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Aldo Jackson (talk | contribs) mNo edit summary |
m Add objective. Add briefing. Change heading, no gate. |
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{{Missiondetails | {{Missiondetails | ||
|Level=3 | |Level= 3 | ||
|Type=Encounter | |Type= Encounter | ||
|Objective= | |Objective= Destroy the Amarr forces. | ||
|Faction1=Amarr Empire | |Faction1= Amarr Empire | ||
| | |DamageToDeal1= | ||
| | |DamageToResis1t= | ||
|WebPoint= | |WebPoint= | ||
|EWAR=Imperial Tamir/Templar Muzakir type (Neut) | |EWAR= Imperial Tamir/Templar Muzakir type (Neut) | ||
|ShipSizeLimit= | |ShipSizeLimit= | ||
|ShipSuggestion=Battlecruiser | |ShipSuggestion= Battlecruiser | ||
|Rewards= | |Rewards= | ||
|StandingLoss= | |StandingLoss= | ||
|Extra= | |Extra= | ||
}} | }} | ||
{{MissionBriefing | |||
|Good, I have some work for you. We're facing a serious issue in this area. The Amarr are conducting an unprecedented number of probing missions in this and the surrounding systems. | |||
I need you to defend a military gate in <System>. You must utterly destroy any Amarr forces that approach the gate. We need to send a message of strength in our position. | |||
}} | |||
{{MessageBox|Targets | |||
|Space battles generally occur around targets of strategic and tactical significance: gates, stations, corporate structures, asteroids or mining colonies, research facilities, outposts, etc. | |||
|collapsed= yes}} | |||
=== | |||
=== Warp-in === | |||
{{NPCTableHead|Initial Group, 30km (auto-aggro)}} | {{NPCTableHead|Initial Group, 30km (auto-aggro)}} | ||
{{NPCTableRow|Cruiser|8|Amarr Raider/Heavy Raider|note=Imperial Tamir/Templar Muzakir | {{NPCTableRow|Cruiser|8|Amarr Raider/Heavy Raider|note= Renamed Imperial Tamir/Templar Muzakir|ewar= Neut|trigger= Last ship destroyed triggers reinforcement 1}} | ||
|} | |} | ||
{{NPCTableHead|Reinforcement 1, 30km}} | {{NPCTableHead|Reinforcement 1, 30km}} | ||
{{NPCTableRow|Cruiser|5|Amarr Raider|note=Imperial Templar Agatho/Mathura}} | {{NPCTableRow|Cruiser|5|Amarr Raider|note= Renamed Imperial Templar Agatho/Mathura}} | ||
{{NPCTableRow|Elite Cruiser|4|Amarr Raider|note=Divine Imperial Champion/Justicar|trigger= | {{NPCTableRow|Elite Cruiser|4|Amarr Raider|note= Renamed Divine Imperial Champion/Justicar|trigger= Last ship destroyed triggers reinforcement 2}} | ||
|} | |} | ||
The elite cruisers, renamed Divine Imperial Justicars, have a noticeable amount of armor repair. | |||
{{NPCTableHead|Reinforcement 2, 30km}} | {{NPCTableHead|Reinforcement 2, 30km}} | ||
{{NPCTableRow|Cruiser|5|Amarr Raider|note=Imperial Templar Tamir/Donus}} | {{NPCTableRow|Cruiser|5|Amarr Raider|note=Imperial Templar Tamir/Donus}} | ||
|} | |} | ||
{{Missionrelated}} | {{Missionrelated}} | ||
[[Category:Security missions]] | [[Category:Security missions]] | ||