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Ares: Difference between revisions

From EVE University Wiki
ArinBot (talk | contribs)
m Remove parameters caption and race; cosmetic changes
m Synchronize ship info with in-game. Add Patch History, Version 19.06 Release 2021-07-13.1. Change skill link to {{Sk}}.
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<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
  <!-----------------------------------------------------------
  <!-----------------------------------------------------------
  * SHIP ATTRIBUTES SECTION (last update : 10/1/2014)
  * SHIP ATTRIBUTES SECTION (last update : 2023-01-16)
  -------------------------------------------------------------
  -------------------------------------------------------------
  * on editing the attributes, please make sure that you don't
  * on editing the attributes, please make sure that you don't
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  | hulltype=Atron Class
  | hulltype=Atron Class
  | faction=Gallente Federation
  | faction=Gallente Federation
  | roles=Fleet Interceptor
  | roles=Fleet interceptor
  | variations={{Ship|Taranis}},{{Ship|Atron}}
  | variations={{Ship|Taranis}}, {{Ship|Atron}}
  | tech=2
  | tech=2
  | ecmprio=1
  | ecmprio=1
  | powergrid=33 MW
  | powergrid=33 MW
  | cpu=145 tf
  | cpu=145 tf
  | capacitor=355 GJ
  | capacitor=355 GJ
  | highs=3
  | highs=3
  | turrets=3
  | turrets=3
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  | mediums=3
  | mediums=3
  | lows=4
  | lows=4
  | mass=950,000 kg
  | mass=950,000 kg
  | volume=22,500 m³
  | volume=22,500 m³
  | cargohold=96 m³
  | cargohold=96 m³
  | dronebay=
  | dronebay=
  | bandwidth=
  | bandwidth=
  | info=Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius. This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets. <br><br>Developer: Roden Shipyards <br><br>Unlike most Gallente ship manufacturers, Roden Shipyards tends to favor missiles over drones and their ships are generally faster than other Gallente ships in their class. They generally have a substantial amount of hull modification options but limited electronic systems. <br><br>
 
  | bonuses=<b>Gallente Frigate bonuses (per skill level):</b><br>10% bonus to Small Hybrid Turret optimal range<br>10% bonus to Small Hybrid Turret tracking speed<br><b>Interceptors bonuses (per skill level):</b><br>15% reduction in Microwarpdrive signature radius penalty<br>5% bonus to Warp Scrambler and Warp Disruptor optimal range<br><b>Role Bonus:</b><br>80% reduction in Propulsion Jamming systems activation cost<br>80% reduction in Interdiction Nullifier reactivation delay and max lock range penalty<br>100% bonus to Interdiction Nullifier duration<br>
  | info= Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius. This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets.  
 
Developer: Roden Shipyards  
 
Roden Shipyards is the fastest growing ship manufacturer in the Federation, thanks to an extremely aggressive R&D division and extensive connections in government and military procurement communities. Roden ships are distinguished by strong armor defenses and excellent electronic capabilities. They also tend towards gunboats with exceptional range and tracking systems, and less reliance on drones than the average Federation warship.
  | bonuses= <b>Interceptors bonuses (per skill level):</b><br>
15% reduction in Microwarpdrive signature radius penalty<br>
5% bonus to Warp Scrambler and Warp Disruptor optimal range<br>
<b>Gallente Frigate bonuses (per skill level):</b><br>
10% bonus to Small Hybrid Turret optimal range<br>
10% bonus to Small Hybrid Turret tracking speed<br>
<b>Role Bonus:</b><br>
80% reduction in Propulsion Jamming systems activation cost<br>
80% reduction in Interdiction Nullifier reactivation delay, max lock range penalty and scan resolution penalty<br>
100% bonus to Interdiction Nullifier duration
 
  | structurehp=625 HP
  | structurehp=625 HP
| armorhp=400 HP
| armorem=50
| armortherm=35
| armorkin=45
| armorexp=10
  | shieldhp=300 HP
  | shieldhp=300 HP
  | shieldem=0
  | shieldem=0
| shieldtherm=20
| shieldkin=50
  | shieldexp=50
  | shieldexp=50
| shieldkin=50
 
| shieldtherm=20
| armorhp=400 HP
| armorem=50
| armorexp=10
| armorkin=45
| armortherm=35
  | maxvelocity=425 m/sec
  | maxvelocity=425 m/sec
  | inertia=3.45
  | inertia=3.45
  | warpspeed=8 AU/s
  | warpspeed=8 AU/s
  | warptime=4.54 s
  | warptime=4.54 s
  | targetrange=30.50 km
 
  | targetrange=30.5 km
| maxlockedtargets=5
  | sigradius=35 m
  | sigradius=35 m
  | maxlockedtargets=5
  | scanres=955 mm
  | sensortype=Magnetometric
  | sensortype=Magnetometric
  | sensorvalue=11 points
  | sensorvalue=11 points
| scanres=955 mm
 
  | reqskills=*{{RequiredSkill|Gallente Frigate|V}}
  | reqskills=*{{RequiredSkill|Gallente Frigate|V}}
** {{RequiredSkill|Spaceship Command|I}}
** {{RequiredSkill|Spaceship Command|I}}
* {{RequiredSkill|Interceptors|I}}
* {{RequiredSkill|Interceptors|I}}
** {{RequiredSkill|Spaceship Command|III}}
** {{RequiredSkill|Evasive Maneuvering|V}}
** {{RequiredSkill|Evasive Maneuvering|V}}
*** {{RequiredSkill|Navigation|II}}
*** {{RequiredSkill|Navigation|II}}
** {{RequiredSkill|Spaceship Command|III}}
| totaltraintime=23d 22h 40m 30s


| totaltraintime=23d 22h 40m 30s
  | externallinks=
  | externallinks=
  | highlights1=Fast Target Locking Time
  | highlights1=Fast Target Locking Time
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== Skills ==
== Skills ==
''Required Skills
* '''[[Skills:Spaceship Command#Gallente Frigate|Gallente Frigate]]''' V
* '''[[Skills:Spaceship Command#Spaceship Command|Spaceship Command]]''' III
* '''[[Skills:Spaceship Command#Interceptors|Interceptors]]''' I
* '''[[Skills:Navigation#Evasive Maneuvering|Evasive Maneuvering]]''' V
* '''[[Skills:Navigation#Navigation|Navigation]]''' II
''Recommended skills: (Medium)
''Recommended skills: (Medium)
* {{Sk|Interceptors|IV}} '''*** It is highly recommended NOT to fly any Interceptor before your Interceptors skill is at least IV ***'''


* [[Skills:Spaceship Command#Interceptors|Interceptors]] IV '''***It is highly recommended NOT to fly any Interceptor before your Interceptors skill is at least 4***'''


* {{Sk|Power Grid Management|V}}
* {{Sk|Capacitor Management|IV}} (important for capacitor stability)
* {{Sk|Capacitor Systems Operation|V}} (important for capacitor stability)
* {{Sk|Thermodynamics|IV}} (important for sustained overheating of MWD or Point)


* [[Skills:Engineering#Power Grid Management|Power Grid Management]] V


* [[Skills:Engineering#Capacitor Management|Capacitor Management]] IV (important for capacitor stability)
* {{Sk|Shield Operation|III}}
* {{Sk|Shield Management|III}}
* {{Sk|Shield Upgrades|IV}}


* [[Skills:Engineering#Capacitor Systems Operation|Capacitor Systems Operation]] V (important for capacitor stability)


* [[Skills:Engineering#Thermodynamics|Thermodynamics]] IV (important for sustained overheating of MWD or Point)
* {{Sk|CPU Management|IV}}
* {{Sk|Propulsion Jamming|III}}
* {{Sk|Signature Analysis|V}}




* [[Skills:Shields#Shield Operation|Shield Operation]] III
* {{Sk|Long Range Targeting|IV}}


* [[Skills:Shields#Shield Management|Shield Management]] III


* [[Skills:Shields#Shield Upgrades|Shield Upgrades]] IV
* {{Sk|Mechanics|IV}}
* {{Sk|Hull Upgrades|IV}}




* [[Skills:Engineering#CPU Management|CPU Management]] IV
* {{Sk|Jury Rigging|III}}
* {{Sk|Astronautics Rigging|III}}
* {{Sk|Electronic Superiority Rigging|III}}


* [[Skills:Electronic Systems#Propulsion Jamming|Propulsion Jamming]] III


* [[Skills:Targeting#Signature Analysis|Signature Analysis]] V
* {{Sk|Navigation|V}}
 
* {{Sk|High Speed Maneuvering|IV}} (important for capacitor stability)
 
* {{Sk|Acceleration Control|IV}}
* [[Skills:Targeting#Long Range Targeting|Long Range Targeting]] IV
* {{Sk|Warp Drive Operation|IV}}
 
 
* [[Skills:Armor#Mechanics|Mechanics]] IV
 
* [[Skills:Armor#Hull Upgrades|Hull Upgrades]] IV
 
 
* [[Skills:Rigging#Jury Rigging|Jury Rigging]] III
 
* [[Skills:Rigging#Astronautics Rigging|Astronautics Rigging]] III
 
* [[Skills:Rigging#Electronic Superiority Rigging|Electronic Superiority Rigging]] III
 
 
* [[Skills:Navigation#Navigation|Navigation]] V
 
* [[Skills:Navigation#High Speed Maneuvering|High Speed Maneuvering]] IV (important for capacitor stability)
 
* [[Skills:Navigation#Acceleration Control|Acceleration Control]] IV
 
* [[Skills:Navigation#Warp Drive Operation|Warp Drive Operation]] IV


== Tactics ==
== Tactics ==
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== Notes ==
== Notes ==
In ancient Greek mythology, Ares was the primary god of war and bravery, though he was also associated with slaughter and bloodlust.
In ancient Greek mythology, Ares was the primary god of war and bravery, though he was also associated with slaughter and bloodlust.


In many languages ''Ares'' and ''[[Eris]]'' sound quite similar, and pilots should take care when reporting either ship over voice comms.
In many languages ''Ares'' and ''[[Eris]]'' sound quite similar, and pilots should take care when reporting either ship over voice comms.


{{ShipsMatrix|expgroup=frigates}}
== Patch History ==
{{Expansion past|
'''Version 19.06 Release 2021-07-13.1''' [https://www.eveonline.com/news/view/patch-notes-version-19-06#2021-07-13.1 Patch notes]
 
''Ship balance:''
* Role bonus for fleet interceptors (Ares, Crow, Malediction, Stiletto) has been changed to include a reduction in scan resolution penalty while using Interdiction Nullifiers, the role bonus is now:
** 80% reduction in Interdiction Nullifier reactivation delay, max lock range penalty, and scan resolution penalty.
}}
 
{{ShipsMatrix|expgroup= frigates}}


[[Category:Ship Database]]
[[Category:Ship Database]]
[[Category:Interceptors]]
[[Category:Interceptors]]