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User:Chris Halsky/Terrible Abyss Guide: Difference between revisions

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=Step 3 - In the navy... =
=Step 3 - In the navy... =
<br><br><br>Fit will go here<br><br><br>
<br><br><br>Fit will go here<br><br><br>
Navy Caracal? Why is that?<br>
Well, we need to reach DPS target, and normal Caracal was not enough. Fit is also a bit different:
* Deadspace Shield Booster. It's pricy, but I felt like it's needed (it should be possible to run without it, but I tend to patch my bad skills with ISK).
* Thermal rig instead of EM. Two reasons - first, EDENCOM ships deal Thermal damage, and they are not affected by turret penalty. Second - it aligns better with next steps, as EM will always be our worst resist.
* T2 Launchers - DPS!<br>
<br>
Which missiles?<br>
Good question! I didn't knew it myself before I started T2s. There are 3 options:
* Navy missiles + Rage against BSes - that seems to be good option, but eats a lot of ISK from every run
* T1 miss8iles + Rage against BSes - cheaper alternative of above, but run times might get too long for comfort
* Rage missiles only - the most "paper DPS", but worse application. But we have web, so maybe application is good?
There was no other way to be sure, than to test it! So I did - 20 runs of each method, to compare average run times and average ammo cost.<br>
<br>
There will be a table here<br>
<br>
Notable spawns:
Notable spawns:
* Devoted Knight & 4x Devoted Hunters - will break your tank if you're not fast. Load Faction ammo, shoot Knight first
* Devoted Knight & 4x Devoted Hunters - will break your tank if you're not fast. Load Faction ammo, shoot Knight first
* 3x Cynabals - looks scary, but they will come close, and you're quite resistant to Neuts, so take them one by one and it's good. You will be webbed to stop though.
* 3x Cynabals - looks scary, but they will come close, and you're quite resistant to Neuts, so take them one by one and it's good. You will be webbed to stop though.