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Template:ShipArticle/doc: Difference between revisions

Template page
Salartarium (talk | contribs)
m quick fixes
m Fix typo.
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:;; shipname {{Co|palegreen|[Required]}} : The name of the ship. Exactly as written in-game. Must be identical to the article name. Used for: <br>* Breadcrumbs; <br>* Show ship name when hovering over the image; <br>* Naming of external links, (see '''shipid''').
:;; shipname {{Co|palegreen|[Required]}} : The name of the ship. Exactly as written in-game. Must be identical to the article name. Used for: <br>* Breadcrumbs; <br>* Show ship name when hovering over the image; <br>* Naming of external links, (see '''shipid''').
:;; caption : {{Co|red|Not used}} in {{Tl|ShipArticle}} (Need to check for <s>{{Tl|ShipBoxLarge}}</s> and <s>{{Tl|ShipBoxTooltip}}</s>
:;; caption : {{Co|red|Not used}} in {{Tl|ShipArticle}} (Need to check for <s>{{Tl|ShipBoxLarge}}</s> and <s>{{Tl|ShipBoxTooltip}}</s>
::; class {{Co|palegreen|[Required]}} : Class the ship belongs to. This info is not directly available in-game (see ''table'') Used for: <br>* Excluding (special edition) shuttles from the external EVE Workbench link; <br>* Determine the (default) number of rigs (in combination with '''tech'''); <br>* Determine the (default) rig size; <br>* Determine (default) number of calibration points (in combination with '''grouping'''); <br>* Determine presence of Frigate Escape Bay
::; class {{Co|palegreen|[Required]}} : Class the ship belongs to. This info is not directly available in-game (see table ''Ship classes'') Used for: <br>* Excluding (special edition) shuttles from the external EVE Workbench link; <br>* Determine the (default) number of rigs (in combination with '''tech'''); <br>* Determine the (default) rig size; <br>* Determine (default) number of calibration points (in combination with '''grouping'''); <br>* Determine presence of Frigate Escape Bay
{{Note box|
{{Note box|
2022-12-28 - Be aware: the tables give the "old" values. this part of the template is being worked on.
2022-12-28 - Be aware: the tables give the "old" values. this part of the template is being worked on.
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:: Drones. Overruled when '''fighterbay''' is used. Defaults to: "No drone bay." when neither <kbd>dronebay</kbd> nor <kbd>fighterbay</kbd> are used.
:: Drones. Overruled when '''fighterbay''' is used. Defaults to: "No drone bay." when neither <kbd>dronebay</kbd> nor <kbd>fighterbay</kbd> are used.
::; dronebay : Dronebay capacity. Including the unit i.e. 125 <nowiki>{{m3}}</nowiki>.  
::; dronebay : Dronebay capacity. Including the unit i.e. 125 <nowiki>{{m3}}</nowiki>.  
::; bandwidth : Drone bandwidth. Including the unit i.e. 75 Mbit/sec. {{Co|palegreen|[Required]}} when '''dronebay'''is used.
::; bandwidth : Drone bandwidth. Including the unit i.e. 75 Mbit/sec. {{Co|palegreen|[Required]}} when '''dronebay''' is used.




:: Fighters. Overrules '''dronebay'''.
:: Fighters. Overrules '''dronebay'''.
::; fighterbay : Fighter bay capacity. Including the unit i.e. 125 <nowiki>{{m3}}</nowiki>
::; fighterbay : Fighter bay capacity. Including the unit i.e. 125 <nowiki>{{m3}}</nowiki>
::; fightertubes : Number of fighter tubes. {{Co|palegreen|[Required]}} when '''fighterbay'''is used.
::; fightertubes : Number of fighter tubes. {{Co|palegreen|[Required]}} when '''fighterbay''' is used.
::; lightfightersquadlimit : Max number of light fighters. ({{Co|wheat|Optional}} not visible when not used)
::; lightfightersquadlimit : Max number of light fighters. ({{Co|wheat|Optional}} not visible when not used)
::; heavyfightersquadlimit : Max number of heavy fighters. ({{Co|wheat|Optional}} not visible when not used)
::; heavyfightersquadlimit : Max number of heavy fighters. ({{Co|wheat|Optional}} not visible when not used)
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::; armordhp : Hitpoint value of the armor. Including the unit i.e. 2,000 HP. Defaults to: 0 HP
::; armorhp : Hitpoint value of the armor. Including the unit i.e. 2,000 HP. Defaults to: 0 HP
::; armorem : Armor resistance percentage for electromagnetic damage. Defaults to: 0  
::; armorem : Armor resistance percentage for electromagnetic damage. Defaults to: 0  
::; armorherm : Armor resistance percentage for thermal damage. Defaults to: 0
::; armorherm : Armor resistance percentage for thermal damage. Defaults to: 0