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| # If your ship enters an Interdiction Sphere (i.e. bubble), your warp drive will deactivate and you will need to manually fly clear of the bubble before you can warp. | | # If your ship enters an Interdiction Sphere (i.e. bubble), your warp drive will deactivate and you will need to manually fly clear of the bubble before you can warp. |
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| ==Effects of Warp Disruption==
| | See [[tackling]] for information on causing warp disruption. |
| In order for your ship's warp drive to activate, it must be of Warp Strength 0 or more. Almost all ships have an inherent Warp Strength of 0, with the main exceptions being the [[Venture]], [[Deep Space Transports]], and [[Capital ships#Supercapital ships | Supercapitals]]. As long as there are no warp disruption modules active on them, they can enter warp.
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| The effect of a Warp Disruptor (often referred to as a 'point) is to reduce your ships's Warp Strength by 1. For most ships, this reduces their Warp Strength to -1, thereby preventing the warp drive from activating (or turning it off if the ship is "aligning" out).
| | See [[warp core strength]] for information on resisting warp disruption. |
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| The Warp Scrambler module is more powerful in this regard, with meta versions reducing the Warp Strength of a ship by 2, with its more expensive [[Faction modules | faction versions]] reducing the Warp Strength by 3. Warp Scramblers also disable [[Propulsion equipment#Afterburners and Microwarpdrives|Microwarpdrives]] and [[Propulsion equipment#Micro Jump Drives | Micro Jump Drives]], though that is outside the scope of this page.
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| There is also a module called the Warp Core Stabilizer that can increase the Warp Strength of a ship by 2 by a limited time when activated, offering defence against warp disruption and scrambling. However, only one of these modules can be fit to a ship, and they come with major drawbacks.
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| Interdiction Spheres (i.e. bubbles) reduce the Warp Strength of a ship by an infinite amount (i.e. it is impossible to warp while in a bubble unless you are in a ship with an interdiction Nullifier, like an Interceptor or a specially fit Strategic Cruiser). See [[Warp disruption]] for more details.
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| [[Heavy Interdiction Cruisers]] can script their speciality module, the Warp Disruption Field Generator, to turn it into either a long-range Warp Disruptor or Warp Scrambler with infinite range.
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| ==What you need to know about exiting warp== | | ==What you need to know about exiting warp== |