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Chris Halsky (talk | contribs) |
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===Step II - Abyssal Punisher T1=== | ===Step II - Abyssal Punisher T1=== | ||
{{Box|Abraxas Wyrmwraith's notes: | |||
There are a handful of scary rooms in T1 with this setup: | |||
* Kikimora+Damavik room can kill you if you're not careful/don't have good enough tracking. IMO kill Kiki first so it doesn't have time to spool up. | |||
* Tessera room is more likely to kill you than anything else. Keep range of at least 11km or so. Be careful about orbit at 10k - can push you through the wall/sometimes pull in range long enough to get a shot off. I usually manual pilot these/overheat ABs sometimes/kite. | |||
* Sparkgrip enemies are priority target when they spawn in groups due to EM damage bonus. | |||
* Orbit battleships very closely, and manual pilot + spiral in to avoid getting hit on approach. | |||
* Some battleships take a very long time (6-7 minutes) to kill if your skills aren't great. Consider overheating guns to get through faster. | |||
* Lucifer Fury should be killed sooner than later when it spawns in group - you don't want to get neuted on this fit. | |||
And there are probably some unlucky room sequences that are very hard to clear in 20, but I've dodged them in my ~25 or so runs so far. If it happens, the fit is cheap enough to replace without too much pain}} | |||
{{ShipFitting | {{ShipFitting | ||