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Chris Halsky (talk | contribs) No edit summary |
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=Step 2 - "Impecunious"= | =Step 2 - "Impecunious"= | ||
<br> | <br> | ||
{{ShipFitting | |||
| ship=Caracal | |||
| fitName= T1 Dark | |||
| fitID= T1 Dark | |||
| high1name=Prototype 'Arbalest' Heavy Assault Missile Launcher I | |||
| high1typeID=25707 | |||
| high2name=Prototype 'Arbalest' Heavy Assault Missile Launcher I | |||
| high2typeID=25707 | |||
| high3name=Prototype 'Arbalest' Heavy Assault Missile Launcher I | |||
| high3typeID=25707 | |||
| high4name=Prototype 'Arbalest' Heavy Assault Missile Launcher I | |||
| high4typeID=25707 | |||
| high5name=Prototype 'Arbalest' Heavy Assault Missile Launcher I | |||
| high5typeID=25707 | |||
| mid1name=Dread Guristas Medium Shield Booster | |||
| mid1typeID=13949 | |||
| mid2name=10MN Y-S8 Compact Afterburner | |||
| mid2typeID=35656 | |||
| mid3name=Multispectrum Shield Hardener II | |||
| mid3typeID=2281 | |||
| mid4name=Large Compact Pb-Acid Cap Battery | |||
| mid4typeID=4871 | |||
| mid5name=X5 Enduring Stasis Webifier | |||
| mid5typeID=4025 | |||
| low1name=Damage Control II | |||
| low1typeID=2048 | |||
| low2name=Ballistic Control System II | |||
| low2typeID=22291 | |||
| low3name=Ballistic Control System II | |||
| low3typeID=22291 | |||
| low4name=Ballistic Control System II | |||
| low4typeID=22291 | |||
| rig1name=Medium Capacitor Control Circuit II | |||
| rig1typeID=31378 | |||
| rig2name=Medium Ancillary Current Router II | |||
| rig2typeID=31366 | |||
| rig3name=Medium EM Shield Reinforcer II | |||
| rig3typeID=31724 | |||
| charge1name=Caldari Navy Scourge Heavy Assault Missile x6 | |||
| charge1typeID=27413 | |||
| drone1name=Caldari Navy Hornet x2 | |||
| drone1typeID=31872 | |||
| skills= | |||
| showSKILLS=N | |||
| notes= | |||
| showNOTES=N | |||
| difficulty=1 | |||
| version=2023.9.19 | |||
| showTOC=N | |||
| alphacanuse=N | |||
}} | |||
<br> | |||
But it is bad!<br> | |||
This is just an evolution of T0 fit. It does have some upgrades though: | |||
* Faction Drones and Ammo - as we need DPS. As much DPS as possible | |||
* Faction Shield Booster - it's better, and we need it for T2 anyway | |||
* T2 rigs - as we need PG<br> | |||
It does need more time per run - assume that you need 50%-100% more to complete a run than T0s. So if you get T0 runs over 10:00 - get better missile skilss, or you'll race the clock.<br> | |||
<br> | |||
It flies almost the same as T0, with one exception - way less cap. It HAS TO be cap stable, to make easier runs - but if you enocunter Neuts (rare in T1, but can happen) or Orange Cloud start switching your booster on and off - you'll need it anyway for higher tiers<br> | |||
<br> | |||
Profitabliy: Poopy. It is less profitable than T0 fit, if you collect only Bioadaptive Caches. Treat it as training excercise - we'll get to better runs later :)<br> | |||
<br> | <br> | ||
Notable spawns: | Notable spawns: | ||
* Leshak - orbit at 10km, and he won't hit you. Will move around, watch for red wall. | * Leshak - orbit at 10km, and he won't hit you. Will move around, watch for red wall. | ||
* Vila whatever - ignore swarmers completely, they can't hit anything. | * Vila whatever - ignore swarmers completely, they can't hit anything. | ||
* Karybdis Tyrannos - orbit at 15km and shoot with all you got. | * Karybdis Tyrannos - orbit at 15km and shoot with all you got.<br> | ||
<br> | |||
My runs: https://abysstracker.com/fit/15927 <br> | |||
=Step 3 - In the navy... = | |||