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A '''mission''' is a task offered by a non-player character (NPC) to a player which requires the player to accomplish a set of objectives in exchange for a set of rewards. Such NPCs are called "agents" and they describe the task and specify the rewards for its completion. | A '''mission''' is a task offered by a non-player character (NPC) to a player which requires the player to accomplish a set of objectives in exchange for a set of rewards. Such NPCs are called "agents" and they describe the task and specify the rewards for its completion. | ||
==Kinds of agents== | == Kinds of agents == | ||
There are different kinds of agents, each with its own set of missions. | There are different kinds of agents, each with its own set of missions. | ||
* Basic mission - assignments of varying difficulty for mining, security (combat), distribution (hauling), R&D (research), and locator (bounty hunter). | * Basic mission - assignments of varying difficulty for mining, security (combat), distribution (hauling), R&D (research), and locator (bounty hunter). | ||
* [[Epic arcs|Epic arc]] - a linked series of missions that tells a story and provides a substantial reward. | * [[Epic arcs|Epic arc]] - a linked series of missions that tells a story and provides a substantial reward. | ||
* [[ | * [[#Storyline Missions|Storyline]] (if available) - these special missions are assigned periodically as you gain standing with a faction. | ||
* [[Career Agents|Career]] - tutorial missions that introduce new players to EVE's various activities. | * [[Career Agents|Career]] - tutorial missions that introduce new players to EVE's various activities. | ||
==Basic mission types== | == Basic mission types == | ||
There are three basic types of missions that are immediately available to new players: {{Co|#CEE686|Encounter}} mostly given by security division agents, {{Co|#CEE686|Mining}} given by mining division agents, and {{Co|#CEE686|Courier}}, sometimes referred to as distribution<!-- ? -->, given by distribution division agents. | There are three basic types of missions that are immediately available to new players: {{Co|#CEE686|Encounter}} mostly given by security division agents, {{Co|#CEE686|Mining}} given by mining division agents, and {{Co|#CEE686|Courier}}, sometimes referred to as distribution<!-- ? -->, given by distribution division agents. | ||
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'''[[Distribution missions|Courier missions]]''' require shipping cargo from one station to another. Except for some L1 missions Distribution missions never require combat unless you are sent into low/null-sec space, in which case you may encounter PvP combat on the way to your destination. Courier missions are the fastest mission type to run so they are sometimes used for fast standings gains. | '''[[Distribution missions|Courier missions]]''' require shipping cargo from one station to another. Except for some L1 missions Distribution missions never require combat unless you are sent into low/null-sec space, in which case you may encounter PvP combat on the way to your destination. Courier missions are the fastest mission type to run so they are sometimes used for fast standings gains. | ||
== Mission levels== | == Mission levels == | ||
Mission levels go from 1 to 5. As your corporation and faction standing increases, you'll gain access to higher level missions. Each new level of mission generally requires that you have better skills and access to bigger ships. Higher level missions also increase ISK and LP rewards. The level of a [[#Agents and standings|mission agent]] tells you the level of missions that the agent will offer. Each agent offers only one level of missions. | Mission levels go from 1 to 5. As your corporation and faction standing increases, you'll gain access to higher level missions. Each new level of mission generally requires that you have better skills and access to bigger ships. Higher level missions also increase ISK and LP rewards. The level of a [[#Agents and standings|mission agent]] tells you the level of missions that the agent will offer. Each agent offers only one level of missions. | ||
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*'''Level 5''' Special security missions designed for groups of players or capital ships and are exclusively located in Low Security space. | *'''Level 5''' Special security missions designed for groups of players or capital ships and are exclusively located in Low Security space. | ||
==Special missions== | == Special missions == | ||
These mission types are not regularly available and are bound by conditions you need to fulfill before they are offered to you. | These mission types are not regularly available and are bound by conditions you need to fulfill before they are offered to you. | ||
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'''[[Data centers]]''' involve handing in tags to the agent for standing gains. This effectively allows you to buy faction standings. Note though that each data center mission can be done only once. | '''[[Data centers]]''' involve handing in tags to the agent for standing gains. This effectively allows you to buy faction standings. Note though that each data center mission can be done only once. | ||
==Storyline missions== | == Storyline missions == | ||
As you continue to complete missions, you will occasionally get a Storyline Mission offer from a special Storyline agent. The game tracks how many missions you've completed for each level and each faction. For every 16 missions of {{Co|lime|''the same level and faction (but not necessarily the same corporation)''}} that you complete, you will get a new Storyline mission offer from the nearest Storyline agent of the same faction. This will always be the Storyline agent closest to the regular agent who gave you your 16th mission (in terms of number of jumps) with two exceptions: | As you continue to complete missions, you will occasionally get a Storyline Mission offer from a special Storyline agent. The game tracks how many missions you've completed for each level and each faction. For every 16 missions of {{Co|lime|''the same level and faction (but not necessarily the same corporation)''}} that you complete, you will get a new Storyline mission offer from the nearest Storyline agent of the same faction. This will always be the Storyline agent closest to the regular agent who gave you your 16th mission (in terms of number of jumps) with two exceptions: | ||
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[[The InterBus]] and militia corporations do not offer any Storyline missions. | [[The InterBus]] and militia corporations do not offer any Storyline missions. | ||
==Agents== | == Agents == | ||
All common mission agents have a name, a Level, and a Division. "Level" describes the general difficulty level of the mission that the agent will offer you and can range from 1 to 5; it also affects the standings you need to reach in order for this agent to give you missions. "Division" determines what type of mission - encounter (mostly combat), courier (hauling), or mining - you will be offered. <ref name="inferno15">https://web.archive.org/web/20120208133348/https://community.eveonline.com/updates/patchnotes.asp?patchlogID=226</ref> | All common mission agents have a name, a Level, and a Division. "Level" describes the general difficulty level of the mission that the agent will offer you and can range from 1 to 5; it also affects the standings you need to reach in order for this agent to give you missions. "Division" determines what type of mission - encounter (mostly combat), courier (hauling), or mining - you will be offered. <ref name="inferno15">https://web.archive.org/web/20120208133348/https://community.eveonline.com/updates/patchnotes.asp?patchlogID=226</ref> | ||
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The fact that Eveynel Daerne is located in the Orduin solar system, which is the sovereign territory of the Minmatar Republic, is completely irrelevant. High Minmatar Republic standings will not give you access to missions from Eveynel Daerne. This concept applies as a rule to all agents of a faction who are located in a different faction's sovereign space. | The fact that Eveynel Daerne is located in the Orduin solar system, which is the sovereign territory of the Minmatar Republic, is completely irrelevant. High Minmatar Republic standings will not give you access to missions from Eveynel Daerne. This concept applies as a rule to all agents of a faction who are located in a different faction's sovereign space. | ||
==Standings== | == Standings == | ||
{{main|NPC standings}} | {{main|NPC standings}} | ||
Standings are a measure of how much one entity in EVE likes or dislikes another. These feelings are measured on a scale from -10 to +10 where negative is hatred and positive is love. Completing missions changes your standing with the agent, the agent's corporation, in some cases the agent's faction and, in security missions, the faction of the entities that you kill. | Standings are a measure of how much one entity in EVE likes or dislikes another. These feelings are measured on a scale from -10 to +10 where negative is hatred and positive is love. Completing missions changes your standing with the agent, the agent's corporation, in some cases the agent's faction and, in security missions, the faction of the entities that you kill. | ||
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To see a history of how your standings have changed, you can go to [[Neocom]] > Character Sheet > Interactions > Standings, scroll through the list of NPC entities and select the entity you are interested in to see how much your standings went up or down for what actions and by how much. See [[NPC standings]] for more details. | To see a history of how your standings have changed, you can go to [[Neocom]] > Character Sheet > Interactions > Standings, scroll through the list of NPC entities and select the entity you are interested in to see how much your standings went up or down for what actions and by how much. See [[NPC standings]] for more details. | ||
==Rewards== | == Rewards == | ||
Completing missions will reward you with ISK, Loyalty Points, and standings. | Completing missions will reward you with ISK, Loyalty Points, and standings. | ||
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==Declining missions== | == Declining missions == | ||
[[File:Decline-mission.jpg|thumb|The "Decline mission" timer tells you how long you have to wait until you can decline another mission from this agent without losing standing.]] | [[File:Decline-mission.jpg|thumb|The "Decline mission" timer tells you how long you have to wait until you can decline another mission from this agent without losing standing.]] | ||
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If an agent you recently declined a mission from offers you another undesirable mission, you can click DELAY, wait out the four hour timer while you go do something else, and then decline. | If an agent you recently declined a mission from offers you another undesirable mission, you can click DELAY, wait out the four hour timer while you go do something else, and then decline. | ||
==Finding agents== | == Finding agents == | ||
Most mission agents are located at NPC stations. They can be searched by using [[The Agency]] or via the [[Agent Finder]] which is similar to the Agency. | Most mission agents are located at NPC stations. They can be searched by using [[The Agency]] or via the [[Agent Finder]] which is similar to the Agency. | ||
[[Image:agencyMissions.jpg|thumb|center|upright=1.8]] | [[Image:agencyMissions.jpg|thumb|center|upright=1.8]] | ||
==Missioning with a fleet== | == Missioning with a fleet == | ||
{{Main|Mission Fleets}} | {{Main|Mission Fleets}} | ||
Members of a fleet who run missions can share all of the standings, LP, and ISK rewards from the mission and bounties automatically. Loot and/or salvage can be shared by hand. This is especially good for newer players, as they generally gain more standings than they share. There are two main kinds of mission fleet: Spider, where everyone runs their own missions, but shares standings, etc. at the end; and Locust, where the fleet members all work on the same mission together. Read the article on [[Mission Fleets]] for more details. | Members of a fleet who run missions can share all of the standings, LP, and ISK rewards from the mission and bounties automatically. Loot and/or salvage can be shared by hand. This is especially good for newer players, as they generally gain more standings than they share. There are two main kinds of mission fleet: Spider, where everyone runs their own missions, but shares standings, etc. at the end; and Locust, where the fleet members all work on the same mission together. Read the article on [[Mission Fleets]] for more details. | ||
==Skills== | == Skills == | ||
In addition to all the ship, piloting, fitting, and combat skills you may need there are also skills that are more focused on missions and standings. | In addition to all the ship, piloting, fitting, and combat skills you may need there are also skills that are more focused on missions and standings. | ||
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* {{sk|Negotiation}} - 5% additional ISK pay per skill level for agent missions. | * {{sk|Negotiation}} - 5% additional ISK pay per skill level for agent missions. | ||
==Advice for new mission runners== | == Advice for new mission runners == | ||
If you're new to mission running and your goal is to gain loot, pile up LP to buy things, or to increase your standing with a faction, then you may want to lay out a plan to help you run your missions with a minimum of down time. Here are some suggestions. | If you're new to mission running and your goal is to gain loot, pile up LP to buy things, or to increase your standing with a faction, then you may want to lay out a plan to help you run your missions with a minimum of down time. Here are some suggestions. | ||
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You need a base because as you go along, you will buy ships, ammunition and other gear and you will pick up loot and salvage from completed missions. It's easiest to keep all this stuff in one place, so plan to go to your agent's base to run missions, then fly back to your base when you need to resupply. It is often best to bring all the refit modules and extra ammo to the agent's station so you don't need to travel more than is needed. | You need a base because as you go along, you will buy ships, ammunition and other gear and you will pick up loot and salvage from completed missions. It's easiest to keep all this stuff in one place, so plan to go to your agent's base to run missions, then fly back to your base when you need to resupply. It is often best to bring all the refit modules and extra ammo to the agent's station so you don't need to travel more than is needed. | ||
===Two hints for being sure your mission is complete=== | === Two hints for being sure your mission is complete === | ||
* Look for a green check mark next to the mission | |||
*Look for a green check mark next to the mission | |||
:[[File:Missioncheckmark.jpg |alt=where the green checkmark appears]] | :[[File:Missioncheckmark.jpg |alt=where the green checkmark appears]] | ||
*If you think the mission is finished but you don't see the green checkmark or want to check your objectives, click on the little down arrow next to the mission name and select "Details" from the menu. This will show you the mission briefing and you can take another look at your objectives. | * If you think the mission is finished but you don't see the green checkmark or want to check your objectives, click on the little down arrow next to the mission name and select "Details" from the menu. This will show you the mission briefing and you can take another look at your objectives. | ||
Note that some missions may not get this completion mark. | Note that some missions may not get this completion mark. | ||
===Mission preparation and walkthroughs=== | === Mission preparation and walkthroughs === | ||
Never fly what you cannot afford to lose applies to running missions as well. When starting out, fly the cheapest ship that will do the job and only pay for expensive upgrades once you're sure you can replace them. Also, keep in mind that no activity is 100% safe, mission runners can get scanned down and ganked and even an empty transport ship can become a target for a bored ganker. | Never fly what you cannot afford to lose applies to running missions as well. When starting out, fly the cheapest ship that will do the job and only pay for expensive upgrades once you're sure you can replace them. Also, keep in mind that no activity is 100% safe, mission runners can get scanned down and ganked and even an empty transport ship can become a target for a bored ganker. | ||
NPC's in missions tend to be very predictable in their setups. For example, Gallente and Serpentis use only Kinetic and Thermal damage against you and are most susceptible to Kinetic and Thermal damage themselves; when they use any form of [[EWAR]], it's always sensor dampening. It helps quite a bit if you set up your ship to deal damage that NPC's are vulnerable to and defend against what they will throw at you. Check out [[NPC damage types]] for a full description and a handy chart that you can keep in your Neocom Notebook. | NPC's in missions tend to be very predictable in their setups. For example, Gallente and Serpentis use only Kinetic and Thermal damage against you and are most susceptible to Kinetic and Thermal damage themselves; when they use any form of [[EWAR]], it's always sensor dampening. It helps quite a bit if you set up your ship to deal damage that NPC's are vulnerable to and defend against what they will throw at you. Check out [[NPC damage types]] for a full description and a handy chart that you can keep in your Neocom Notebook. | ||
[[Category: Missions]] | [[Category:Missions]] | ||
==References== | == References == | ||
<references /> | <references /> | ||