" among EVE ships: they are SP-intensive to use efficiently, are much more of an upfront ISK investment to field than cruisers or battlecruisers, and when used improperly, they can easily fail to either do their job or survive retaliation.  


In PvE. battleships are also the standard class of ship used to run Level 4 missions solo, since they can fit active tanks good enough to survive lots of DPS over a sustained period of time, while still dealing out enough damage to complete missions reasonably quickly. (Unlike with smaller ships, this tanking ability is a necessity: their large size and low speed make evasion nearly impossible.) Battleships fitted to solo Level 4 missions usually rely on light and medium [[Drones|drones]] for defense against smaller NPC targets.
In PvE. battleships are also the standard class of ship used to run Level 4 missions solo since they can fit active tanks good enough to survive lots of DPS over a sustained period of time, while still dealing out enough damage to complete missions reasonably quickly. (Unlike with smaller ships, this tanking ability is a necessity: their large size and low speed make evasion nearly impossible.) Battleships fitted to solo Level 4 missions usually rely on light and medium [[Drones|drones]] for defense against smaller NPC targets.


[[image:isis_amarr.png|22px|link=]]'''Amarr''':
[[image:isis_amarr.png|22px|link=]]'''Amarr''':
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* [[Frigates#Logistics Frigates|Logistics Frigate]]
* [[Frigates#Logistics Frigates|Logistics Frigate]]


[[Shuttles]], [[Corvettes]], [[Frigates#Expedition Frigates|Expedition Frigates]], [[Frigates#Interceptors|Interceptors]], [[Covert Ops]] and [[Stealth Bombers]] do not fit despite being frigate sized or smaller. None of ships can fit a Interdiction Nullifer can be placed in a Frigate escape bay.
[[Shuttles]], [[Corvettes]], [[Frigates#Expedition Frigates|Expedition Frigates]], [[Frigates#Interceptors|Interceptors]], [[Covert Ops]] and [[Stealth Bombers]] do not fit despite being frigate sized or smaller. None of the ships that can fit an Interdiction Nullifer can be placed in a Frigate escape bay.


[[Astero]] is classified as a Frigate rather than a Covert Ops, and thus it is the only ship that can be put into a Frigate escape bay with a Covert Ops Cloaking Device fitted.
[[Astero]] is classified as a Frigate rather than a Covert Ops, and thus it is the only ship that can be put into a Frigate escape bay with a Covert Ops Cloaking Device fitted.


Oddly you can put a [[Venture]] in a frigate escape bay as it is a Frigate too, and it is the only ship that can be put into a Frigate escape bay with a build in +2 warp core strength. It however, has a longer align time than most frigates, and it is ill-advised to push a Venture in a battleship.
Oddly you can put a [[Venture]] in a frigate escape bay as it is a Frigate too, and it is the only ship that can be put into a Frigate escape bay with a built in +2 warp core strength. It, however, has a longer align time than most frigates, and it is ill-advised to push a Venture in a battleship.


If a frigate is inside the bay when the pilot eject from the battleship, either the battleship is destroyed or a manual ejection is commited, the pilot will be ejected ''in the frigate'' instead of their capsule.
If a frigate is inside the bay when the pilot ejects from the battleship, either the battleship is destroyed or a manual ejection is committed, the pilot will be ejected ''in the frigate'' instead of their capsule.


While a pilot is in a frigate, attempting to board an unpiloted battleship with empty frigate escape bay, will load that frigate into the battleship's escape bay.
While a pilot is in a frigate, attempting to board an unpiloted battleship with an empty frigate escape bay will load that frigate into the battleship's escape bay.


Similar to the restrictions on ships stored in Ship Maintenance Bays, a frigate stored in the Escape Bay can only carry ammunition, Fuel Isotopes, and Strontium as cargo.
Similar to the restrictions on ships stored in Ship Maintenance Bays, a frigate stored in the Escape Bay can only carry ammunition, Fuel Isotopes, and Strontium as cargo.