Difference between revisions of "Charon"

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m (Formatting)
m (Link skills. Remove skills that where required/irrelevant. Synchronize ship info with in-game.)
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  | hulltype=Charon Class
 
  | hulltype=Charon Class
 
  | faction=Caldari State
 
  | faction=Caldari State
  | variations={{Ship|Rhea}}
+
  | variations= {{Ship|Rhea}}
 
  | ecmprio=0
 
  | ecmprio=0
 +
 
  | powergrid=3 MW
 
  | powergrid=3 MW
 
  | cpu=1 tf
 
  | cpu=1 tf
 
  | capacitor=3,500 GJ
 
  | capacitor=3,500 GJ
 +
 
  | highs=0
 
  | highs=0
 
  | turrets=0
 
  | turrets=0
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  | mediums=0
 
  | mediums=0
 
  | lows=3
 
  | lows=3
 +
 
  | mass=960,000,000 kg
 
  | mass=960,000,000 kg
 
  | volume=16,250,000 m³
 
  | volume=16,250,000 m³
 +
 
  | cargohold=465,000 m³
 
  | cargohold=465,000 m³
 +
 
  | dronebay=
 
  | dronebay=
 
  | bandwidth=
 
  | bandwidth=
  | info=As the makers of the Charon, the Caldari State are generally credited with pioneering the freighter class.  Recognizing the need for a massive transport vehicle as deep space installations constantly increase in number, they set about making the ultimate in efficient mass transport - and were soon followed by the other empires.<br><br>Regardless, the Charon still stands out as the benchmark by which the other freighters were measured.  Its massive size and titanic cargo hold are rivalled by none.
+
 
  | bonuses=<b>Caldari Freighter bonuses (per skill level):</b><br>5% bonus to ship cargo capacity<br>5% bonus to ship max velocity<br><b>Role Bonus:</b><br>100% reduction in Reinforced Bulkhead CPU requirements<br>90% reduction to effective distance traveled for jump fatigue<br>
+
  | info=As the makers of the Charon, the Caldari State are generally credited with pioneering the freighter class.  Recognizing the need for a massive transport vehicle as deep space installations constantly increase in number, they set about making the ultimate in efficient mass transport - and were soon followed by the other empires.
 +
 
 +
Regardless, the Charon still stands out as the benchmark by which the other freighters were measured.  Its massive size and titanic cargo hold are rivalled by none.
 +
  | bonuses= <b>Caldari Freighter bonuses (per skill level):</b><br>
 +
5% bonus to ship cargo capacity<br>
 +
5% bonus to ship max velocity<br>
 +
<b>Role Bonus:</b><br>
 +
100% reduction in Reinforced Bulkhead CPU requirements<br>
 +
90% reduction to effective distance traveled for jump fatigue
 +
 
 
  | structurehp=93,000 HP
 
  | structurehp=93,000 HP
 +
 +
| armorhp=18,000 HP
 +
| armorem=50
 +
| armortherm=45
 +
| armorkin=25
 +
| armorexp=10
 +
 
  | shieldhp=60,000 HP
 
  | shieldhp=60,000 HP
 
  | shieldem=0
 
  | shieldem=0
 +
| shieldtherm=20
 +
| shieldkin=40
 
  | shieldexp=50
 
  | shieldexp=50
| shieldkin=40
+
 
| shieldtherm=20
 
| armorhp=18,000 HP
 
| armorem=50
 
| armorexp=10
 
| armorkin=25
 
| armortherm=45
 
 
  | maxvelocity=60 m/sec
 
  | maxvelocity=60 m/sec
 
  | inertia=0.063
 
  | inertia=0.063
 
  | warpspeed=1.37 AU/s
 
  | warpspeed=1.37 AU/s
 
  | warptime=83.84 s
 
  | warptime=83.84 s
  | targetrange=0.00 km
+
 
| sigradius=3,660 m
+
  | targetrange= 0 km
 
  | maxlockedtargets=0
 
  | maxlockedtargets=0
 +
| sigradius= 10,600 m
 +
| scanres=0 mm
 
  | sensortype=Gravimetric
 
  | sensortype=Gravimetric
 
  | sensorvalue=96 points
 
  | sensorvalue=96 points
| scanres=0 mm
+
 
  | reqskills=*{{RequiredSkill|Advanced Spaceship Command|I}}
+
  | reqskills= * {{RequiredSkill|Caldari Freighter|I}}
** {{RequiredSkill|Spaceship Command|V}}
 
* {{RequiredSkill|Caldari Freighter|I}}
 
 
** {{RequiredSkill|Advanced Spaceship Command|V}}
 
** {{RequiredSkill|Advanced Spaceship Command|V}}
 
*** {{RequiredSkill|Spaceship Command|V}}
 
*** {{RequiredSkill|Spaceship Command|V}}
 
** {{RequiredSkill|Caldari Hauler|III}}
 
** {{RequiredSkill|Caldari Hauler|III}}
 
*** {{RequiredSkill|Spaceship Command|III}}
 
*** {{RequiredSkill|Spaceship Command|III}}
 +
* {{RequiredSkill|Advanced Spaceship Command|I}}
 +
** {{RequiredSkill|Spaceship Command|V}}
 +
| totaltraintime=36d 8h 30m 0s
  
| totaltraintime=36d 8h 30m 0s
 
 
  | externallinks=
 
  | externallinks=
 
  | highlights1=Has Huge Cargohold
 
  | highlights1=Has Huge Cargohold
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== Summary ==
 
== Summary ==
The '''Charon''' has the highest cargo capacity of any [[Freighters|freighter]] in the game, being able to carry 1,247,762 {{m3}} of cargo at Caldari Freighter V when fit with faction modules to maximize cargo. Caldari freighters with Caldari Freighter IV can hold more than any other freighter, even with their respective freighter skills trained to V, so if you want to carry massive amounts of materials, the Charon is the way to go. However, the Charon have absolutely no power nor CPU capacity, and no slots for modules, allowing it to only equip passive modules such as expanded cargohold or microfiber internal structures.
+
The '''Charon''' has the highest cargo capacity of any [[freighter]] in the game, being able to carry 1,247,762 {{m3}} of cargo at Caldari Freighter V when fit with faction modules to maximize cargo. Caldari freighters with Caldari Freighter IV can hold more than any other freighter, even with their respective freighter skills trained to V, so if you want to carry massive amounts of materials, the Charon is the way to go. However, the Charon have absolutely no power nor CPU capacity, and no slots for modules, allowing it to only equip passive modules such as expanded cargohold or microfiber internal structures.
  
 
== Skills ==
 
== Skills ==
 
Since Freighters cannot fit any high or mid slot modules, if you want to focus primarily on flying freight there are only a handful of support skills that will matter.
 
Since Freighters cannot fit any high or mid slot modules, if you want to focus primarily on flying freight there are only a handful of support skills that will matter.
  
==== Armor: ====
+
=== Tanking: ===
* Mechanics V - Adds Structure (Hull) hit points.
+
* {{Sk|Mechanics}} - Adds Structure (Hull) hit points.
* Hull Upgrades V - Adds Armor hit points.
+
 
 +
* {{Sk|Hull Upgrades}} - Adds Armor hit points.
  
==== Navigation: ====
+
* {{Sk|Shield Management}} - Increases shield capacity.
* Evasive Maneuvering V - Increases ship agility (time to align).
+
* {{Sk|Shield Operation}} - Reduces shield recharge time.
* Navigation V - Increase sub-warp velocity.
+
* {{Sk|Tactical Shield Manipulation}} - Reduces shield damage penetration when shields are less than 25%.
* Warp Drive Operation V - Decrease capacitor use per jump.
 
  
==== Shields: ====
+
=== Navigation: ===
* Shield Management V - Increases shield capacity.
+
* {{Sk|Evasive Maneuvering}} - Increases ship agility (time to align).
* Shield Operation V - Reduces shield recharge time.
+
* {{Sk|Navigation}} - Increase sub-warp velocity.
* Tactical Shield Manipulation V - Reduces shield damage penetration when shields are less than 25%.
+
* {{Sk|Warp Drive Operation}} - Decrease capacitor use per jump.
  
==== Spaceship Command: ====
+
=== Spaceship Command: ===
* Caldari Hauler III - Prerequisite for Caldari Freighter.
+
* {{Sk|Caldari Freighter}} to V - Maxes out Charon cargo capacity and velocity.
* Spaceship Command V - Prerequisite for Caldar Freighter and 2% agility boost per level.
 
* Advanced Spaceship Command V - Prerequisite for Caldari Freighter and 5% agility boost per level for ships requiring Advanced Spaceship Command.
 
* Caldari Freighter V - Maxes out Charon cargo capacity and velocity.
 
  
  
 
Not absolutely necessary, but helpful:
 
Not absolutely necessary, but helpful:
  
==== Neural Enhancement: ====
+
=== Neural Enhancement: ===
* Cybernetics IV - Allows +4 implants for faster training, allows for Warp and Align implants to improve both.
+
* {{Sk|Cybernetics}} IV - Allows +4 implants for faster training, allows for Warp and Align implants to improve both.
* Infomorph Psychology IV - Allows for Jump Clones.
+
 
* Infomorph Synchronization V - Reduces time between Jump Clone jumps.
+
=== Trade: ===
 +
* {{Sk|Contracting}}  - Allows creation of 4 more contracts per level (total of 21 at level V).
 +
** {{Sk|Advanced Contracting}} - Allows creation of 4 more contracts per level (total of 41 at level V).
  
==== Trade: ====
 
* Contracting V - Allow creation of more than one contract at a time.
 
  
 
== Tactics ==
 
== Tactics ==

Revision as of 11:18, 16 February 2023

EVE University Database
 
Ship Database
Charon
Charon
Caldari State
Caldari State
Freighters
Charon Class
Highlight
Has Huge Cargohold
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES

As the makers of the Charon, the Caldari State are generally credited with pioneering the freighter class. Recognizing the need for a massive transport vehicle as deep space installations constantly increase in number, they set about making the ultimate in efficient mass transport - and were soon followed by the other empires.

Regardless, the Charon still stands out as the benchmark by which the other freighters were measured. Its massive size and titanic cargo hold are rivalled by none.

SHIP BONUSES

Caldari Freighter bonuses (per skill level):
5% bonus to ship cargo capacity
5% bonus to ship max velocity
Role Bonus:
100% reduction in Reinforced Bulkhead CPU requirements
90% reduction to effective distance traveled for jump fatigue

Required Skills
Training Time what's this?
36d 8h 30m 0s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Rhea
Rhea.jpg
CornerT2s.png
Rhea
Jump Freighters Charon Class
Icon highlights.pngHas Huge Cargohold
Icon hi slot.png0 (0/0) Icon mid slot.png0 Icon low slot.png3
Icon powergrid.png3 MW Icon cpu.png5 tf
Icon velocity.png72 m/sec
Icon capacity.png144,000 m³

Ship Attributes

Fittings
Powergrid
powergrid
3 MW
CPU
cpu output
1 tf
Capacitor
capacitor
3,500 GJ
High
high slots
0
Launchers
launcher slots
0
Turrets
turret slots
0
Medium
medium slots
0
Low
low slots
3
Rig
rigs
0
 
Calibration
calibration
0
Navigation
Max Velocity
max. velocity
60 m/sec
Inertia Modifier
inertia modifier (agility)
0.063
Warp Speed
inertia modifier (agility)
1.37 AU/s
Base Time to Warp
base time to warp
83.84 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
No drone bay.
Targeting
Max Tgt. Range
max. targeting range
0 km
Max Locked Targets
max. locked targets
0
Gravimetric Sensor
Gravimetric sensor strength
96 points
Sig. Radius
signature radius
10,600 m
Scan Res.
scan resolution
0 mm
Structure
Structure Hitpoints
structure hitpoints
93,000 HP
Mass
ship mass
960,000,000 kg
Volume
ship volume
16,250,000 m³
Cargo Capacity
cargo capacity
465,000 m³
Armor
Armor Hitpoints
armor hitpoints
18,000 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
45
KIN
kinetic resistance
25
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
60,000 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Charon has the highest cargo capacity of any freighter in the game, being able to carry 1,247,762  m3 of cargo at Caldari Freighter V when fit with faction modules to maximize cargo. Caldari freighters with Caldari Freighter IV can hold more than any other freighter, even with their respective freighter skills trained to V, so if you want to carry massive amounts of materials, the Charon is the way to go. However, the Charon have absolutely no power nor CPU capacity, and no slots for modules, allowing it to only equip passive modules such as expanded cargohold or microfiber internal structures.

Skills

Since Freighters cannot fit any high or mid slot modules, if you want to focus primarily on flying freight there are only a handful of support skills that will matter.

Tanking:

  • Mechanics - Adds Structure (Hull) hit points.

Navigation:

Spaceship Command:


Not absolutely necessary, but helpful:

Neural Enhancement:

  • Cybernetics IV - Allows +4 implants for faster training, allows for Warp and Align implants to improve both.

Trade:

  • Contracting - Allows creation of 4 more contracts per level (total of 21 at level V).


Tactics

See also: Hauling

No sub-article about Charon roles or piloting tactics. You can write them here.

Patch History

Notes

In ancient Greek mythology, Charon was the ferryman who carried those who died across the River Styx separating the world of the living from the world of the dead.