Difference between revisions of "Karura"

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| shipname= Karura
 
| shipname= Karura
 
| class= Dreadnought
 
| class= Dreadnought
| grouping= Lancer Dreadnought
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| grouping= Lancer Dreadnoughts
 
| hulltype= Phoenix class <!-- Most likely -->
 
| hulltype= Phoenix class <!-- Most likely -->
 
| faction= Caldari State
 
| faction= Caldari State
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[[Category:Ship Database]]
 
[[Category:Ship Database]]
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[[Category:Lancer Dreadnoughts]]

Revision as of 13:28, 13 June 2023

Sneak preview Viridian expansion. Based on Viridian: Expansion Notes and New Lancer Dreadnoughts


EVE University Database
 
Ship Database
Karura
CornerT2h.png
Karura
Caldari State
Caldari State
Lancer Dreadnoughts
Phoenix class
RELATED UNI-WIKI REFERENCES
EXTERNAL LINKS

The Caldari State lancer is a Tech II variation on the Phoenix-class dreadnought, and the corporation responsible for its design is Ishukone. Based on the same hull design as the Phoenix Navy Issue, the Karura boasts hybrid turret capacity – uncommon for Caldari capital ships – and the Steel Yari kinetic disruptive lance weapon system.

SHIP BONUSES

Caldari Dreadnought bonuses (per skill level):
5.0% bonus to Capital Hybrid Turret tracking speed
10.0% bonus to Capital Hybrid Turret Optimal Range
Lancer Dreadnought bonuses (per skill level):
10% Bonus to Disruptive Lance damage
20% Bonus to Disruptive Lance maximum range
Role Bonus:
• Can fit a Siege module
• Can fit a Disruptor Lance
• 5x penalty to Entosis Link duration

Required Skills

none

Grouping
▪ Variations
none

Ship Attributes

Fittings
Powergrid
powergrid
600,000 MW
CPU
cpu output
1050 tf
Capacitor
capacitor
62,500 GJ
High
high slots
6
Launchers
launcher slots
0
Turrets
turret slots
3
Medium
medium slots
7
Low
low slots
5
Rig
rigs
2
 
capital
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
70 m/s
Inertia Modifier
inertia modifier (agility)
0.04
Warp Speed
inertia modifier (agility)
2 AU/s
Base Time to Warp
base time to warp
70.42 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
No drone bay.
Targeting
Max Tgt. Range
max. targeting range
115 km
Max Locked Targets
max. locked targets
7
Multi Sensor
Multitype sensor strength
48
Sig. Radius
signature radius
12,000 m
Scan Res.
scan resolution
80 mm
Structure
Structure Hitpoints
structure hitpoints
100,000
Mass
ship mass
1,270,000,000,kg
Volume
ship volume
16,500,000  m3
Cargo Capacity
cargo capacity
3,500  m3
Fuel Capacity
capacity
20,000  m3
Ship Maintenance Bay Capacity
capacity
1,000,000  m3
Fleet Hangar Capacity
capacity
10,000  m3
Armor
Armor Hitpoints
armor hitpoints
85,000
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
58.75
KIN
kinetic resistance
34.38
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
115,000 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
40
KIN
kinetic resistance
47.5
EXP
explosive resistance
50


Summary

TBA

Skills

Further information about additional or recommended skills to pilot Karura for a specific or its common role(s) can be written here.

Tactics

No sub-article about Karura roles or piloting tactics. You can write them here.

Notes

You can add notes about Karura here.

Patch History