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User:Chris Halsky/Terrible Abyss Guide: Difference between revisions

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=Step 2 - "Impecunious"=
=Step 2 - "Impecunious"=
<br>
<br>
{{ShipFitting
| ship=Caracal
| fitName= T1 Dark
| fitID= T1 Dark
| high1name=Prototype 'Arbalest' Heavy Assault Missile Launcher I
| high1typeID=25707
| high2name=Prototype 'Arbalest' Heavy Assault Missile Launcher I
| high2typeID=25707
| high3name=Prototype 'Arbalest' Heavy Assault Missile Launcher I
| high3typeID=25707
| high4name=Prototype 'Arbalest' Heavy Assault Missile Launcher I
| high4typeID=25707
| high5name=Prototype 'Arbalest' Heavy Assault Missile Launcher I
| high5typeID=25707
| mid1name=Dread Guristas Medium Shield Booster
| mid1typeID=13949
| mid2name=10MN Y-S8 Compact Afterburner
| mid2typeID=35656
| mid3name=Multispectrum Shield Hardener II
| mid3typeID=2281
| mid4name=Large Compact Pb-Acid Cap Battery
| mid4typeID=4871
| mid5name=X5 Enduring Stasis Webifier
| mid5typeID=4025
| low1name=Damage Control II
| low1typeID=2048
| low2name=Ballistic Control System II
| low2typeID=22291
| low3name=Ballistic Control System II
| low3typeID=22291
| low4name=Ballistic Control System II
| low4typeID=22291
| rig1name=Medium Capacitor Control Circuit II
| rig1typeID=31378
| rig2name=Medium Ancillary Current Router II
| rig2typeID=31366
| rig3name=Medium EM Shield Reinforcer II
| rig3typeID=31724
| charge1name=Caldari Navy Scourge Heavy Assault Missile x6
| charge1typeID=27413
| drone1name=Caldari Navy Hornet x2
| drone1typeID=31872
| skills=
| showSKILLS=N
| notes=
| showNOTES=N
| difficulty=1
| version=2023.9.19
| showTOC=N
| alphacanuse=N
}}
<br>
But it is bad!<br>
This is just an evolution of T0 fit. It does have some upgrades though:
* Faction Drones and Ammo - as we need DPS. As much DPS as possible
* Faction Shield Booster - it's better, and we need it for T2 anyway
* T2 rigs - as we need PG<br>
It does need more time per run - assume that you need 50%-100% more to complete a run than T0s. So if you get T0 runs over 10:00 - get better missile skilss, or you'll race the clock.<br>
<br>
It flies almost the same as T0, with one exception - way less cap. It HAS TO be cap stable, to make easier runs - but if you enocunter Neuts (rare in T1, but can happen) or Orange Cloud start switching your booster on and off - you'll need it anyway for higher tiers<br>
<br>
Profitabliy: Poopy. It is less profitable than T0 fit, if you collect only Bioadaptive Caches. Treat it as training excercise - we'll get to better runs later :)<br>
<br>
<br>
Notable spawns:
Notable spawns:
* Leshak - orbit at 10km, and he won't hit you. Will move around, watch for red wall.
* Leshak - orbit at 10km, and he won't hit you. Will move around, watch for red wall.
* Vila whatever - ignore swarmers completely, they can't hit anything.
* Vila whatever - ignore swarmers completely, they can't hit anything.
* Karybdis Tyrannos - orbit at 15km and shoot with all you got.
* Karybdis Tyrannos - orbit at 15km and shoot with all you got.<br>
<br>
My runs: https://abysstracker.com/fit/15927 <br>
 
=Step 3 - In the navy... =