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Amoni Panala (talk | contribs) No edit summary |
Amoni Panala (talk | contribs) No edit summary |
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== Support | == Phase 1: Support skills == | ||
=== Cybernetics === | === Cybernetics === | ||
All new characters start with Cybernetics I | All new characters start with Cybernetics I which enables you to use implants. Plug in +3 implants of all types at the start. The skill plan cannot be completed within 30 days without the +3 implants. | ||
=== Tank skills === | === Tank skills === | ||
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* {{Sk|Mechanics|III|mult=yes}} (3 hours, 10 minutes) | * {{Sk|Mechanics|III|mult=yes}} (3 hours, 10 minutes) | ||
=== Navigation | === Navigation skills & Cap skills === | ||
An Orca really needs an MWD to reduce its align time from 30+ seconds to 10 flat. This requires being able to fit the MWD and have sufficient cap skills so a pilot doesn't cap out after a few jumps of MWD assisted aligns. With the skills in this plan the pilot should be able to use the MWD & DC for every warp. The Active Shield modules can't be constantly run due to cap issues, but can be used in emergencies to buy extra time for CONCORD to arrive. Adding Navigation or Evasive Maneuvers would be a bit beneficial though do not add anything new to the plan, just allow it to do things better. | An Orca really needs an MWD to reduce its align time from 30+ seconds to 10 flat. This requires being able to fit the MWD and have sufficient cap skills so a pilot doesn't cap out after a few jumps of MWD assisted aligns. With the skills in this plan the pilot should be able to use the MWD & DC for every warp. The Active Shield modules can't be constantly run due to cap issues, but can be used in emergencies to buy extra time for CONCORD to arrive. Adding Navigation or Evasive Maneuvers would be a bit beneficial though do not add anything new to the plan, just allow it to do things better. | ||