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Abyssal Community Fits: Difference between revisions

From EVE University Wiki
Chris Halsky (talk | contribs)
m Rework "Fit comparison" table. Fix typo.
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=== Fit comparison ===
=== Fit comparison ===
{|class="wikitable apps sortable" cellpadding="3" style="border-spacing:1px;margin:8px auto;text-align:center"
{|class="wikitable sortable" style="border-spacing: 1px; margin: 8px auto; text-align: center"
!style="background-color:#222222"| Ship type
|- style="background-color: #222222"
!style="background-color:#222222"| Fit Name
! Ship type
!style="background-color:#222222"| Filament type
! Fit Name
!style="background-color:#222222;width:55px;"| DPS
! Filament type
!style="background-color:#222222;width:55px;"| Tank <ref>EHP/s against Abyss-All damage profile in Pyfa</ref>
! style="width: 55px;"| DPS
!style="background-color:#222222;width:55px;"| Fit price
! style="width: 55px;"| Tank <ref>EHP/s against Abyss-All damage profile in Pyfa</ref>
!style="background-color:#222222;width:55px;"| SP required<ref>On top of new character skills</ref>
! style="width: 55px;"| Fit price
!style="background-color:#222222;width:55px;"| Avergare ISK/h <ref>Based on runs recorded at the end of 2023</ref>
! style="width: 55px;"| SP required<ref>On top of new character skills</ref>
! style="width: 55px;"| Average ISK/h <ref>Based on runs recorded at the end of 2023</ref>
|-
|-
|[[Abyssal_Community_Fits#Tristan|Tristan]]
| [[#Tristan|Tristan]]
|Abyssal Tristan T0<ref>On Wiki shown as A2O Day0 Tristan</ref>
| Abyssal Tristan T0<ref>On Wiki shown as A2O Day0 Tristan</ref>
|T0 Electrical
| T0 Electrical
|90 DPS
| 90 DPS
|30 EHP/s
| 30 EHP/s
|2.3M ISK
| 2.3M ISK
|1.1 M SP
| 1.1 M SP
|12 M ISK/h
| 12 M ISK/h
|-
|-
|[[Abyssal_Community_Fits#Kestrel|Kestrel]]
| [[#Kestrel|Kestrel]]
|Abyssal Kestrel T0
| Abyssal Kestrel T0
|T0 Dark
| T0 Dark
|82 DPS
| 82 DPS
|33 EHP/s<ref>Due to turret penalty in Dark, tank can be lower and still guarantee safety</ref>
| 33 EHP/s<ref>Due to turret penalty in Dark, tank can be lower and still guarantee safety</ref>
|4.4 M ISK
| 4.4 M ISK
|800 k SP
| 800 k SP
|30 M ISK/h
| 30 M ISK/h
|-
|-
|[[Abyssal_Community_Fits#Punisher|Punisher]]
| [[#Punisher|Punisher]]
|Abyssal Punisher T0
| Abyssal Punisher T0
|T0 Electrical
| T0 Electrical
|112 DPS
| 112 DPS
|65 EHP/s
| 65 EHP/s
|3 M ISK
| 3 M ISK
|500 k SP
| 500 k SP
|16 M ISK/h
| 16 M ISK/h
|-
|-
|[[Abyssal_Community_Fits#Rifter|Rifter]]
| [[#Rifter|Rifter]]
|Abyssal Rifter T0
| Abyssal Rifter T0
|T0 Electrical
| T0 Electrical
|110 DPS
| 110 DPS
|50 EHP/s
| 50 EHP/s
|4.2 M ISK
| 4.2 M ISK
|500 k SP
| 500 k SP
|19 M ISK/h
| 19 M ISK/h
|-
|-
|Mystery Ship
| Mystery Ship
|To Be Annoounced
| To Be Announced
|T0 Electrical
| T0 Electrical
|128 DPS
| 128 DPS
|75 EHP/s
| 75 EHP/s
|4.6 M ISK
| 4.6 M ISK
|500 k SP
| 500 k SP
|TBD
| TBD
|}
|}
{{reflist}}
<references />


=== Next steps ===
=== Next steps ===
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* If it's a skybreaker - reload into your faction ammo. And swap back to normal ammo afterwards!
* If it's a skybreaker - reload into your faction ammo. And swap back to normal ammo afterwards!
* Setting orbit to 1k has worked for me, I tested with 5k and some rats move fast enough that the bit of extra distance meant missiles were not making it
* Setting orbit to 1k has worked for me, I tested with 5k and some rats move fast enough that the bit of extra distance meant missiles were not making it
* Some foes are pretty fast (Attacker Pacifier Disparu Troop for instance) so you might need to "pulse" the heat on your afterburner if you find yourself missing alot (for me it was around the 7-8k point where it happens). I've found that one pulse keeps me in range long enough to kill whatever it is.
* Some foes are pretty fast (Attacker Pacifier Disparu Troop for instance) so you might need to "pulse" the heat on your afterburner if you find yourself missing a lot (for me it was around the 7-8k point where it happens). I've found that one pulse keeps me in range long enough to kill whatever it is.
* Blast/ember/spark/strike NEEDLE are fine. But if you ever see a LANCE you need to focus that one first, potentially with a lot of heat
* Blast/ember/spark/strike NEEDLE are fine. But if you ever see a LANCE you need to focus that one first, potentially with a lot of heat
* Speaking of heat, Devoted Hunter is another one where you will be heating a ton
* Speaking of heat, Devoted Hunter is another one where you will be heating a ton
* In my opinion for this fit, on those scary dps rooms (Needles, Hunters mainly) you shoud be using heat no later then at half shield
* In my opinion for this fit, on those scary DPS rooms (Needles, Hunters mainly) you should be using heat no later then at half shield
* If you get a load of spark's it can hurt, you might consider a bit of heat
* If you get a load of spark's it can hurt, you might consider a bit of heat
}}
}}