Difference between revisions of "Moros Navy Issue"
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| hulltype= Moros Class | | hulltype= Moros Class | ||
| faction= Gallente Federation | | faction= Gallente Federation | ||
− | | variations= {{Ship|Moros}}, {{Ship|Vehement}} | + | | variations= {{Ship|Moros}}, {{Ship|Hubris}}, {{Ship|Vehement}} |
− | | tech= F | + | | tech= F |
+ | |||
| powergrid= 680,000 MW | | powergrid= 680,000 MW | ||
| cpu= 800 tf | | cpu= 800 tf | ||
| capacitor= 54,500 GJ | | capacitor= 54,500 GJ | ||
+ | |||
| highs= 5 | | highs= 5 | ||
| turrets= 3 | | turrets= 3 | ||
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| mediums= 5 | | mediums= 5 | ||
| lows= 8 | | lows= 8 | ||
+ | |||
| mass= 1,250,000,000 kg | | mass= 1,250,000,000 kg | ||
| volume= 17,550,000 m³ | | volume= 17,550,000 m³ | ||
+ | |||
| cargohold= 2,550 m³ | | cargohold= 2,550 m³ | ||
+ | | extraholdtype= Fuel | ||
| extrahold= 8,000 m³ | | extrahold= 8,000 m³ | ||
− | | | + | | extrahold2type= Ship Maintenance Bay |
| extrahold2= 1,000,000 m³ | | extrahold2= 1,000,000 m³ | ||
− | | | + | | extrahold3type= Fleet Hangar |
| extrahold3= 10,000 m³ | | extrahold3= 10,000 m³ | ||
− | + | ||
| info= The shift of Gallente naval doctrine from over-reliance on drones to an acceptance of the reality that heavy guns mounted on well-protected platforms are a key element in winning fleet actions in space is dramatically illustrated by the changing role of the venerable Moros-class dreadnought. Once a vessel that was essentially a super-heavy drone carrier, the Moros-class has fallen into line with other dreadnoughts as a formidable capital gun platform. The Moros Navy Issue variant has been upgraded with heavy armor and repair systems meaning it can sustain tremendous punishment while its upgraded weapons systems deal out destruction on those targets pinned by its enhanced warp disruptors. | | info= The shift of Gallente naval doctrine from over-reliance on drones to an acceptance of the reality that heavy guns mounted on well-protected platforms are a key element in winning fleet actions in space is dramatically illustrated by the changing role of the venerable Moros-class dreadnought. Once a vessel that was essentially a super-heavy drone carrier, the Moros-class has fallen into line with other dreadnoughts as a formidable capital gun platform. The Moros Navy Issue variant has been upgraded with heavy armor and repair systems meaning it can sustain tremendous punishment while its upgraded weapons systems deal out destruction on those targets pinned by its enhanced warp disruptors. | ||
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• Can fit Siege modules<br> | • Can fit Siege modules<br> | ||
• 5x penalty to Entosis Link cycle time | • 5x penalty to Entosis Link cycle time | ||
+ | |||
| structurehp= 182,250 HP | | structurehp= 182,250 HP | ||
+ | |||
+ | | armorhp= 165,300 HP | ||
+ | | armorem= 50 | ||
+ | | armortherm= 35 | ||
+ | | armorkin= 35 | ||
+ | | armorexp= 10 | ||
+ | |||
| shieldhp= 130,200 HP | | shieldhp= 130,200 HP | ||
| shieldem= 0 | | shieldem= 0 | ||
+ | | shieldtherm= 20 | ||
+ | | shieldkin= 40 | ||
| shieldexp= 50 | | shieldexp= 50 | ||
− | + | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
| maxvelocity= 75 m/sec | | maxvelocity= 75 m/sec | ||
| inertia= 0.045 | | inertia= 0.045 | ||
| warpspeed= 1.5 AU/s | | warpspeed= 1.5 AU/s | ||
| warptime=77.979 s | | warptime=77.979 s | ||
+ | |||
| targetrange= 105 km | | targetrange= 105 km | ||
+ | | maxlockedtargets= 7 | ||
| sigradius= 11,30 m | | sigradius= 11,30 m | ||
− | | | + | | scanres= 80 mm |
| sensortype= Magnetometric | | sensortype= Magnetometric | ||
| sensorvalue= 45 points | | sensorvalue= 45 points | ||
− | + | ||
| reqskills=*{{RequiredSkill|Capital Ships|I}} | | reqskills=*{{RequiredSkill|Capital Ships|I}} | ||
** {{RequiredSkill|Advanced Spaceship Command|V}} | ** {{RequiredSkill|Advanced Spaceship Command|V}} | ||
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** {{RequiredSkill|Science|V}} | ** {{RequiredSkill|Science|V}} | ||
| totaltraintime= <!--107d 18h 28m 50s--> | | totaltraintime= <!--107d 18h 28m 50s--> | ||
+ | |||
| forumlinks= | | forumlinks= | ||
| wikireferences= | | wikireferences= |
Revision as of 17:54, 13 June 2023
RELATED UNI-WIKI REFERENCES
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The shift of Gallente naval doctrine from over-reliance on drones to an acceptance of the reality that heavy guns mounted on well-protected platforms are a key element in winning fleet actions in space is dramatically illustrated by the changing role of the venerable Moros-class dreadnought. Once a vessel that was essentially a super-heavy drone carrier, the Moros-class has fallen into line with other dreadnoughts as a formidable capital gun platform. The Moros Navy Issue variant has been upgraded with heavy armor and repair systems meaning it can sustain tremendous punishment while its upgraded weapons systems deal out destruction on those targets pinned by its enhanced warp disruptors. "The Second Siege of Cylle was lifted when the invaders' assault faltered in the traps and was repulsed by our own siege engines." – War Commentaries of dos Rouvenor SHIP BONUSES
Gallente Dreadnought bonuses (per skill level):
Ship Attributes
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Summary
The Faction Version of the Moros. Compared to its parent hull, the faction version sports an extra bonus to warp scrambler and disruptor range and strength, a 50% higher damage bonus per level of Gallente Dreadnought, an extra mid slot, and extra bonuses to capital hybrid turret optimal range and capital armor repairer amount. Additionally, as is typical for a faction hull, the Moros Navy Issue has higher base tank, scan resolution, sensor strength, cpu, and powergrid.
Skills
Further information about additional or recommended skills to pilot Moros Navy Issue for a specific or its common role(s) can be written here.
Tactics
No sub-article about Moros Navy Issue roles or piloting tactics. You can write them here.
Notes
You can add notes about Moros Navy Issue here.
Patch History
A long, long time ago... |
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2022-11-08 Patch notes News: Uprising Expansion
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