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Chris Halsky (talk | contribs) |
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=== Step III - Abyssal Hookbill T1 === | === Step III - Abyssal Hookbill T1 === | ||
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Xanafein's & Chris Halsky's notes: | |||
* You should be able to orbit most enemies at very close range (500m). | |||
* Notable exception to this is Tessera, orbit at close to your max range (which will depend on your skills) 7-10km. You will take massive damage if you get too close. | |||
* You should be able to mitigate neuting pressure from Devoted Knight and Cynabal while in close orbit (500m) by managing/pulsing your rep (Afterburner needs to stay on). Heat your guns if you struggle here. | |||
* Ballistic Control System II (T2 BCS) can be changed to another Crosslink Compact Ballistic Control System (Compact BCS) if your skills give you at least 140 DPS. This allows you to fit a Tech II Shield Booster for increased tank. T2 BCS is needed to reach the DPS threshold on Alpha characters and characters with lower SP. | |||
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{{ShipFitting | {{ShipFitting | ||