Difference between revisions of "Charon"
Caelius West (talk | contribs) m (Formatting) |
m (Link skills. Remove skills that where required/irrelevant. Synchronize ship info with in-game.) |
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| hulltype=Charon Class | | hulltype=Charon Class | ||
| faction=Caldari State | | faction=Caldari State | ||
− | | variations={{Ship|Rhea}} | + | | variations= {{Ship|Rhea}} |
| ecmprio=0 | | ecmprio=0 | ||
+ | |||
| powergrid=3 MW | | powergrid=3 MW | ||
| cpu=1 tf | | cpu=1 tf | ||
| capacitor=3,500 GJ | | capacitor=3,500 GJ | ||
+ | |||
| highs=0 | | highs=0 | ||
| turrets=0 | | turrets=0 | ||
Line 24: | Line 26: | ||
| mediums=0 | | mediums=0 | ||
| lows=3 | | lows=3 | ||
+ | |||
| mass=960,000,000 kg | | mass=960,000,000 kg | ||
| volume=16,250,000 m³ | | volume=16,250,000 m³ | ||
+ | |||
| cargohold=465,000 m³ | | cargohold=465,000 m³ | ||
+ | |||
| dronebay= | | dronebay= | ||
| bandwidth= | | bandwidth= | ||
− | | info=As the makers of the Charon, the Caldari State are generally credited with pioneering the freighter class. Recognizing the need for a massive transport vehicle as deep space installations constantly increase in number, they set about making the ultimate in efficient mass transport - and were soon followed by the other empires. | + | |
− | | bonuses=<b>Caldari Freighter bonuses (per skill level):</b><br>5% bonus to ship cargo capacity<br>5% bonus to ship max velocity<br><b>Role Bonus:</b><br>100% reduction in Reinforced Bulkhead CPU requirements<br>90% reduction to effective distance traveled for jump fatigue | + | | info=As the makers of the Charon, the Caldari State are generally credited with pioneering the freighter class. Recognizing the need for a massive transport vehicle as deep space installations constantly increase in number, they set about making the ultimate in efficient mass transport - and were soon followed by the other empires. |
+ | |||
+ | Regardless, the Charon still stands out as the benchmark by which the other freighters were measured. Its massive size and titanic cargo hold are rivalled by none. | ||
+ | | bonuses= <b>Caldari Freighter bonuses (per skill level):</b><br> | ||
+ | 5% bonus to ship cargo capacity<br> | ||
+ | 5% bonus to ship max velocity<br> | ||
+ | <b>Role Bonus:</b><br> | ||
+ | 100% reduction in Reinforced Bulkhead CPU requirements<br> | ||
+ | 90% reduction to effective distance traveled for jump fatigue | ||
+ | |||
| structurehp=93,000 HP | | structurehp=93,000 HP | ||
+ | |||
+ | | armorhp=18,000 HP | ||
+ | | armorem=50 | ||
+ | | armortherm=45 | ||
+ | | armorkin=25 | ||
+ | | armorexp=10 | ||
+ | |||
| shieldhp=60,000 HP | | shieldhp=60,000 HP | ||
| shieldem=0 | | shieldem=0 | ||
+ | | shieldtherm=20 | ||
+ | | shieldkin=40 | ||
| shieldexp=50 | | shieldexp=50 | ||
− | + | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
| maxvelocity=60 m/sec | | maxvelocity=60 m/sec | ||
| inertia=0.063 | | inertia=0.063 | ||
| warpspeed=1.37 AU/s | | warpspeed=1.37 AU/s | ||
| warptime=83.84 s | | warptime=83.84 s | ||
− | | targetrange= | + | |
− | + | | targetrange= 0 km | |
| maxlockedtargets=0 | | maxlockedtargets=0 | ||
+ | | sigradius= 10,600 m | ||
+ | | scanres=0 mm | ||
| sensortype=Gravimetric | | sensortype=Gravimetric | ||
| sensorvalue=96 points | | sensorvalue=96 points | ||
− | + | ||
− | | reqskills= | + | | reqskills= * {{RequiredSkill|Caldari Freighter|I}} |
− | |||
− | * {{RequiredSkill|Caldari Freighter|I}} | ||
** {{RequiredSkill|Advanced Spaceship Command|V}} | ** {{RequiredSkill|Advanced Spaceship Command|V}} | ||
*** {{RequiredSkill|Spaceship Command|V}} | *** {{RequiredSkill|Spaceship Command|V}} | ||
** {{RequiredSkill|Caldari Hauler|III}} | ** {{RequiredSkill|Caldari Hauler|III}} | ||
*** {{RequiredSkill|Spaceship Command|III}} | *** {{RequiredSkill|Spaceship Command|III}} | ||
+ | * {{RequiredSkill|Advanced Spaceship Command|I}} | ||
+ | ** {{RequiredSkill|Spaceship Command|V}} | ||
+ | | totaltraintime=36d 8h 30m 0s | ||
− | |||
| externallinks= | | externallinks= | ||
| highlights1=Has Huge Cargohold | | highlights1=Has Huge Cargohold | ||
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== Summary == | == Summary == | ||
− | The '''Charon''' has the highest cargo capacity of any [[ | + | The '''Charon''' has the highest cargo capacity of any [[freighter]] in the game, being able to carry 1,247,762 {{m3}} of cargo at Caldari Freighter V when fit with faction modules to maximize cargo. Caldari freighters with Caldari Freighter IV can hold more than any other freighter, even with their respective freighter skills trained to V, so if you want to carry massive amounts of materials, the Charon is the way to go. However, the Charon have absolutely no power nor CPU capacity, and no slots for modules, allowing it to only equip passive modules such as expanded cargohold or microfiber internal structures. |
== Skills == | == Skills == | ||
Since Freighters cannot fit any high or mid slot modules, if you want to focus primarily on flying freight there are only a handful of support skills that will matter. | Since Freighters cannot fit any high or mid slot modules, if you want to focus primarily on flying freight there are only a handful of support skills that will matter. | ||
− | === | + | === Tanking: === |
− | * Mechanics | + | * {{Sk|Mechanics}} - Adds Structure (Hull) hit points. |
− | * Hull Upgrades | + | |
+ | * {{Sk|Hull Upgrades}} - Adds Armor hit points. | ||
− | + | * {{Sk|Shield Management}} - Increases shield capacity. | |
− | * | + | * {{Sk|Shield Operation}} - Reduces shield recharge time. |
− | * | + | * {{Sk|Tactical Shield Manipulation}} - Reduces shield damage penetration when shields are less than 25%. |
− | * | ||
− | === | + | === Navigation: === |
− | * | + | * {{Sk|Evasive Maneuvering}} - Increases ship agility (time to align). |
− | * | + | * {{Sk|Navigation}} - Increase sub-warp velocity. |
− | * | + | * {{Sk|Warp Drive Operation}} - Decrease capacitor use per jump. |
− | + | === Spaceship Command: === | |
− | + | * {{Sk|Caldari Freighter}} to V - Maxes out Charon cargo capacity and velocity. | |
− | |||
− | |||
− | * Caldari Freighter V - Maxes out Charon cargo capacity and velocity. | ||
Not absolutely necessary, but helpful: | Not absolutely necessary, but helpful: | ||
− | + | === Neural Enhancement: === | |
− | * Cybernetics IV - Allows +4 implants for faster training, allows for Warp and Align implants to improve both. | + | * {{Sk|Cybernetics}} IV - Allows +4 implants for faster training, allows for Warp and Align implants to improve both. |
− | * | + | |
− | * | + | === Trade: === |
+ | * {{Sk|Contracting}} - Allows creation of 4 more contracts per level (total of 21 at level V). | ||
+ | ** {{Sk|Advanced Contracting}} - Allows creation of 4 more contracts per level (total of 41 at level V). | ||
− | |||
− | |||
== Tactics == | == Tactics == |
Revision as of 11:18, 16 February 2023
RELATED UNI-WIKI REFERENCES
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As the makers of the Charon, the Caldari State are generally credited with pioneering the freighter class. Recognizing the need for a massive transport vehicle as deep space installations constantly increase in number, they set about making the ultimate in efficient mass transport - and were soon followed by the other empires. Regardless, the Charon still stands out as the benchmark by which the other freighters were measured. Its massive size and titanic cargo hold are rivalled by none. SHIP BONUSES
Caldari Freighter bonuses (per skill level):
Ship Attributes
|
Summary
The Charon has the highest cargo capacity of any freighter in the game, being able to carry 1,247,762 m3 of cargo at Caldari Freighter V when fit with faction modules to maximize cargo. Caldari freighters with Caldari Freighter IV can hold more than any other freighter, even with their respective freighter skills trained to V, so if you want to carry massive amounts of materials, the Charon is the way to go. However, the Charon have absolutely no power nor CPU capacity, and no slots for modules, allowing it to only equip passive modules such as expanded cargohold or microfiber internal structures.
Skills
Since Freighters cannot fit any high or mid slot modules, if you want to focus primarily on flying freight there are only a handful of support skills that will matter.
Tanking:
- Mechanics - Adds Structure (Hull) hit points.
- Hull Upgrades - Adds Armor hit points.
- Shield Management - Increases shield capacity.
- Shield Operation - Reduces shield recharge time.
- Tactical Shield Manipulation - Reduces shield damage penetration when shields are less than 25%.
- Evasive Maneuvering - Increases ship agility (time to align).
- Navigation - Increase sub-warp velocity.
- Warp Drive Operation - Decrease capacitor use per jump.
Spaceship Command:
- Caldari Freighter to V - Maxes out Charon cargo capacity and velocity.
Not absolutely necessary, but helpful:
Neural Enhancement:
- Cybernetics IV - Allows +4 implants for faster training, allows for Warp and Align implants to improve both.
Trade:
- Contracting - Allows creation of 4 more contracts per level (total of 21 at level V).
- Advanced Contracting - Allows creation of 4 more contracts per level (total of 41 at level V).
Tactics
- See also: Hauling
No sub-article about Charon roles or piloting tactics. You can write them here.
Patch History
A long, long time ago... |
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April 2022 Version 20.04 Patch notes
18.04 Release - Build: 1706308 - 2020-04-15 - "Surgical Strike" Update (Patch Notes)
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Notes
In ancient Greek mythology, Charon was the ferryman who carried those who died across the River Styx separating the world of the living from the world of the dead.