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User:Chris Halsky/Terrible Abyss Guide: Difference between revisions

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Chris Halsky (talk | contribs)
Chris Halsky (talk | contribs)
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Cerberus. Big leap in investment - T3 variant is almost 500M.<br>
Cerberus. Big leap in investment - T3 variant is almost 500M.<br>
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General strategy: Remove bigest threats, go to biocache (optional - drop MTU and send drones for side loot), loot, go towards gate. Ideally you want to be at gate when killing last enemies. Some tend to stay just outside of your web range, so chasing them around might be necessary - it's faster to move towards enemy to web it that to linger at the gate for longer. Additionally it's beneficial to loot biocache on the way towards larger enemies, as it saves time by not needing to go back, and you generally need to approach at an angle anyway.
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Notable spawns:
Notable spawns:
* 3x Cynabals (out of which 2 are Elite) - that did break my tank. I popped Blue Pill, and it was ok. Keep in mind that drawbacks (application and capacitor) might cause different problems, but I'd rather have cap management issues with lower DPS, than lose the ship completely. Pre-rolling Blue Pill is possible, but seems... excessive.
* 3x Cynabals (out of which 2 are Elite) - that did break my tank. I popped Blue Pill, and it was ok. Keep in mind that drawbacks (application and capacitor) might cause different problems, but I'd rather have cap management issues with lower DPS, than lose the ship completely. Pre-rolling Blue Pill is possible, but seems... excessive.
** Angel room - after few more encounters, it's perfectly doable if you keep your target priorities right (Cynabal before Elite Cynabal, Elite Hunters if in range before Cynabals). Do not approach them straight on, it's better to go 'sideways' and remove one from distance
* 3x Marshal - They hit a lot. Overheat booster as needed, orbit them at longer distance, kill one fast - after one is dead (Neuting ones are priority) it becomes easy
* 3x Marshal - They hit a lot. Overheat booster as needed, orbit them at longer distance, kill one fast - after one is dead (Neuting ones are priority) it becomes easy
* 3x Leshak - not dangerous, but they 'startburst' from initial location. Close distance fast, kill the one running away from you if possible.
* Karen - hits hard, so as always - keep transversal up
* Sansha room - Neuts are absolute priority. Devoted Knights with few Smiths will drain you very fast, you should prioritize them and stay at range initially


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