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Abyssal Community Fits: Difference between revisions

From EVE University Wiki
Chris Halsky (talk | contribs)
Chris Halsky (talk | contribs)
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===Step II - Abyssal Punisher T1===
===Step II - Abyssal Punisher T1===
{{Box|Abraxas Wyrmwraith's notes:
There are a handful of scary rooms in T1 with this setup:
* Kikimora+Damavik room can kill you if you're not careful/don't have good enough tracking. IMO kill Kiki first so it doesn't have time to spool up.
* Tessera room is more likely to kill you than anything else. Keep range of at least 11km or so. Be careful about orbit at 10k - can push you through the wall/sometimes pull in range long enough to get a shot off. I usually manual pilot these/overheat ABs sometimes/kite.
* Sparkgrip enemies are priority target when they spawn in groups due to EM damage bonus.
* Orbit battleships very closely, and manual pilot + spiral in to avoid getting hit on approach.
* Some battleships take a very long time (6-7 minutes) to kill if your skills aren't great. Consider overheating guns to get through faster.
* Lucifer Fury should be killed sooner than later when it spawns in group - you don't want to get neuted on this fit.
And there are probably some unlucky room sequences that are very hard to clear in 20, but I've dodged them in my ~25 or so runs so far. If it happens, the fit is cheap enough to replace without too much pain}}


{{ShipFitting
{{ShipFitting