Difference between revisions of "Template:ShipArticle/doc"

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m (Remove Special Edition Shuttle class from template, it does not exist in-game.)
m (Reverted edits by Evon R'al (talk) to last revision by Arin Mara)
Tag: Rollback
Line 1: Line 1:
<includeonly>{{#css:
+
{{cleanup|Standardize [[Template:Documentation/preload|documentation]]. Explain auto image fetching from [https://images.evetech.net/ CCP Servers]. [[User:Arin Mara|Arin Mara]] ([[User talk:Arin Mara|talk]]) 11:33, 27 July 2022 (UTC)}}
<!-- More CSS in MediaWiki:Common.css -->
+
{{Work in progress|Both the actual template and the doc page are being overhauled. The doc in situ and the template in [[User:Evon R'al/Sandbox template]]|date= 13:15, 15 January 2023 (UTC) }}
<!--***  overrides  ***-->
 
#bodyContent
 
{
 
  margin-top: -1.5em;
 
}
 
  
#firstHeading
+
; Description
{
+
: This template is used to create a ship page for the [[:Category:Ship Database|Ship Database]].
  display: none;
 
}
 
  
h1, h2
+
; Dependencies
{
+
:; Uses:
  background-color: black;
+
:: [[MediaWiki:Common.css]] Elements identified by ''#ship-article''.
  border-bottom: 1px solid #2D2413;
+
:: [[:file:no-image.png|no-image.png]] Default ship image when neither <kbd>shipid</kbd> nor <kbd>shipimg</kbd> are given. Default faction logo when <kbd>faction</kbd> is empty or unknown.
  border-top: 1px solid #2D2413;
+
::; Build-in UniWiki links to
  clear: both;
+
::: [[Ships]]
  font-family: trebuchet MS;
+
::; Build-in external links to
  font-variant: small-caps;
+
::: [https://zkillboard.com/ zKillboard]
  height: 25px;
+
::: [https://www.eveworkbench.com/ EVE Workbench]
  line-height: 25px;
+
::: [https://evepraisal.com/ evepraisal]
  padding: 0 3px;
+
::: [https://everef.net/ EVE Ref]
  text-align: center;
+
::; Indirectly used:
}
+
::: {{T|RequiredSkill}} to fill the parameter '''reqskill'''
 +
::: {{T|Ship}} which in-turn calls {{T|ShipBoxTooltip}} to fill the parameter '''variations'''
 +
:; Used by:
 +
:: {{T|Ship}} Wrapper for:
 +
::: {{T|ShipBoxLarge}} Uses part of the parameter set. Used parameters are marked with {{Co|yellow|bl}}
 +
::: {{T|ShipBoxTooltip}} Uses part of the parameter set. Used parameters are marked with {{Co|yellow|tt}}
  
h1 { color: darkorange; font-size: 140%; }
+
; Syntax
h2 { color: white; font-size: 120%; }
+
<pre>
h3 { border-bottom: 1px solid #2C2B2B; clear: both; font-size: 132%; }
+
&lt;onlyinclude&gt;{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE -->
 +
<!-----------------------------------------------------------
 +
* SHIP ATTRIBUTES SECTION (last update : 2022-12-10)
 +
-------------------------------------------------------------
 +
* on editing the attributes, please make sure that you don't
 +
* leave/mistype any tags required. please follow the same
 +
* format below and edit only the values (after the = sign).
 +
------------------------------------------------------------->
 +
| shipid=
 +
| shipimg=
 +
| shipname=
 +
... parameter list
 +
}}&lt;/onlyinclude&gt; <!-- Template marker : DON'T EDIT LINE -->
 +
</pre>
  
.attributes
+
: '''Note: '''While <nowiki>{{ShipArticle}}</nowiki> on its own will work, leaving out the other parts given in the syntax will break the functioning of <nowiki>{{ShipBoxTooltip}}</nowiki> and <nowiki>{{ShipBoxLarge}}</nowiki>.
{
 
  background-color: transparent;
 
  margin-left: 5px;
 
}
 
  
.attributes h3
+
{{CollapseBox
  {
+
|width= 40em
  color: #494949;
+
|This box contains all parameters for ease of copying into a new page.<br>
  font-size: 12px;
+
Paste into the syntax above, replacing "''{{!}}shipid ... parameter list''".
  font-variant: small-caps;
+
|<pre>
  font-weight: normal;
+
| shipid=
  line-height: 100%;
+
| shipimg=
  text-align: right;
+
| shipname=
}
+
| class=
 +
| grouping=
 +
| hulltype=
 +
| faction=
 +
| race=
 +
| roles=
 +
| variations=
 +
| tech=
 +
| ecmprio=
  
.attributes .token
+
| powergrid=
{
+
| cpu=
 +
| capacitor=
  
}
+
| highs=
 +
| turrets=
 +
| launchers=
 +
| mediums=
 +
| lows=
  
.attributes .separator
+
| mass=
{
+
| volume=
  height: 0;
 
}
 
  
.att-line
+
| cargohold=
{
+
| extraholdtype=
  font-size: 11px;
+
| extrahold=
}
+
| extrahold2type=
 +
| extrahold2=
 +
| extrahold3type=
 +
| extrahold3=
 +
| extrahold4type=
 +
| extrahold4=
  
.attributes .token .line-label .label
+
| dronebay=
{
+
| bandwidth=
  color: #494949;
 
  font-size: 12px;
 
  font-variant: small-caps;
 
  font-weight: normal;
 
  line-height: 100%;
 
  text-align: right;
 
}
 
  
.att-line .att-item
+
| fighterbay=
{
+
| fightertubes=
  display: inline-block;
+
| lightfightersquadlimit=
  margin-bottom: 3px;
+
| heavyfightersquadlimit=
  padding: 1px 5px;
+
| supportfightersquadlimit=
}
 
  
.att-line .highlight
+
| info=
{
+
| bonuses=
  color: white;
 
}
 
  
.att-line .att-item .item
+
| structurehp=
{
 
  display: inline-block;
 
  height: 21px;
 
  line-height: 21px;
 
}
 
  
.att-line .att-item .snip
+
| armorhp=
{
+
| armorem=
  color: #656565;
+
| armortherm=
  font-size: 70%;
+
| armorkin=
  margin-left: 5px;
+
| armorexp=
  position: relative;
 
}
 
  
.att-line .att-item .snip .desc
+
| shieldhp=
{
+
| shieldem=
  background-color: black;
+
| shieldtherm=
  border: 2px dashed #582806;
+
| shieldkin=
  color: #CCCCCC;
+
| shieldexp=
  display: none;
 
  font-size: 11px;
 
  line-height: 120%;
 
  padding: 5px;
 
  position: absolute;
 
  right: 0;
 
  text-align: justify;
 
  width: 300px;
 
}
 
  
.att-line .att-item .snip:hover .desc,
+
| maxvelocity=
.att-line .att-item .snip.hover .desc
+
| inertia=
{
+
| warpspeed=
  display: block;
+
| warptime=
}
 
  
.att-line .att-item .att-img
+
| targetrange=
{
+
| maxlockedtargets=
  line-height: 20px;
+
| sigradius=
  margin: 0 2px;
+
| scanres=
}
+
| sensortype=
 +
| sensorvalue=
  
.att-line .att-item .att-img img
+
| reqskills=
{
+
| totaltraintime=
  margin-top: -2px;
 
}
 
  
.att-line .att-item .att-label
+
| forumlinks=
{
+
| wikireferences=
  color: #7D6843;
+
| externallinks=
}
+
| highlights1=
 +
| highlights2=
 +
| highlights3=
 +
| highlights4=
  
.box-resist
+
| rigs_count=
{
+
| rigs_size=
  height: 15px;
+
| rigs_calibration=
  line-height: 15px;
+
</pre>
  width: 50px;
+
}}
}
 
 
 
.bgr-em { background-color: #121923; }
 
.bgr-thr { background-color: #290b0b; }
 
.bgr-kin { background-color: #292021; }
 
.bgr-exp { background-color: #2b190b; }
 
.val-em { background-color: #1c5d85; }
 
.val-thr { background-color: #8d1717; }
 
.val-kin { background-color: #757575; }
 
.val-exp { background-color: #875f1a; }
 
 
 
.box-resist .resist-value .value-text
 
{
 
  font-family: trebuchet MS;
 
  font-size: 11px;
 
  font-weight: bold;
 
  text-align: center;
 
  width: 50px;
 
}
 
  
<!--***  overrides(end) ***-->
+
:; Parameters
 
+
::; shipid {{Co|palegreen|[Preferred]}} : EVE Online database ID for the ship. See [[How to get ID]] for how to find it. Used for: <br>* External links to zKillboard, EVE workbench, evepraisal and EVE Ref: <br>* Ship image from CCP image server when no local image available.
#ship-article .ignore a
+
:;; shipimg {{Co|palegreen|[Preferred]}} {{Co|yellow|[bl, tt]}} : Name of the local image file with extension. Used to show the image. Overrules the use of the CCP image server (see '''shipid''')
{
+
:;; shipname {{Co|palegreen|[Required]}} {{Co|yellow|[bl, tt]}} : The name of the ship. Exactly as written in-game. Must be identical to the article name. Used for: <br>* Show ship name; <br>* Show ship name when hovering over the image; <br>* Breadcrumbs; <br>* Naming of external links, (see '''shipid''').
  background: none;
+
::; class {{Co|palegreen|[Required]}} {{Co|yellow|[bl]}} : Class the ship belongs to. This info can be found in-game on the ship info. It is in the header, after the ship name, in parentheses (see table ''Ship classes''). Used for: <br>* Excluding (special edition) shuttles from the external EVE Workbench link; <br>* Determine the (default) number of rigs (in combination with '''tech'''); <br>* Determine the (default) rig size; <br>* Determine (default) number of calibration points (in combination with '''grouping'''); <br>* Determine presence of Frigate Escape Bay; <br>* Part of the header text, {{Co|yellow|[bl]}} only
  color: #4C4C4C;
+
{{Note box|
}
+
2022-12-28 - Be aware: the tables give the "old" values. this part of the template is being worked on.
 
 
#ship-article .ignore a:hover,
 
#ship-article .ignore a.hover
 
{
 
  color: orange;
 
}
 
 
 
.techcorner
 
{
 
  width: 64px;
 
  height: 64px;
 
  position: absolute;
 
  top: 0;
 
  left: 0;
 
  margin-left: 1px;
 
  margin-top: 1px;
 
}
 
 
}}
 
}}
<div id='ship-article'>
 
<!--####    Header    #####-->
 
<div class='header'>
 
  <div class='headerbg'>[[Image:Eve_university_dbase_header.png|605x50px|EVE University Database]]</div>
 
  <div class='mask'>&nbsp;</div>
 
  <div class='dbtitle'>Ship Database</div>
 
  <div class='shipname'>{{#if: {{{shipname|}}} |{{{shipname}}} |{{Co|red|! shipname missing !}} }}</div>
 
</div>
 
  
<!--####    breadcrumbs    ####-->
+
:::: {| class="wikitable collapsible collapsed sortable"
<!--* Breadcrumbs *-->
+
|+ Ship classes
<div class='breadcrumbs'>[[:Category:Ship Database|Ship Database]]<span class='separator'>&#9656;</span>{{#if: {{{grouping|}}} |[[:Category:{{{grouping}}}|{{{grouping}}}]] |{{Co|red|! grouping missing !}} }}<span class='separator'>&#9656;</span>{{#if: {{{shipname|}}} | [[{{{shipname}}}]] }}
+
|-
</div>
+
! style="min-width: 10em;" | Class !! style="min-width: 8em;" | Grouping<sup title="Market group in which the class can be found" style="color: orange; cursor: help;">?</sup> !! Class group !! Notes
 +
|-
 +
| rowspan=3 | Shuttle || Shuttles || rowspan=4 | Shuttle
 +
|-
 +
| Special Edition Shuttles
 +
|-
 +
| Faction Shuttles
 +
|-
 +
| ''Special Edition Shuttle'' || Special Edition Shuttles || In template, not In-game
  
<!--#####    Main    ####-->
+
|-
<div class='main'>
+
| rowspan=2 | Corvette || Corvettes || rowspan=2 | Corvette
  <table cellspacing='0' cellpadding='0' style='width: 100%'>
+
|-
  <tr>
+
| Special Edition Corvettes
  
<!--***************
+
|-
***  Main left  ***
+
| rowspan=5 | Frigate || Precursor Frigates || rowspan=18 | Frigate
*******************-->
+
|-
    <td valign='top' class='left-col'>
+
| Standard Frigates
 +
|-
 +
| Special Edition Frigates
 +
|-
 +
| Navy Faction (Frigates)
 +
|-
 +
| Pirate Faction (Frigates)
 +
|-
 +
| rowspan=2 | Assault Frigate || Assault Frigates
 +
|-
 +
| Special Edition Assault Frigates
 +
|-
 +
| Logistics Frigate || Logistics Frigates
 +
|-
 +
| rowspan=2 | Covert Ops || Covert Ops
 +
|-
 +
| Special Edition Covert Ops
 +
|-
 +
| rowspan=2 | Electronic Attack Ship || Electronic Attack Frigates
 +
|-
 +
| Special Edition Electronic Attack Frigates
 +
|-
 +
| Expedition Frigate || Expedition Frigates
 +
|-
 +
| rowspan=2 | Interceptor || Interceptors
 +
|-
 +
| Special Edition Interceptors
 +
|-
 +
| rowspan=2 | Stealth Bomber || Covert Ops
 +
|-
 +
| Special Edition Covert Ops
 +
|-
 +
| '''Prototype Exploration Ship''' || Special Edition Frigates|| In-game, not in template
  
<!--* Ship image block *-->
+
|-
    <div style='border: 1px solid #323931; position: relative;'>{{#if: {{{tech|}}}
+
| rowspan=3 | Destroyer || Precursor Destroyers || rowspan=6 | Destroyer
      | <div class="techcorner">[[Image:CornerT{{{tech}}}h.png|link=]]</div>
+
|-
      }}{{#ifexist: File:{{{shipimg}}}
+
| Standard Destroyers
        | [[Image:{{{shipimg}}}|center|link= |256x256px|{{{shipname|}}}]]
+
|-
        | {{#if: {{{shipid|}}}
+
| Navy Faction (Destroyers)
          | https://images.evetech.net/types/{{{shipid}}}/render?size=256&.jpg
+
|-
          | [[Image:no-image.png|center|link= |256x256px|{{{shipname|}}}]]
+
| Command Destroyer || Command Destroyers
          }}
+
|-
        }}
+
| Tactical Destroyer || Tactical Destroyers
    </div>
+
|-
 +
| Interdictor || Interdictors
  
    <div class='box-line box-info'>
+
|-
      <table class='ecm-info' cellspacing='0' cellpadding='0'>
+
| rowspan=5 | Cruiser || Precursor Cruisers || rowspan=16 | Cruiser
      <tr>
+
|-
 +
| Standard Cruisers
 +
|-
 +
| Special Edition Cruisers
 +
|-
 +
| Navy Faction (Cruisers)
 +
|-
 +
| Pirate Faction (Cruisers)
 +
|-
 +
| Combat Recon Ship || Recon Ships
 +
|-
 +
| rowspan=2 | Force Recon Ship || Recon Ships
 +
|-
 +
| Special Edition Recon Ships
 +
|-
 +
| rowspan=2 | Heavy Assault Cruiser || Heavy Assault Cruisers
 +
|-
 +
| Special Edition Heavy Assault Cruisers
 +
|-
 +
| rowspan=2 | Heavy Interdiction Cruiser || Heavy Interdiction Cruisers
 +
|-
 +
| Special Edition Heavy Interdiction Cruisers
 +
|-
 +
| ''Logistics Cruiser'' ||  || In-game: Logistics
 +
|-
 +
| rowspan=2 | '''Logistics''' || Logistics || rowspan=2 | In database: Logistics Cruiser
 +
|-
 +
| Special Edition Logistics
 +
|-
 +
| Strategic Cruiser || Strategic Cruisers
  
<!--** Ship image block "caption" left **-->
+
|-
        <td rowspan='3' class='faction-img'>[[Image:{{#switch: {{lc: {{{faction}}} }}
+
| Attack Battlecruiser || Standard Battlecruisers || rowspan=6 | Battlecruiser
          | angel cartel= Logo_faction_angel_cartel.png
+
|-
          | amarr empire= Logo_faction_amarr_empire.png
+
| rowspan=4 | Combat Battlecruiser || Precursor Battlecruisers
          | blood raiders= Logo_faction_the_blood_raider_covenant.png
+
|-
          | caldari state= Logo_faction_caldari_state.png
+
| Standard Battlecruisers
          | concord= Logo_faction_concord_assembly.png
+
|-
          | edencom= Logo_faction_edencom.png
+
| Special Edition Battlecruisers
          | gallente federation= Logo_faction_gallente_federation.png
+
|-
          | guristas= Logo_faction_guristas_pirates.png
+
| Navy Faction (Battlecruisers)
          | intaki syndicate= Logo faction the syndicate.png
+
|-
          | interbus= Logo faction the interbus.png
+
| Command Ship || Command Ships
          | jovian directorate= Logo faction jove empire.png
 
          | minmatar republic= Logo_faction_minmatar_republic.png
 
          | mordu's legion= Logo_faction_mordus_legion.png
 
          | outer ring excavations= Logo_faction_outer_ring_excavations.png
 
          | sansha's nation= Logo_faction_sanshas_nation.png
 
          | serpentis= Logo_faction_serpentis.png
 
          | sisters of eve= Logo_faction_sisters_of_eve.png
 
          | society of conscious thought= Logo_faction_the_society.png
 
          | triglavian collective= Logo faction triglavian collective.png
 
          | #default= no-image.png
 
          }}|center|link=|50px|{{{faction|}}} ]]
 
        </td>
 
  
<!--** Ship image block "caption" center, line 1 **-->
+
|-
        <td class='faction'>{{#if: {{{faction|}}} |{{{faction}}} |{{Co|red|! faction missing !}} }}</td>
+
| rowspan=5 | Battleship || Precursor Battleships || rowspan=8 | Battleship
 +
|-
 +
| Standard Battleships
 +
|-
 +
| Special Edition Battleships
 +
|-
 +
| Navy Faction (Battleships)
 +
|-
 +
| Pirate Faction (Battleships)
 +
|-
 +
| rowspan=2 | Black Ops || Black Ops
 +
|-
 +
| Special Edition Battleships
 +
|-
 +
| Marauder || Marauders
  
<!--** Ship image block "caption" right **-->
+
|-
        <td rowspan='3' style='width: 70px;'>
+
| Carrier || Carriers || Carrier
        <div class='ecm-priority'>
 
          <div class='label'>ECM PRIORITY</div>
 
          <div class='value normal'>{{#switch: {{{ecmprio}}}
 
            | 0= NONE
 
            | 1= LOW
 
            | 2= NORMAL
 
            | 3= HIGH
 
            | 4= HIGHEST
 
            | #default= UNKNOWN
 
            }}
 
          </div>
 
          <div class='label2 type-gravimetric'>{{#ifeq: {{lc: {{{sensortype}}} }} | magnetometric
 
            | <span style='font-size: 9px;'>Magnetometric</span>
 
            | {{#if: {{{sensortype|}}} |{{{sensortype}}} | Multi }}
 
            }}
 
          </div>
 
          <div class='snip'>what's this?</div>
 
          <div class='ecm-desc'>
 
          <p>
 
            <div class='innervalue'><span class='normal'>{{#switch: {{{ecmprio}}}
 
              | 0= NONE
 
              | 1= LOW
 
              | 2= NORMAL
 
              | 3= HIGH
 
              | 4= HIGHEST
 
              | #default= Unknown
 
              }}</span> Priority Target
 
            </div>
 
            <hr>Refer to your best judgement or the FC instructions on jamming targets. The priority displayed here is meant only as a basic guideline for prioritizing targets on a theoretical level, actual field priority may differ depending on the circumstances.
 
            <hr>
 
            <ul>
 
            <li> [[Alphabetical_Ship_List|List of Jamming Priorities by Alphabet]]</li>
 
            <li> [https://forum.eveuniversity.org/search.php?keywords=ewar Forum Discussions for E-War]</li>
 
            </ul>
 
          </p>
 
          </div>
 
        </div>
 
        </td>
 
      </tr>
 
  
<!--** Ship image block "caption" center, line 2 **-->
+
|-
      <tr>
+
| rowspan=2 | Supercarrier || Carriers || rowspan=2 | Supercarrier
        <td class='hull-type'>{{#if: {{{grouping|}}} |[[:Category:{{{grouping}}} |{{{grouping}}} ]] }}</td>
+
|-
      </tr>
+
| Faction Carriers
  
<!--** Ship image block "caption" center, line 3 **-->
+
|-
      <tr>
+
| rowspan=2 | Force Auxiliary || Force Auxiliaries || rowspan=2 | Force Auxiliary
        <td class='hull-title'>{{#if: {{{hulltype|}}} |{{{hulltype}}} |{{Co|red|! hulltype missing !}} }}</td>
+
|-
      </tr>
+
| Faction Force Auxiliaries
  
      </table>
+
|-
    </div><!--
+
| rowspan=3 | Dreadnought || Dreadnoughts || rowspan=3 | Dreadnought
* Highlights *
+
|-
-->  {{#if: {{{highlights1|}}} {{{highlights2|}}} {{{highlights3|}}} {{{highlights4|}}}
+
| Navy Faction (Dreadnoughts)
      |  
+
|-
    <div class='box-line box-awards'><!--
+
| Pirate Faction (Dreadnoughts)
-->    {{#if: {{{highlights1|}}}
 
      | <div class='award'>
 
          <div class='award-img'>[[Image:Icon_highlights.png|15x15px|Highlight]]</div>
 
          <div class='award-label'>{{{highlights1}}}</div>
 
          <div class='award-bgr'>HIGHLIGHTS</div>
 
        </div>
 
    }}<!--
 
  
-->  {{#if: {{{highlights2|}}}
+
|-
      | <div class='award'>
+
| rowspan=2 | Titan || Titans || rowspan=2 | Titan
          <div class='award-img'>[[Image:Icon_highlights.png|15x15px|Highlight]]</div>
+
|-
          <div class='award-label'>{{{highlights2}}}</div>
+
| Faction Titans
          <div class='award-bgr'>HIGHLIGHTS</div>
 
        </div>
 
    }}<!--
 
  
-->  {{#if: {{{highlights3|}}}
+
|-
      | <div class='award'>
+
| rowspan=2 | Hauler || Standard Haulers || rowspan=4 | Hauler
          <div class='award-img'>[[Image:Icon_highlights.png|15x15px|Highlight]]</div>
+
|-
          <div class='award-label'>{{{highlights3}}}</div>
+
| Special Edition Industrial Ships || Industrial Ships is the "old" name for Haulers
          <div class='award-bgr'>HIGHLIGHTS</div>
+
|-
        </div>
+
| Blockade Runner || Advanced Haulers
    }}<!--
+
|-
 +
| Deep Space Transport || Advanced Haulers
  
-->  {{#if: {{{highlights4|}}}
+
|-
      | <div class='award'>
+
| Freighter || Freighters || Freighter
          <div class='award-img'>[[Image:Icon_highlights.png|15x15px|Highlight]]</div>
 
          <div class='award-label'>{{{highlights4}}}</div>
 
          <div class='award-bgr'>HIGHLIGHTS</div>
 
        </div>
 
    }}
 
    </div>
 
}}<!--
 
  
* Forum links *-->
+
|-
    {{#if: {{{forumlinks|}}}
+
| Jump Freighter || Jump Freighters || Jump Freighter
      | <div class='box-line box-discussion'>
 
        <div class='discussion-bgr'>FORUM DISCUSSION</div>
 
        <div class='linkname'>{{{forumlinks}}}</div>
 
        </div>
 
    }}
 
<!--
 
* Wiki links *-->
 
    <div class='box-line box-discussion'>
 
      <div class='discussion-bgr'>RELATED UNI-WIKI REFERENCES</div>
 
      <div class='linkname'>[[Ships|EVE Online Ships Overview]]<br>{{{wikireferences|}}}</div>
 
    </div>
 
  
<!--* External links *-->
+
|-
    <div class='box-line box-discussion'>
+
| Mining Barge || Mining Barges ||Mining Barge
      <div class='discussion-bgr'>EXTERNAL LINKS</div>
 
      <div class='linkname'>{{#if: {{{shipid|}}}
 
        | [https://zkillboard.com/ship/{{{shipid}}}/ {{{shipname|}}} on zKillboard]{{#switch: {{lc: {{{class}}} }}
 
          | shuttle=
 
          | #default= <br>[https://www.eveworkbench.com/fitting/{{{shipid}}} {{{shipname|}}} on EVE Workbench]
 
          }} <br>[https://evepraisal.com/item/{{{shipid}}}/ {{{shipname|}}} on Evepraisal]<br>[https://everef.net/type/{{{shipid}}} {{{shipname|}}} on EVE Ref]
 
      }}<br>{{{externallinks|}}}</div>
 
    </div>
 
    </td>
 
  
<!--****************
+
|-
***  Main right  ***
+
| Exhumer || Exhumers || Exhumer
********************-->
 
    <td valign='top'>
 
  
<!--* TOC and Ship info *-->
+
|-
    <div class='box-line'>
+
| Industrial Command Ship || Industrial Command Ships || Industrial Command Ship ?
      __TOC__
 
<!---->{{{info|}}} <!-- Comment in front is to suppress <pre> parsing -->
 
    </div><!--
 
  
* Ship bonuses(traits) *-->
+
|-
    {{#if: {{{bonuses|}}}
+
| Capital Industrial Ship || Capital Industrial Ships || Capital Industrial Ship
      | <div class='box-line box-bonuses'>
 
          <div class='label'>SHIP BONUSES</div>
 
<!--    -->{{{bonuses}}} <!-- Comment in front is to suppress <pre> parsing -->
 
        </div>
 
    }}<!--
 
  
--> <div class='box-line'>
+
|}
      <table class='midinfo' cellspacing='0' cellpadding='0'>
+
:::: '''Bold''': In-game, not used in the template<br> ''Italic'': Used in the template not found in-game
      <tr>
+
:::: {| class="wikitable collapsible collapsed"
 +
|+ Default number of rigs
 +
|-
 +
! style="min-width: 10em;" | Class !! style="min-width: 8em;" | Tech !! # Rigs
 +
|-
 +
| Corvette<br> Shuttle<br> Freighter<br> Jump Freighter
 +
| -
 +
| 0
 +
|-
 +
| rowspan=2 | Other
 +
| 2
 +
| 2
 +
|-
 +
| Other
 +
| 3
 +
|}
 +
:::: {| class="wikitable collapsible collapsed"
 +
|+ Default rig size
 +
! style="min-width: 10em;" | Class !! style="min-width: 8em;" | Size
 +
|-
 +
| Corvette<br>
 +
Shuttle<br>
 +
Special Edition Shuttle<br>
 +
Freighter<br>
 +
Jump Freighter
 +
| ''None''
 +
|-
 +
|
 +
Frigate<br>
 +
Assault Frigate<br>
 +
Expedition Frigate<br>
 +
Logistics Frigate<br>
 +
Covert Ops<br>
 +
Destroyer<br>
 +
Command Destroyer<br>
 +
Tactical Destroyer<br>
 +
Electronic Attack Ship<br>
 +
Interceptor<br>
 +
Interdictor<br>
 +
Stealth Bomber
 +
| small
 +
|-
 +
| Attack Battlecruiser<br>
 +
Blockade Runner<br>
 +
Combat Battlecruiser<br>
 +
Combat Recon Ship<br>
 +
Command Ship<br>
 +
Cruiser<br>
 +
Deep Space Transport<br>
 +
Exhumer<br>
 +
Force Recon Ship<br>
 +
Hauler<br>
 +
Heavy Assault Cruiser<br>
 +
Heavy Interdiction Cruiser<br>
 +
Logistics Cruiser<br>
 +
Mining Barge<br>
 +
Strategic Cruiser
 +
| medium
 +
|-
 +
| Battleship<br>
 +
Black Ops<br>
 +
Industrial Command Ship<br>
 +
Marauder
 +
| large
 +
|-
 +
| Capital Industrial Ship<br>
 +
Carrier<br>
 +
Force Auxiliary<br>
 +
Dreadnought<br>
 +
Supercarrier<br>
 +
Titan
 +
| capital
 +
|}
 +
:::: {| class="wikitable collapsible collapsed"
 +
|+ Default number of calibration points
 +
|-
 +
! style="min-width: 10em;" | Class !! style="min-width: 8em;" | Grouping !! Points
 +
|-
 +
| Corvette<br> Freighter<br> Jump Freighter || rowspan=2 | - || 0
 +
|-
 +
| Shuttle<br> Special Edition Shuttle || 1
 +
|-
 +
| rowspan=2 | ''Other''
 +
| Pirate Faction Ships || 350
 +
|-
 +
| ''Other'' || 400
 +
|}
 +
::; grouping {{Co|palegreen|[Required]}} {{Co|yellow|[tt]}} : Name of the market group the ship belongs to. Used for: <br>* Ship category in breadcrumbs; <br>* Ship category under ship image; <br>* Determine (default) number of calibration points (in combination with '''class'''); <br>* Part of the header, {{Co|yellow|[tt]}}
 +
::; hulltype {{Co|palegreen|[Required]}} {{Co|yellow|[tt]}} : Ships basic hulltype. The Tech1 shipname when there are variations i.e. The [[Vexor]], [[Guardian-Vexor]], [[Ishtar]] and [[Vexor Navy Issue]] all have Vexor for their hulltype. Otherwise use the shipname. <br>Used for: <''Hull type''> Class under ship image. The word Class must be included.
 +
::; faction {{Co|palegreen|[Required]}} {{Co|yellow|[bl]}} : Name of the faction the ship belongs to. Used for: <br>* Faction name under ship image; <br>* Faction logo under ship image; <br>* Show faction name when hovering over the logo.
 +
::; roles {{Co|yellow|[bl]}} : List of ship role(s). Defaults to: ''unspecified''<br> When more than one, separate by "<code>,<space></code>".
 +
::; variations {{Co|yellow|[bl]}} : List of ship variations. Defaults to: ''none''<br>Use the template {{Tl|Ship}}. If more than one, separate by "<code>,<space></code>".
 +
::; tech {{Co|yellow|[bl, tt]}} : The ships tech "level". Unused for Tech1 ships (2 for Tech2, 3 for Tech3 and F for faction) Used for: <br>* Techcorner on ship image; <br>* Determine the (default) number of rigs (in combination with '''class''')
 +
::; ecmprio : Priority in which the ship should be an ECM target (0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest). Defaults to: unknown.<br> "''Somebody's''" interpretation. Used for: <br>* ECM priority block under ship image; <br>* ECM priority info on the ECM priority block "what's this?" pop-up
  
<!--* Required skills *-->
 
        <td class='left' style='width: 330px;'>
 
        <div class='title'>Required Skills</div>
 
<!--  -->{{#if: {{{reqskills|}}} |{{{reqskills}}} |<i>none</i> }} <!-- comment in front is to suppress <pre> parsing -->
 
<!--** Training time **-->
 
          {{#if: {{{reqskills|}}}
 
            | <div class='skillstime'>
 
                <span style='font-variant: small-caps;'>Training Time </span><span style='font-size: 70%;'>what's this?</span><div class='value'>{{{totaltraintime|}}}</div>
 
                <div class='desc'>Estimated training time only for the listed skills based on zero [[Skills_and_learning#Implants|implants]] and without [[Skills_and_learning#Neural_remaps|neural remaps]].
 
                </div>
 
              </div>
 
          }}
 
        </td>
 
  
<!--* Grouping *-->
+
::; powergrid {{Co|yellow|[tt]}} : Amount of Powergrid the ship has. Including the unit i.e. <code>700 MW</code>. Defaults to: 0 MW
        <td class='right'>
+
::; cpu {{Co|yellow|[tt]}} : Amount of CPU the ship has. Including the unit i.e. <code>300 tf</code>. Defaults to: 0 tf
        <div class='title'>Grouping</div>
+
::; capacitor : Capacitor capacity. Including the unit i.e. <code>1,450 GJ</code>. Defaults to: 0 GJ
        <table cellspacing='0' cellpadding='0'>
 
          <tr>
 
          <td style='width:70px;'><span style='color: #7D6843;font-size: 90%;'>&#9642; Role(s)</span></td>
 
          <td><span>{{#if: {{{roles|}}} |{{{roles}}} |<i>unspecified</i> }}</span></td>
 
          </tr>
 
        </table>
 
        <div style='color: #7D6843; font-size: 90%;'>&#9642; Variations</div> <!-- to suppress <pre> parsing
 
      --><span style='padding-left: 10px; display: block;'>{{#if: {{{variations|}}} |{{{variations}}} |<i>none</i> }}</span>
 
        </td>
 
        </tr>
 
      </table>
 
    </div>
 
  
<!--* Ship attributes *-->
 
    <div class='box-line box-attributes'>
 
      <h2 style='margin-left: 0;'>Ship Attributes</h2>
 
      <table class='attributes' cellspacing='0' cellpadding='0'>
 
  
<!--** Ship attributes - Fittings **-->
+
::; highs {{Co|yellow|[bl, tt]}} : Number of high power slots. Defaults to: 0
      <tr class='token'>
+
::; turrets {{Co|yellow|[bl, tt]}} : Number of turret hard-points. Defaults to: 0
        <td class='line-label'><span class='label'>Fittings</span></td>
+
::; launchers {{Co|yellow|[bl, tt]}} : Number of launcher hard-points. Defaults to: 0
        <td class='att-line'>
+
::; mediums {{Co|yellow|[bl, tt]}} : Number of medium power slots. Defaults to: 0
 +
::; lows {{Co|yellow|[bl, tt]}} : Number of low power slots. Defaults to: 0
  
<!--*** Powergrid ***-->
 
        <div class='att-item'>
 
          <div class='item att-label'>Powergrid</div><div class='item att-img'>[[Image:icon_powergrid.png|20px|powergrid]]</div><div class='item att-value'>{{#if: {{{powergrid|}}} |{{{powergrid}}} |0 MW }}</div>
 
        </div>
 
  
<!--*** CPU ***-->
+
::; mass : The ship's mass. Including the unit i.e. <code>1,100,000 kg</code>. Defaults to: 0 kg
        <div class='att-item'>
+
::; volume : The ship's volume (unpackaged). Including the unit i.e. <code>115,000 <nowiki>{{m3}}</nowiki></code>. Defaults to: 0 {{m3}}
          <div class='item att-label'>CPU</div><div class='item att-img'>[[Image:icon_cpu.png|20px|cpu output]]</div><div class='item att-value'>{{#if: {{{cpu|}}} |{{{cpu}}} |0 tf }}</div>
 
        </div>
 
  
<!--*** Capacitor ***-->
 
        <div class='att-item'>
 
          <div class='item att-label'>Capacitor</div><div class='item att-img'>[[Image:Icon_capacitor_capacity.png|20px|capacitor]]</div><div class='item att-value'>{{#if: {{{capacitor|}}} |{{{capacitor}}} |0 GJ }}</div>
 
        </div>
 
  
<!--*** High slots ***-->
+
::; cargohold {{Co|yellow|[bl, tt]}} : Capacity of the standard cargo hold. Including the unit i.e. <code>480 <nowiki>{{m3}}</nowiki></code>. Defaults to: 0 {{m3}}
        <div class='att-item'>
+
::; extraholdtype {{Co|wheat|Optional}} : Type of an additional hold/bay (Mining, Gas, Ice, Minerals, Planetary Commodities, Command Center, Ammo, Fleet Hangar, Fuel Bay, Ship Maintenance Bay).
          <div class='item att-label'>High</div><div class='item att-img'>[[Image:icon_hi_slot.png|20px|high slots]]</div><div class='item att-value'>{{#if: {{{highs|}}} |{{{highs}}} |0 }}</div>
+
::; extrahold {{Co|wheat|Optional}} : Capacity of an additional hold/bay.
 +
::; extrahold<''x''>type {{Co|wheat|Optional}} : <''x''> is 2 till 4. See '''extraholdtype'''
 +
::; extrahold<''x''>  {{Co|wheat|Optional}}: <''x''> is 2 till 4. See '''extrahold'''
  
<!--*** Launchers ***-->
 
          <div class='item att-label' style='color: #9E8F75; margin-left: 5px;'>Launchers</div><div class='item att-img'>[[Image:icon_launcher_hp.png|20px|launcher slots]]</div><div class='item att-value'>{{#if: {{{launchers|}}} |{{{launchers}}} |0 }}</div>
 
  
<!--*** Turrets ***-->
+
:: Drones. Overruled when '''fighterbay''' is used. Defaults to: "No drone bay." when neither '''dronebay''' nor '''fighterbay''' are used.
          <div class='item att-label' style='color: #9E8F75; margin-left: 5px;'>Turrets</div><div class='item att-img'>[[Image:icon_turret_hp.png|20px|turret slots]]</div><div class='item att-value'>{{#if: {{{turrets|}}} |{{{turrets}}} |0 }}</div>
+
::; dronebay {{Co|yellow|[bl]}} : Dronebay capacity. Including the unit i.e. <code>125 <nowiki>{{m3}}</nowiki></code>.
 +
::; bandwidth {{Co|yellow|[bl]}} : Drone bandwidth. Including the unit i.e. <code>75 Mbit/sec</code>. {{Co|palegreen|[Required]}} when '''dronebay''' is used.
  
        </div>
 
<!--*** Medium slots ***-->
 
        <div class='att-item'>
 
          <div class='item att-label'>Medium</div><div class='item att-img'>[[Image:icon_mid_slot.png|20px|medium slots]]</div><div class='item att-value'>{{#if: {{{mediums|}}} |{{{mediums}}} |0 }}</div>
 
        </div>
 
  
<!--*** Low slots ***-->
+
:: Fighters. Overrules '''dronebay'''.
        <div class='att-item'>
+
::; fighterbay : Fighter bay capacity. Including the unit i.e. <code>125 <nowiki>{{m3}}</nowiki></code>.
          <div class='item att-label'>Low</div><div class='item att-img'>[[Image:icon_low_slot.png|20px|low slots]]</div><div class='item att-value'>{{#if: {{{lows|}}} |{{{lows}}} |0 }}</div>
+
::; fightertubes : Number of fighter tubes. {{Co|palegreen|[Required]}} when '''fighterbay''' is used.
        </div>
+
::; lightfightersquadlimit : Max number of light fighters. ({{Co|wheat|Optional}} not visible when not used)
 +
::; heavyfightersquadlimit : Max number of heavy fighters. ({{Co|wheat|Optional}} not visible when not used)
 +
::; supportfightersquadlimit : Max number of support fighters. ({{Co|wheat|Optional}} not visible when not used)
  
<!--*** Rigs ***-->
 
        <div class='att-item'>
 
          <div class='item att-label'>Rig </div><div class='item att-img'>[[Image:icon_rigs.png|20px|rigs]]</div>
 
              {{#if: {{{rigs_count|}}}
 
              | <div class='item att-value'>{{{rigs_count}}}</div>
 
              | <div class='item att-value'>{{#switch: {{lc: {{{class}}} }}
 
                | corvette
 
                | shuttle
 
                | freighter
 
                | jump freighter= 0
 
                | #default={{#switch: {{{tech}}}
 
                  | 2= 2
 
                  | #default= 3
 
                  }}
 
                }}</div>
 
              }}
 
              &nbsp;{{#if: {{{rigs_size|}}}
 
                |<div class='item att-value'>{{{rigs_size}}}</div>
 
                |<div class='item att-value'>{{#switch: {{lc: {{{class}}} }}
 
                  | corvette
 
                  | shuttle
 
                  | freighter
 
                  | jump freighter= ''
 
  
                  | assault frigate
+
::; info {{Co|yellow|[bl]}} : The text found on the Description tab of the in-game ship info.
                  | logistics frigate
+
::; bonuses {{Co|yellow|[bl]}} : List of bonuses applied to the ship (Source; Trait tab in-game ship info). {{Co|wheat|Optional}} not visible when not used.<br> Preferably in the same order as on the Traits tab. Group headers like <skill> or role are bolded, header and actual bonuses are separated by <nowiki><br></nowiki> and may each be put on their own line to make it easier to read the source. Use &amp;bull;&amp;nbsp; for things like "Can fit ''module''" <br> example: {{code|1= bonuses= <nowiki>'''</nowiki>Gallente Cruiser bonuses (per skill level):<nowiki>'''<br></nowiki><br>5% bonus to Medium Hybrid Turret damage<nowiki><br></nowiki><br>10% bonus to Drone hitpoints, damage and mining yield<nowiki><br></nowiki><br>&amp;bull;&amp;nbsp;Can fit ''module''
                  | covert ops
+
}}
                  | destroyer
 
                  | command destroyer
 
                  | tactical destroyer
 
                  | electronic attack ship
 
                  | expedition frigate
 
                  | frigate
 
                  | interceptor
 
                  | interdictor
 
                  | stealth bomber= small
 
  
                  | attack battlecruiser
 
                  | blockade runner
 
                  | combat battlecruiser
 
                  | combat recon ship
 
                  | command ship
 
                  | cruiser
 
                  | deep space transport
 
                  | exhumer
 
                  | force recon ship
 
                  | hauler
 
                  | heavy assault cruiser
 
                  | heavy interdiction cruiser
 
                  | logistics cruiser
 
                  | mining barge
 
                  | strategic cruiser= medium
 
  
                  | battleship
+
::; structurehp : Hitpoint value of the hull. Including the unit i.e. <code>2,000 HP</code>. Defaults to: 0 HP
                  | black ops
 
                  | industrial command ship
 
                  | marauder= large
 
  
                  | capital industrial ship
 
                  | carrier
 
                  | force auxiliary
 
                  | dreadnought
 
                  | supercarrier
 
                  | titan= capital
 
  
                  | #default= {{Co|red|?}}
+
::; armorhp {{Co|yellow|[bl]}} : Hitpoint value of the armor. Including the unit i.e. <code>2,000 HP</code>. Defaults to: 0 HP
                }}</div>
+
::; armorem {{Co|yellow|[bl]}} : Armor resistance percentage for electromagnetic damage. Defaults to: 0
              }}
+
::; armorherm {{Co|yellow|[bl]}} : Armor resistance percentage for thermal damage. Defaults to: 0
 +
::; armorkin {{Co|yellow|[bl]}} : Armor resistance percentage for kinetic damage. Defaults to: 0
 +
::; armorexp {{Co|yellow|[bl]}} : Armor resistance percentage for explosive damage. Defaults to: 0
  
<!--*** Calibration ***-->
 
              <div class='item att-label' style='color: #9E8F75; margin-left: 5px;'>Calibration </div><div class='item att-img'>[[Image:icon_calibration.png|16px|calibration]]</div><div class='item att-value'>{{#if: {{{rigs_calibration|}}}
 
                | {{{rigs_calibration}}}
 
                | {{#switch: {{lc: {{{class}}} }}
 
                  | corvette
 
                  | freighter
 
                  | jump freighter= 0
 
                  | shuttle= 1
 
                  | #default={{#switch: {{lc: {{{grouping}}} }}
 
                    | pirate faction ships= 350
 
                    | #default= 400
 
                    }}
 
                  }}
 
              }}</div>
 
        </div>
 
        </td>
 
      </tr>
 
  
      <tr><td class='separator'></td></tr>
+
::; shieldhp {{Co|yellow|[bl]}} : Hitpoint value of the shield. Including the unit i.e. <code>2,000 HP</code>. Defaults to: 0 HP
 +
::; shieldem {{Co|yellow|[bl]}} : Shield resistance percentage for electromagnetic damage. Defaults to: 0
 +
::; shieldtherm {{Co|yellow|[bl]}} : Shield resistance percentage for thermal damage. Defaults to: 0
 +
::; shieldkin {{Co|yellow|[bl]}} : Shield resistance percentage for kinetic damage. Defaults to: 0
 +
::; shieldexp {{Co|yellow|[bl]}} : Shield resistance percentage for explosive damage. Defaults to: 0
  
<!--** Ship attributes - Navigation **-->
 
      <tr class='token'>
 
        <td class='line-label'><span class='label'>Navigation</span></td>
 
        <td class='att-line'>
 
  
<!--*** Max velocity ***-->
+
::; maxvelocity {{Co|yellow|[bl, tt]}} : Maximum velocity. Including the unit i.e. <code>195 m/s</code>. Defaults to: 0 m/s
        <div class='att-item'>
+
::; inertia : Inertia modifier. Defaults to: 0.0
          <div class='item att-label'>Max Velocity</div><div class='item att-img'>[[Image:Icon_velocity.png|20px|max. velocity]]</div><div class='item att-value'>{{#if: {{{maxvelocity|}}} |{{{maxvelocity}}} |0 m/s }}</div>
+
::; warpspeed : Warp speed. Including the unit i.e. <code>4 AU/s</code>. Defaults to: 0 AU/s
        </div>
+
::; warptime : Base time to warp (manually calculated). Including the unit i.e. <code>8.62 s</code>. (see [[Acceleration#Accelerating_to_warp|Accelerating to warp]] for the calculation.)
  
<!--*** inertia modifier ***-->
 
        <div class='att-item'>
 
          <div class='item att-label'>Inertia Modifier</div><div class='item att-img'>[[Image:icon_inertia.png|20px|inertia modifier (agility)]]</div><div class='item att-value'>{{#if: {{{inertia|}}} |{{{inertia}}} |0.0 }}</div>
 
        </div>
 
  
<!--*** Warp speed ***-->
+
::; targetrange {{Co|yellow|[bl]}} : Maximum range to lock targets. Including the unit i.e. <code>52.5 km</code>. Defaults to: 0 km
        <div class='att-item'>
+
::; maxlockedtargets : Maximum number of simultaneously lockable targets. Defaults to: 0
          <div class='item att-label'>Warp Speed</div><div class='item att-img'>[[Image:Icon_warp_speed.png|20px|inertia modifier (agility)]]</div><div class='item att-value'>{{#if: {{{warpspeed|}}} |{{{warpspeed}}} |0 AU/s }}</div>
+
::; sigradius {{Co|yellow|[bl]}} : Signature radius. Including the unit i.e. <code>145 m</code>. Defaults to: 0 m
        </div>
+
::; scanres : Scan Resolution. Including the unit i.e. <code>280 mm</code>. Defaults to 0 mm
 +
::; sensortype : Type of sensor used. Defaults to: Multi. Otherwise use one of Gravimetric, LADAR, Magnetrometric or RADAR. Used for: <br>* Ship attributes; <br>* Sensor type info on the ECM priority block "what's this?" pop-up.
 +
::; sensorvalue : Sensor strength value. Including the unit i.e. <code>16 points</code>. Defaults to: 0 points
  
<!--*** Base time to warp ***-->
 
        <div class='att-item'>
 
          <div class='item att-label' style='margin-right: 3px;'>Base Time to Warp</div><div class='item att-img'>[[Image:Icon_warp_time.png|20px|base time to warp]]</div><div class='item att-value'>{{#if: {{{warptime|}}} |{{{warptime}}} |{{Co|red|?}} }}</div><div class='item att-value snip'>what's this?
 
          <div class='desc'>Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
 
          </div>
 
          </div>
 
        </div>
 
        </td>
 
      </tr>
 
  
      <tr><td class='separator'></td></tr>
+
::; reqskills : List of skills required to fly the hull. Use the template {{Tl|RequiredSkill}}. Defaults to: ''none''<br> Use wiki mark-up for an unordered list (*). For skills that are prerequisites for other skills use nested lists. (Note: make sure the * starts at the first position of the line, except for the first if behind reqskills=, otherwise the wiki mark-up will not recognize it as an unordered list.)<br> Example {{Code|1= reqskills= <nowiki>* {{RequiredSkill|Gallente Cruiser|I}}
 +
** {{RequiredSkill|Spaceship Command|II}}
 +
** {{RequiredSkill|Gallente Destroyer|III}}
 +
*** {{RequiredSkill|Gallente Frigate|III}}
 +
**** {{RequiredSkill|Spaceship Command|I}}</nowiki>
 +
}}
 +
::; totaltraintime : Training time for the skills in Required Skill (manually calculated). Including the unit i.e. <code>19h 15m 30s</code>. Not visible when no required skills.
  
<!--** Ship attributes - Drones/Fighters **-->
 
      <tr class='token'>
 
        {{#if: {{{fighterbay|}}}
 
          | <td class='line-label'><span class='label'>Fighters</span></td>
 
            <td class='att-line'>
 
              <div class='att-item'>
 
                <div class='item att-label'>Fighter Bay Capacity</div><div class='item att-img'>[[Image:icon_drone_capacity.png|20px|fighter bay capacity]]</div><div class='item att-value'>{{{fighterbay}}}</div>
 
              </div>
 
              <div class='att-item'>
 
                <div class='item att-label'>Fighter Squad Tubes</div><div class='item att-img'>[[Image:icon_drone_bandwidth.png|20px|fighter squad tubes]]</div><div class='item att-value'>{{#if: {{{fightertubes|}}} |{{{fightertubes}}} |{{Co|red|?}} }}</div>
 
              </div>
 
<!--        -->{{#if: {{{lightfightersquadlimit|}}}
 
                | <div class='att-item'>
 
                    <div class='item att-label'>Light Fighter Squad Limit</div><div class='item att-img'>[[Image:icon_drone_bandwidth.png|20px|light fighter squad limit]]</div><div class='item att-value'>{{{lightfightersquadlimit}}}</div>
 
                  </div>
 
              }}<!--
 
            -->{{#if: {{{heavyfightersquadlimit|}}}
 
                | <div class='att-item'>
 
                    <div class='item att-label'>Heavy Fighter Squad Limit</div><div class='item att-img'>[[Image:icon_drone_bandwidth.png|20px|heavy fighter squad limit]]</div><div class='item att-value'>{{{heavyfightersquadlimit}}}</div>
 
                  </div>
 
              }}<!--
 
            -->{{#if: {{{supportfightersquadlimit|}}}
 
                | <div class='att-item'>
 
                    <div class='item att-label'>Support Fighter Squad Limit</div><div class='item att-img'>[[Image:icon_drone_bandwidth.png|20px|support fighter squad limit]]</div><div class='item att-value'>{{{supportfightersquadlimit}}}</div>
 
                  </div>
 
              }}
 
            </td>
 
  
          | <td class='line-label'><span class='label'>Drones</span></td>
+
::; forumlinks {{Co|wheat|Optional}} : List of relevant forum links. When more than one separate by "<code>,<nowiki><br></nowiki></code>". (not visible when not used)
            <td class='att-line'>
+
::; wikireferences : List of relevant UniWiki article links (Has some build-in). When more than one separate by "<code>,<nowiki><br></nowiki></code>".
              <div class='att-item'> {{#if: {{{dronebay|}}}
+
::; externallinks : List of relevant external links (zKillboard, EVE Workbench, evepraisal and EVE Ref are build in). When more than one separate by "<code>,<nowiki><br></nowiki></code>".
                |  <div class='item att-label'>Drone Capacity</div><div class='item att-img'>[[Image:icon_drone_capacity.png|20px|drone capacity]]</div><div class='item att-value'>{{{dronebay}}}</div>
+
::; highlights<''x''> {{Co|wheat|Optional}} {{Co|yellow|[tt]}} : <''x''> is 1 till 4. highlights. (not visible when not used)
              </div>
 
              <div class='att-item'>
 
                  <div class='item att-label'>Drone Bandwidth</div><div class='item att-img'>[[Image:icon_drone_bandwidth.png|20px|drone bandwidth]]</div><div class='item att-value'>{{#if: {{{bandwidth|}}} |{{{bandwidth}}} |{{Co|red|?}} }}</div>
 
              </div>
 
  
                | <div class='item att-label' style="font-style: italic;">No drone bay.</div>
 
                }}
 
              </div>
 
            </td>
 
        }}
 
      </tr>
 
  
      <tr><td class='separator'></td></tr>
+
:: Overrides, use only when the build in results are incorrect.
 +
:::; rigs_count : Override for (default) number of rigs.
 +
:::; rigs_size : Override for (default) size of rigs.
 +
:::; rigs_calibration : Override for (default)  number of calibration points.
  
<!--** Ship attributes - Targeting **-->
+
=== Example ===
      <tr class='token'>
+
<div style="float: right;">[[#top|Top]]</div>
        <td class='line-label'><span class='label'>Targeting</span></td>
+
An example of a proper template would be:
        <td class='att-line'>
+
<pre>
 +
{{ShipArticle
 +
<!-- Template marker : DON'T EDIT LINE -->
 +
<!-----------------------------------------------------------
 +
* SHIP ATTRIBUTES SECTION (last update : 2022-12-10)
 +
-------------------------------------------------------------
 +
* on editing the attributes, please make sure that you don't
 +
* leave/mistype any tags required. please follow the same
 +
* format below and edit only the values (after the = sign).
 +
------------------------------------------------------------->
 +
| shipid= 24688
 +
| shipimg= Rokh.jpg
 +
| shipname= Rokh
 +
| class= Battleship
 +
| grouping= Standard Battleships
 +
| hulltype= Rokh Class
 +
| faction= Caldari State
 +
| roles=
 +
| variations=  
 +
| tech=  
 +
| ecmprio= 0 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
  
<!--*** Max range ***-->
+
| powergrid= 15,000 MW
        <div class='att-item'>
+
| cpu= 780 tf
          <div class='item att-label'>Max Tgt. Range</div><div class='item att-img'>[[Image:icon_target_range.png|20px|max. targeting range]]</div><div class='item att-value'>{{#if: {{{targetrange|}}} |{{{targetrange}}} |0 km }}</div>
+
| capacitor= 6,000 GJ
        </div>
 
  
<!--*** Max targets ***-->
+
| highs= 8
        <div class='att-item'>
+
| turrets= 8
          <div class='item att-label'>Max Locked Targets</div><div class='item att-img'>[[Image:icon_target_max.png|20px|max. locked targets]]</div><div class='item att-value'>{{#if: {{{maxlockedtargets|}}} |{{{maxlockedtargets}}} |0 }}</div>
+
| launchers= 4
        </div>
+
| mediums= 6
 +
| lows= 5
  
<!--*** Sensor ***-->
+
| mass= 105,300,000 kg
        <div class='att-item'>
+
| volume= 470,000 m&#179;
          <div class='item att-label'>{{#if: {{{sensortype|}}} |{{{sensortype}}} | Multi }} Sensor</div><div class='item att-img'>{{#switch: {{lc: {{{sensortype}}} }}
 
              | gravimetric= [[Image:Icon_sensor_gravimetric.png|20px|Gravimetric sensor strength]]
 
              | ladar= [[Image:Icon_sensor_ladar.png|20px|LADAR sensor strength]]
 
              | magnetometric= [[Image:Icon_sensor_magnetometric.png|20px|Magnetometric sensor strength]]
 
              | radar= [[Image:Icon_sensor_radar.png|20px|RADAR sensor strength]]
 
              | #default= [[Image:Icon_sensor_gravimetric.png|20px|Multitype sensor strength]]}}</div><div class='item att-value'>{{#if: {{{sensorvalue|}}} |{{{sensorvalue}}} |0 points }}</div>
 
        </div>
 
  
<!--*** Signature radius ***-->
+
| cargohold= 820 m&#179;
        <div class='att-item'>
+
| extraholdtype=
          <div class='item att-label'>Sig. Radius</div><div class='item att-img'>[[Image:icon_ship_sig.png|20px|signature radius]]</div><div class='item att-value'>{{#if: {{{sigradius|}}} |{{{sigradius}}} |0 m }}</div>
+
| extrahold=
        </div>
 
  
<!--*** Scan resolution ***-->
+
| dronebay= 50 m&#179;
        <div class='att-item'>
+
| bandwidth= 50 Mbit/sec
          <div class='item att-label'>Scan Res.</div><div class='item att-img'>[[Image:icon_sensor_resolution.png|20px|scan resolution]]</div><div class='item att-value'>{{#if: {{{scanres|}}} |{{{scanres}}} |0 mm }}</div>
 
        </div>
 
        </td>
 
      </tr>
 
  
      <tr><td class='separator'></td></tr>
+
| info= <b>Development</b><br>Having long suffered the lack of an adequate hybrid platform, the Caldari State's capsule pilots found themselves rejoicing as the Rokh's design specs were released. A fleet vessel if ever there was one, this far-reaching and durable beast is expected to see a great deal of service on battlefields near and far.
 +
| bonuses=<b>Caldari Battleship bonuses (per skill level):</b><br>
 +
10% bonus to Large Hybrid Turret optimal range<br>
 +
4% bonus to all shield resistances<br>
 +
'''Role bonus:'''<br>
 +
100% bonus to Shield Extender hitpoints<br>
 +
50% bonus to Armor Plate hitpoints<br>
 +
5% additional bonus to Reinforced Bulkhead hitpoints
  
<!--** Ship attributes - Structure **-->
+
| structurehp= 8,250 HP
      <tr class='token'>
 
        <td class='line-label'><span class='label'>Structure</span></td>
 
        <td class='att-line'>
 
  
<!--*** hitpoints ***-->
+
| armorhp= 7,700 HP
        <div class='att-item'>
+
| armorem= 50
          <div class='item att-label'>Structure Hitpoints</div><div class='item att-img'>[[Image:icon_volume.png|20px|structure hitpoints]]</div><div class='item att-value'>{{#if: {{{structurehp|}}} |{{{structurehp}}} |0 HP }}</div>
+
| armortherm= 45
        </div>
+
| armorkin= 25
 +
| armorexp= 10
  
<!--*** Mass ***-->
+
| shieldhp= 9,350 HP
        <div class='att-item'>
+
| shieldem= 0
          <div class='item att-label'>Mass</div><div class='item att-img'>[[Image:icon_mass.png|20px|ship mass]]</div><div class='item att-value'>{{#if: {{{mass|}}} |{{{mass}}} |0 kg }}</div>
+
| shieldtherm= 20
        </div>
+
| shieldkin= 40
 +
| shieldexp= 50
  
<!--*** Volume ***-->
+
| maxvelocity= 89 m/sec
        <div class='att-item'>
+
| inertia= 0.136
          <div class='item att-label'>Volume</div><div class='item att-img'>[[Image:icon_volume.png|20px|ship volume]]</div><div class='item att-value'>{{#if: {{{volume|}}} |{{{volume}}} |0 m&#179; }}</div>
+
| warpspeed= 3 AU/s
        </div>
+
| warptime= 19.85 s
  
<!--*** Cargo capacity ***-->
+
| targetrange= 108 km
        <div class='att-item'>
+
| maxlockedtargets= 7
          <div class='item att-label'>Cargo Capacity</div><div class='item att-img'>[[Image:Icon_capacity.png|20px|cargo capacity]]</div><div class='item att-value'>{{#if: {{{cargohold|}}} |{{{cargohold}}} |0 m&#179; }}</div>
+
| sigradius= 500 m
        </div><!--
+
| scanres= 98 mm
 +
| sensortype= Gravimetric
 +
| sensorvalue= 24 points
  
*** Escape bay ***
+
| reqskills=*{{RequiredSkill|Caldari Battleship|I}}
-->      {{#switch: {{lc: {{{class}}} }}
+
**{{RequiredSkill|Spaceship Command|IV}}
          | battleship
+
**{{RequiredSkill|Caldari Battlecruiser|III}}
          | black ops
+
***{{RequiredSkill|Spaceship Command|III}}
          | marauder=
+
***{{RequiredSkill|Caldari Cruiser|III}}
            <div class='att-item'>
+
****{{RequiredSkill|Spaceship Command|II}}
              <div class='item att-label'>Frigate Escape Bay</div><div class='item att-img'>[[Image:Isis_frigate.png|20px|Frigate Capacity]]</div><div class='item att-value'>1 Frigate</div>
+
****{{RequiredSkill|Caldari Destroyer|III}}
            </div>
+
*****{{RequiredSkill|Caldari Frigate|III}}
        }}<!--
+
******{{RequiredSkill|Spaceship Command|I}}
 +
| totaltraintime= 3d 20h 55m 10s
  
*** Extrahold ***
+
| forumlinks=  
-->      {{#if: {{{extrahold|}}}
+
| wikireferences=  
          | <div class='att-item'>
+
| externallinks=  
              <div class='item att-label'>{{{extraholdtype}}} Capacity</div><div class='item att-img'>[[Image:Icon_capacity.png|20px|capacity]]</div><div class='item att-value'>{{{extrahold}}}</div>
+
| highlights1=  
            </div>
+
| highlights2=  
        }}<!--
+
| highlights3=  
 
+
| highlights4=  
*** Extrahold 2 ***
+
}}
-->      {{#if: {{{extrahold2|}}}
+
</pre>
          | <div class='att-item'>
 
              <div class='item att-label'>{{{extrahold2type}}} Capacity</div><div class='item att-img'>[[Image:Icon_capacity.png|20px|capacity]]</div><div class='item att-value'>{{{extrahold2}}}</div>
 
        </div>
 
        }}<!--
 
 
 
*** Extrahold 3 ***
 
-->      {{#if: {{{extrahold3|}}}
 
          | <div class='att-item'>
 
              <div class='item att-label'>{{{extrahold3type}}} Capacity</div><div class='item att-img'>[[Image:Icon_capacity.png|20px|capacity]]</div><div class='item att-value'>{{{extrahold3|}}}</div>
 
        </div>
 
        }}<!--
 
 
 
*** Extrahold 4 ***
 
-->      {{#if: {{{extrahold4|}}}
 
          | <div class='att-item'>
 
              <div class='item att-label'>{{{extrahold4type}}} Capacity</div><div class='item att-img'>[[Image:Icon_capacity.png|20px|capacity]]</div><div class='item att-value'>{{{extrahold4}}}</div>
 
        </div>
 
        }}
 
 
 
        </td>
 
      </tr>
 
 
 
      <tr><td class='separator'></td></tr>
 
 
 
<!--** Ship attributes - Armor **-->
 
      <tr class='token'>
 
        <td class='line-label'><span class='label'>Armor</span></td>
 
        <td class='att-line'>
 
 
 
<!--*** hitpoints ***-->
 
        <div class='att-item'>
 
          <div class='item att-label'>Armor Hitpoints</div><div class='item att-img'>[[Image:icon_armor.png|20px|armor hitpoints]]</div><div class='item att-value'>{{#if: {{{armorhp|}}} |{{{armorhp}}} |0 HP }}</div>
 
 
 
<!--*** resistances ***-->
 
          <div class='item att-label' style='margin-left: 5px;'>Armor Resistances</div>
 
 
 
          <div class='item'>
 
          <div class='item att-label' style='color: #9E8F75; margin-left: 5px; font-size: 80%;'>EM</div>
 
          <div class='item att-img'>[[Image:icon_resist_em.png|20px|electromagnetic resistance]]</div>
 
          <div style='display: inline-block;'>
 
            <div class='box-resist bgr-em'>
 
            <div class='resist-value val-em' style='width: {{#if: {{{armorem|}}}
 
                | {{#expr: {{{armorem}}}/2 round 0 }}
 
                | 0
 
                }}px;'>
 
              <div class='value-text'>{{#if: {{{armorem|}}}
 
                  | {{{armorem}}}
 
                  | 0
 
                }}
 
              </div>
 
            </div>
 
            </div>
 
          </div>
 
          </div>
 
 
 
          <div class='item'>
 
          <div class='item att-label' style='color:#9E8F75;margin-left: 5px;font-size: 80%;'>THR</div>
 
          <div class='item att-img'>[[Image:icon_resist_therm.png|20px|thermal resistance]]</div>
 
          <div style='display: inline-block;'>
 
            <div class='box-resist bgr-thr'>
 
            <div class='resist-value val-thr' style='width: {{#if: {{{armortherm|}}}
 
                | {{#expr: {{{armortherm}}}/2 round 0 }}
 
                | 0
 
                }}px;'>
 
              <div class='value-text'>{{#if: {{{armortherm|}}}
 
                  | {{{armortherm}}}
 
                  | 0
 
                }}
 
              </div>
 
            </div>
 
            </div>
 
          </div>
 
          </div>
 
 
 
          <div class='item'>
 
          <div class='item att-label' style='color:#9E8F75;margin-left: 5px;font-size: 80%;'>KIN</div>
 
          <div class='item att-img'>[[Image:icon_resist_kin.png|20px|kinetic resistance]]</div>
 
          <div style='display: inline-block;'>
 
            <div class='box-resist bgr-kin'>
 
            <div class='resist-value val-kin' style='width: {{#if: {{{armorkin|}}}
 
                | {{#expr: {{{armorkin}}}/2 round 0 }}
 
                | 0
 
                }}px;'>
 
              <div class='value-text'>{{#if: {{{armorkin|}}}
 
                  | {{{armorkin}}}
 
                  | 0
 
                }}
 
              </div>
 
            </div>
 
            </div>
 
          </div>
 
          </div>
 
 
 
          <div class='item'>
 
          <div class='item att-label' style='color:#9E8F75;margin-left: 5px;font-size: 80%;'>EXP</div>
 
          <div class='item att-img'>[[Image:icon_resist_exp.png|20px|explosive resistance]]</div>
 
          <div style='display: inline-block;'>
 
            <div class='box-resist bgr-exp'>
 
            <div class='resist-value val-exp' style='width: {{#if: {{{armorexp|}}}
 
                | {{#expr: {{{armorexp}}}/2 round 0 }}
 
                | 0
 
                }}px;'>
 
              <div class='value-text'>{{#if: {{{armorexp|}}}
 
                  | {{{armorexp}}}
 
                  | 0
 
                }}
 
              </div>
 
            </div>
 
            </div>
 
          </div>
 
          </div>
 
        </div>
 
        </td>
 
      </tr>
 
 
 
      <tr><td class='separator'></td></tr>
 
 
 
<!--** Ship attributes - Shield **-->
 
      <tr class='token'>
 
        <td class='line-label'><span class='label'>Shields</span></td>
 
        <td class='att-line' style='border-bottom: medium none;'>
 
 
 
<!--*** hitpoints ***-->
 
        <div class='att-item'>
 
          <div class='item att-label'>Shield Capacity</div><div class='item att-img'>[[Image:icon_shield.png|20px|shield hitpoints]]</div><div class='item att-value'>{{#if: {{{shieldhp|}}} |{{{shieldhp}}} |0 HP }}</div>
 
 
 
<!--*** resistances ***-->
 
          <div class='item att-label' style='margin-left: 5px;'>Shield Resistances</div>
 
  
          <div class='item'>
 
          <div class='item att-label' style='color: #9E8F75; margin-left: 5px; font-size: 80%;'>EM</div>
 
          <div class='item att-img'>[[Image:icon_resist_em.png|20px|electromagnetic resistance]]</div>
 
          <div style='display: inline-block;'>
 
            <div class='box-resist bgr-em'>
 
            <div class='resist-value val-em' style='width: {{#if: {{{shieldem|}}}
 
                | {{#expr: {{{shieldem}}}/2 round 0 }}
 
                | 0
 
                }}px;'>
 
              <div class='value-text'>{{#if: {{{shieldem|}}}
 
                  | {{{shieldem}}}
 
                  | 0
 
                }}
 
              </div>
 
            </div>
 
          </div>
 
          </div>
 
        </div>
 
  
        <div class='item'>
 
          <div class='item att-label' style='color: #9E8F75; margin-left: 5px; font-size: 80%;'>THR</div>
 
          <div class='item att-img'>[[Image:icon_resist_therm.png|20px|thermal resistance]]</div>
 
          <div style='display: inline-block;'>
 
          <div class='box-resist bgr-thr'>
 
            <div class='resist-value val-thr' style='width: {{#if: {{{shieldtherm|}}}
 
                | {{#expr: {{{shieldtherm}}}/2 round 0 }}
 
                | 0
 
                }}px;'>
 
            <div class='value-text'>{{#if: {{{shieldtherm|}}}
 
                | {{{shieldtherm}}}
 
                | 0
 
                }}
 
              </div>
 
            </div>
 
            </div>
 
          </div>
 
          </div>
 
  
          <div class='item'>
+
<!---
          <div class='item att-label' style='color:#9E8F75;margin-left: 5px;font-size: 80%;'>KIN</div>
+
The helper tool was awesome while it was accurate, but it hasn't kept up with stat changes on existing ships or with the introduction of new ships. So I'm commenting it out. But it was so useful that I'm leaving the documentation content here, just in case it gets updated again. -{{User:Antei thantonne}}
          <div class='item att-img'>[[Image:icon_resist_kin.png|20px|kinetic resistance]]</div>
 
          <div style='display: inline-block;'>
 
            <div class='box-resist bgr-kin'>
 
            <div class='resist-value val-kin' style='width: {{#if: {{{shieldkin|}}}
 
                | {{#expr: {{{shieldkin}}}/2 round 0 }}
 
                | 0
 
                }}px;'>
 
              <div class='value-text'>{{#if: {{{shieldkin|}}}
 
                  | {{{shieldkin}}}
 
                  | 0
 
                }}
 
              </div>
 
            </div>
 
            </div>
 
          </div>
 
          </div>
 
  
          <div class='item'><!--  open div 2  -->
+
=== Helper tool ===
          <div class='item att-label' style='color:#9E8F75;margin-left: 5px;font-size: 80%;'>EXP</div>
+
To automatically generate template code for an existing ship, you can use the tool located [https://ubik2.github.io/eveuniversity-wiki-helpers/ship_template.html here].
          <div class='item att-img'>[[Image:icon_resist_exp.png|20px|explosive resistance]]</div>
 
          <div style='display: inline-block;'>
 
            <div class='box-resist bgr-exp'>
 
            <div class='resist-value val-exp' style='width: {{#if: {{{shieldexp|}}}
 
                | {{#expr: {{{shieldexp}}}/2 round 0 }}
 
                | 0
 
                }}px;'>
 
              <div class='value-text'>{{#if: {{{shieldexp|}}}
 
                  | {{{shieldexp}}}
 
                  | 0
 
                }}
 
              </div>
 
            </div>
 
            </div>
 
          </div>
 
          </div>
 
        </div>
 
        </td>
 
      </tr>
 
  
      </table>
+
2022-12-10 See [https://github.com/ubik2/eveuniversity-wiki-helpers GitHub for the source] which had its last update in june 2014.
    </div>
+
--->
    </td>
 
  </tr>
 
  </table>
 
  
</div>
+
<includeonly>[[Category:Formatting templates]]</includeonly>
</div></includeonly>
+
<noinclude>[[Category:Template documentation]]</noinclude>
<noinclude>
 
{{Documentation}}
 
</noinclude>
 

Revision as of 12:01, 16 January 2023

This article should be cleaned up or improved.
The reason is: Standardize documentation. Explain auto image fetching from CCP Servers. Arin Mara (talk) 11:33, 27 July 2022 (UTC)
This page is a work in progress.
Notes: Both the actual template and the doc page are being overhauled. The doc in situ and the template in User:Evon R'al/Sandbox template

This article or section is in the process of an expansion or major restructuring. You are welcome to assist in its construction by editing it as well.
If this article or section has not been edited in several days, please remove this template.

Last edited: 13:15, 15 January 2023 (UTC)

Description
This template is used to create a ship page for the Ship Database.
Dependencies
Uses
MediaWiki:Common.css Elements identified by #ship-article.
no-image.png Default ship image when neither shipid nor shipimg are given. Default faction logo when faction is empty or unknown.
Build-in UniWiki links to
Ships
Build-in external links to
zKillboard
EVE Workbench
evepraisal
EVE Ref
Indirectly used
{{RequiredSkill}} to fill the parameter reqskill
{{Ship}} which in-turn calls {{ShipBoxTooltip}} to fill the parameter variations
Used by
{{Ship}} Wrapper for:
{{ShipBoxLarge}} Uses part of the parameter set. Used parameters are marked with bl
{{ShipBoxTooltip}} Uses part of the parameter set. Used parameters are marked with tt
Syntax
<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
<!-----------------------------------------------------------
* SHIP ATTRIBUTES SECTION (last update : 2022-12-10)
-------------------------------------------------------------
* on editing the attributes, please make sure that you don't
* leave/mistype any tags required. please follow the same
* format below and edit only the values (after the = sign).
------------------------------------------------------------->
| shipid= 
| shipimg= 
| shipname= 
... parameter list
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE --> 
Note: While {{ShipArticle}} on its own will work, leaving out the other parts given in the syntax will break the functioning of {{ShipBoxTooltip}} and {{ShipBoxLarge}}.
Parameters
shipid [Preferred] 
EVE Online database ID for the ship. See How to get ID for how to find it. Used for:
* External links to zKillboard, EVE workbench, evepraisal and EVE Ref:
* Ship image from CCP image server when no local image available.
shipimg [Preferred] [bl, tt] 
Name of the local image file with extension. Used to show the image. Overrules the use of the CCP image server (see shipid)
shipname [Required] [bl, tt] 
The name of the ship. Exactly as written in-game. Must be identical to the article name. Used for:
* Show ship name;
* Show ship name when hovering over the image;
* Breadcrumbs;
* Naming of external links, (see shipid).
class [Required] [bl] 
Class the ship belongs to. This info can be found in-game on the ship info. It is in the header, after the ship name, in parentheses (see table Ship classes). Used for:
* Excluding (special edition) shuttles from the external EVE Workbench link;
* Determine the (default) number of rigs (in combination with tech);
* Determine the (default) rig size;
* Determine (default) number of calibration points (in combination with grouping);
* Determine presence of Frigate Escape Bay;
* Part of the header text, [bl] only

2022-12-28 - Be aware: the tables give the "old" values. this part of the template is being worked on.

Bold: In-game, not used in the template
Italic: Used in the template not found in-game
grouping [Required] [tt] 
Name of the market group the ship belongs to. Used for:
* Ship category in breadcrumbs;
* Ship category under ship image;
* Determine (default) number of calibration points (in combination with class);
* Part of the header, [tt]
hulltype [Required] [tt] 
Ships basic hulltype. The Tech1 shipname when there are variations i.e. The Vexor, Guardian-Vexor, Ishtar and Vexor Navy Issue all have Vexor for their hulltype. Otherwise use the shipname.
Used for: <Hull type> Class under ship image. The word Class must be included.
faction [Required] [bl] 
Name of the faction the ship belongs to. Used for:
* Faction name under ship image;
* Faction logo under ship image;
* Show faction name when hovering over the logo.
roles [bl] 
List of ship role(s). Defaults to: unspecified
When more than one, separate by ",<space>".
variations [bl] 
List of ship variations. Defaults to: none
Use the template {{Ship}}. If more than one, separate by ",<space>".
tech [bl, tt] 
The ships tech "level". Unused for Tech1 ships (2 for Tech2, 3 for Tech3 and F for faction) Used for:
* Techcorner on ship image;
* Determine the (default) number of rigs (in combination with class)
ecmprio 
Priority in which the ship should be an ECM target (0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest). Defaults to: unknown.
"Somebody's" interpretation. Used for:
* ECM priority block under ship image;
* ECM priority info on the ECM priority block "what's this?" pop-up


powergrid [tt] 
Amount of Powergrid the ship has. Including the unit i.e. 700 MW. Defaults to: 0 MW
cpu [tt] 
Amount of CPU the ship has. Including the unit i.e. 300 tf. Defaults to: 0 tf
capacitor 
Capacitor capacity. Including the unit i.e. 1,450 GJ. Defaults to: 0 GJ


highs [bl, tt] 
Number of high power slots. Defaults to: 0
turrets [bl, tt] 
Number of turret hard-points. Defaults to: 0
launchers [bl, tt] 
Number of launcher hard-points. Defaults to: 0
mediums [bl, tt] 
Number of medium power slots. Defaults to: 0
lows [bl, tt] 
Number of low power slots. Defaults to: 0


mass 
The ship's mass. Including the unit i.e. 1,100,000 kg. Defaults to: 0 kg
volume 
The ship's volume (unpackaged). Including the unit i.e. 115,000 {{m3}}. Defaults to: 0 m3


cargohold [bl, tt] 
Capacity of the standard cargo hold. Including the unit i.e. 480 {{m3}}. Defaults to: 0 m3
extraholdtype Optional 
Type of an additional hold/bay (Mining, Gas, Ice, Minerals, Planetary Commodities, Command Center, Ammo, Fleet Hangar, Fuel Bay, Ship Maintenance Bay).
extrahold Optional 
Capacity of an additional hold/bay.
extrahold<x>type Optional 
<x> is 2 till 4. See extraholdtype
extrahold<x> Optional
<x> is 2 till 4. See extrahold


Drones. Overruled when fighterbay is used. Defaults to: "No drone bay." when neither dronebay nor fighterbay are used.
dronebay [bl] 
Dronebay capacity. Including the unit i.e. 125 {{m3}}.
bandwidth [bl] 
Drone bandwidth. Including the unit i.e. 75 Mbit/sec. [Required] when dronebay is used.


Fighters. Overrules dronebay.
fighterbay 
Fighter bay capacity. Including the unit i.e. 125 {{m3}}.
fightertubes 
Number of fighter tubes. [Required] when fighterbay is used.
lightfightersquadlimit 
Max number of light fighters. (Optional not visible when not used)
heavyfightersquadlimit 
Max number of heavy fighters. (Optional not visible when not used)
supportfightersquadlimit 
Max number of support fighters. (Optional not visible when not used)


info [bl] 
The text found on the Description tab of the in-game ship info.
bonuses [bl] 
List of bonuses applied to the ship (Source; Trait tab in-game ship info). Optional not visible when not used.
Preferably in the same order as on the Traits tab. Group headers like <skill> or role are bolded, header and actual bonuses are separated by <br> and may each be put on their own line to make it easier to read the source. Use &bull;&nbsp; for things like "Can fit module"
example:
bonuses= '''Gallente Cruiser bonuses (per skill level):'''<br>
5% bonus to Medium Hybrid Turret damage<br>
10% bonus to Drone hitpoints, damage and mining yield<br>
&bull;&nbsp;Can fit module


structurehp 
Hitpoint value of the hull. Including the unit i.e. 2,000 HP. Defaults to: 0 HP


armorhp [bl] 
Hitpoint value of the armor. Including the unit i.e. 2,000 HP. Defaults to: 0 HP
armorem [bl] 
Armor resistance percentage for electromagnetic damage. Defaults to: 0
armorherm [bl] 
Armor resistance percentage for thermal damage. Defaults to: 0
armorkin [bl] 
Armor resistance percentage for kinetic damage. Defaults to: 0
armorexp [bl] 
Armor resistance percentage for explosive damage. Defaults to: 0


shieldhp [bl] 
Hitpoint value of the shield. Including the unit i.e. 2,000 HP. Defaults to: 0 HP
shieldem [bl] 
Shield resistance percentage for electromagnetic damage. Defaults to: 0
shieldtherm [bl] 
Shield resistance percentage for thermal damage. Defaults to: 0
shieldkin [bl] 
Shield resistance percentage for kinetic damage. Defaults to: 0
shieldexp [bl] 
Shield resistance percentage for explosive damage. Defaults to: 0


maxvelocity [bl, tt] 
Maximum velocity. Including the unit i.e. 195 m/s. Defaults to: 0 m/s
inertia 
Inertia modifier. Defaults to: 0.0
warpspeed 
Warp speed. Including the unit i.e. 4 AU/s. Defaults to: 0 AU/s
warptime 
Base time to warp (manually calculated). Including the unit i.e. 8.62 s. (see Accelerating to warp for the calculation.)


targetrange [bl] 
Maximum range to lock targets. Including the unit i.e. 52.5 km. Defaults to: 0 km
maxlockedtargets 
Maximum number of simultaneously lockable targets. Defaults to: 0
sigradius [bl] 
Signature radius. Including the unit i.e. 145 m. Defaults to: 0 m
scanres 
Scan Resolution. Including the unit i.e. 280 mm. Defaults to 0 mm
sensortype 
Type of sensor used. Defaults to: Multi. Otherwise use one of Gravimetric, LADAR, Magnetrometric or RADAR. Used for:
* Ship attributes;
* Sensor type info on the ECM priority block "what's this?" pop-up.
sensorvalue 
Sensor strength value. Including the unit i.e. 16 points. Defaults to: 0 points


reqskills 
List of skills required to fly the hull. Use the template {{RequiredSkill}}. Defaults to: none
Use wiki mark-up for an unordered list (*). For skills that are prerequisites for other skills use nested lists. (Note: make sure the * starts at the first position of the line, except for the first if behind reqskills=, otherwise the wiki mark-up will not recognize it as an unordered list.)
Example
reqskills= * {{RequiredSkill|Gallente Cruiser|I}} ** {{RequiredSkill|Spaceship Command|II}} ** {{RequiredSkill|Gallente Destroyer|III}} *** {{RequiredSkill|Gallente Frigate|III}} **** {{RequiredSkill|Spaceship Command|I}}
totaltraintime 
Training time for the skills in Required Skill (manually calculated). Including the unit i.e. 19h 15m 30s. Not visible when no required skills.


forumlinks Optional 
List of relevant forum links. When more than one separate by ",<br>". (not visible when not used)
wikireferences 
List of relevant UniWiki article links (Has some build-in). When more than one separate by ",<br>".
externallinks 
List of relevant external links (zKillboard, EVE Workbench, evepraisal and EVE Ref are build in). When more than one separate by ",<br>".
highlights<x> Optional [tt] 
<x> is 1 till 4. highlights. (not visible when not used)


Overrides, use only when the build in results are incorrect.
rigs_count 
Override for (default) number of rigs.
rigs_size 
Override for (default) size of rigs.
rigs_calibration 
Override for (default) number of calibration points.

Example

Top

An example of a proper template would be:

{{ShipArticle
 <!--  Template marker : DON'T EDIT LINE -->
 <!-----------------------------------------------------------
 * SHIP ATTRIBUTES SECTION (last update : 2022-12-10)
 -------------------------------------------------------------
 * on editing the attributes, please make sure that you don't
 * leave/mistype any tags required. please follow the same
 * format below and edit only the values (after the = sign).
 ------------------------------------------------------------->
 | shipid= 24688
 | shipimg= Rokh.jpg
 | shipname= Rokh
 | class= Battleship
 | grouping= Standard Battleships
 | hulltype= Rokh Class
 | faction= Caldari State
 | roles= 
 | variations= 
 | tech= 
 | ecmprio= 0 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->

 | powergrid= 15,000 MW
 | cpu= 780 tf
 | capacitor= 6,000 GJ

 | highs= 8
 | turrets= 8
 | launchers= 4
 | mediums= 6
 | lows= 5

 | mass= 105,300,000 kg
 | volume= 470,000 m³

 | cargohold= 820 m³
 | extraholdtype=
 | extrahold=

 | dronebay= 50 m³
 | bandwidth= 50 Mbit/sec

 | info= <b>Development</b><br>Having long suffered the lack of an adequate hybrid platform, the Caldari State's capsule pilots found themselves rejoicing as the Rokh's design specs were released. A fleet vessel if ever there was one, this far-reaching and durable beast is expected to see a great deal of service on battlefields near and far.
 | bonuses=<b>Caldari Battleship bonuses (per skill level):</b><br>
10% bonus to Large Hybrid Turret optimal range<br>
4% bonus to all shield resistances<br>
'''Role bonus:'''<br>
100% bonus to Shield Extender hitpoints<br>
50% bonus to Armor Plate hitpoints<br>
5% additional bonus to Reinforced Bulkhead hitpoints

 | structurehp= 8,250 HP

 | armorhp= 7,700 HP
 | armorem= 50
 | armortherm= 45
 | armorkin= 25
 | armorexp= 10

 | shieldhp= 9,350 HP
 | shieldem= 0
 | shieldtherm= 20
 | shieldkin= 40
 | shieldexp= 50

 | maxvelocity= 89 m/sec
 | inertia= 0.136
 | warpspeed= 3 AU/s
 | warptime= 19.85 s

 | targetrange= 108 km
 | maxlockedtargets= 7
 | sigradius= 500 m
 | scanres= 98 mm
 | sensortype= Gravimetric
 | sensorvalue= 24 points

 | reqskills=*{{RequiredSkill|Caldari Battleship|I}}
**{{RequiredSkill|Spaceship Command|IV}}
**{{RequiredSkill|Caldari Battlecruiser|III}}
***{{RequiredSkill|Spaceship Command|III}}
***{{RequiredSkill|Caldari Cruiser|III}}
****{{RequiredSkill|Spaceship Command|II}}
****{{RequiredSkill|Caldari Destroyer|III}}
*****{{RequiredSkill|Caldari Frigate|III}}
******{{RequiredSkill|Spaceship Command|I}}
 | totaltraintime= 3d 20h 55m 10s

 | forumlinks= 
 | wikireferences= 
 | externallinks= 
 | highlights1= 
 | highlights2= 
 | highlights3= 
 | highlights4= 
}}