Difference between revisions of "Visual effects"
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For all three, here is a still picture on a different ship: [[Media:CuesLocalreppers.JPG]] | For all three, here is a still picture on a different ship: [[Media:CuesLocalreppers.JPG]] | ||
− | == Remote | + | == Remote Repair Modules == |
− | + | === Armour Repairer === | |
− | + | The remote armour repairer is used to repair your fleet mates taking damage. | |
− | + | [[Image:armourRR.gif]] | |
− | The shield transporter is seen as a blue star-burst and beam pointed at the target with a cone of blue rings moving towards the target. | + | Appears as a green and orange cone/cyclone which extends from the ship to the target. The remote hull repair module has exactly the same animation. |
+ | |||
+ | === Shield Transporter === | ||
+ | |||
+ | The remote shield repairer is known as a shield transporter, and repairs your fleet mates' shield damage. Note that despite its name, it does not reduce your own shield. | ||
+ | |||
+ | [[Image:shieldRR.gif]] | ||
+ | |||
+ | The shield transporter is seen as a blue star-burst and beam pointed at the target with a cone of blue rings moving towards the target. Again, the Hurricane on the right is repairing the Blackbird on the left. | ||
+ | |||
+ | For all remote repair modules, here's a still image: [[Image:CuesRemote.JPG]] | ||
== Nosferatu and Neutralizer == | == Nosferatu and Neutralizer == |
Revision as of 11:22, 20 February 2011
This guide is intended to introduce beginners to the visual cues EVE Online has for the various modules, so that you can recognise what's being done to your ship in combat (and hopefully, how to counter it). Each visual effect has an animated GIF illustrating what it looks like, however in case the animations do not load properly in your in-game browser each effect also has a link to a static picture as well.
WARNING: picture heavy!
Local Repair Modules
Armour Repairer
An armour repairer, as the name suggests, actively repairs the ship's armour whilst the module is active.
The visibility of the armour repairer depends a lot on the ship. Some ships are easy to see repairing, others are not.
Hull Repairer
Just as the armour repaire repairs armour, the hull repairer repairs hull damage whilst active.
You won't often see this in space, since hull tanking is daft. Whilst similar to the armour repair animation, it is greener and sharper, and the animations are faster.
Shield Booster
The shield booster does for shield what the two previous modules did for armour & hull.
The shield booster is the easiest of these three to see. One thing which sets this apart from the armour & hull repairers is that the animation is offset from the ship surface.
For all three, here is a still picture on a different ship: Media:CuesLocalreppers.JPG
Remote Repair Modules
Armour Repairer
The remote armour repairer is used to repair your fleet mates taking damage.
Appears as a green and orange cone/cyclone which extends from the ship to the target. The remote hull repair module has exactly the same animation.
Shield Transporter
The remote shield repairer is known as a shield transporter, and repairs your fleet mates' shield damage. Note that despite its name, it does not reduce your own shield.
The shield transporter is seen as a blue star-burst and beam pointed at the target with a cone of blue rings moving towards the target. Again, the Hurricane on the right is repairing the Blackbird on the left.
For all remote repair modules, here's a still image:
Nosferatu and Neutralizer
The leftmost picture shows an active Nosferatu. There is a red beam pointing towards the target with a shifting and spiraling red cyclone.
The rightmost picture shows the Neutralizer. The blue and pink beams shift, strobe and move violently when the module is active.
Warp Scrambler and Webifier
This Picture illustrates the warp scrambler and the webifier in action.
The warp scrambler is seen on the left with the very faint blue cone extending from the ship towards the can.
The weibifier is seen as a small and faint star-burst effect around the targeted object.
Electronic Counter Measures
Seen here, clockwise from left, is the ECCM, target painter and tracking disruptor.
ECCM is characterized by a blue wave effect coming from the ship as if water.
Target painters are seen as bright red beams between the ship and its target.
The tracking disruptor, sensor dampeners and remote sensor boosters all share the same effect. A faint blue wave emanates from the user and extends towards the target.
Local Sensor Booster
A sensor booster increases a ship's targeting range and locking speed, making it easier to catch and pin down ships.
The ship flashes and strobes white light. Picture: Media:Local_sensor_booster.JPG
Notes
This guide has omitted some information due to its inaccessibility to the author. Please feel free to correct any mistakes, add more information or edit this list of graphical ship effects which were not included and need to be added in the future.
- Cyno field generator
- Cloaking device
- Jump portal/gate jump
- Jump bridge
- Tractor beam
- Tracking computer
- Salvager