Difference between revisions of "Homefront operation"
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=== Metaliminal Meteoroid=== | === Metaliminal Meteoroid=== | ||
− | The objective is to mine | + | The objective is to mine out one asteroid with 14000 {{m3}} (3500 units). As in all other sites, killing rats is pretty futile, as they simply respawn. |
− | + | Possible compositions include 4 ventures + 1 Logi cruiser, 5 tanked ventures or 5 active tank Cruisers with enough turret slots such as Moa. | |
− | In addition to the site's payout, the (event) ore can be sold to NPC buy orders at 5000 ISK/unit. The site contains | + | |
+ | In addition to the site's payout, the (event) ore can be sold to NPC buy orders at 5000 ISK/unit. The site contains 17.5M ISK worth of ore (less with residue). One possible tactic is for a 6th person in a hauler to wait outside of the site so that they do not get part of reward, but they gather all jetcanned ore and sell it. | ||
=== Abyssal Artifact Recovery === | === Abyssal Artifact Recovery === |
Revision as of 04:57, 13 June 2024
Homefront operations are Cosmic Anomalies in highsec that require a group of (~5) pilots covering specific roles from standard roles like dps and logi to less common roles in fleets such as hacking and hauling. There are currently 6 types of them, each having its own scenario and requiring its own group composition and strategy.
Goal
The goal of these sites is to bring new and experienced capsuleers together to do new activities, help to establish social connections and introduce fleet gameplay.
Sites are located in empire owned High Security systems, mostly focused around trade hubs or Career Agent systems.
The enemies, narrative, and specific goals of a site are dependent on which empire's space it is found within.
Some sites introduce hostiles hailing from new traitorous corporations, splintering away from their empire.
Homefront types in different Empires
There is a total of six (6) different types of Homefront Operations. Each type will have 4 different versions, depending on which empire space you are in. The differences between the versions are the type of pirates you face in each site and the type of EWAR that you face. The base mechanics are all the same.
Gallente | Minmatar | |||||
---|---|---|---|---|---|---|
Site | Damage types | EWAR | Site | Damage types | EWAR | |
Suspicious Signal: Stop the Siphon | Kinetic/Thermal | ECM | Suspicious Signal: Stop the Sabotage | EM/Thermal | Neuts/Trackin & guidance disruption | |
Dread Assault: Primacy Base | Explosive/EM | Neuts/ECM | Dread Assault: Cartel Racket | Explosive/Kinetic | Paints/ECM | |
Raid: Narcotics Lab | Thermal/Kinetic | Damps | Raid: Deserters Hideout | Thermal/EM | ECM | |
Emergency Aid: Automated Factory | EM/Thermal | Webs | Emergency Aid: Clan Holding | Explosive/Kinetic | Paints | |
Metaliminal Meteoroid: Gallente Mining | EM/Thermal | Webs | Metaliminal Meteoroid: Minmatar Mining | Thermal/EM | ECM | |
Caldari | Amarr | |||||
Site | Damage types | EWAR | Site | Damage types | EWAR | |
Suspicious Signal: Block the Broadcast | Kin/Thermal | Damps | Suspicious Signal: Secure the Intel | Explosive/Kinetic | Paints | |
Dread Assault: Occupied Industry | Explosive/EM | Neuts/ECM | Dread Assault: Blood Raider Temple | EM/Thermal | Trackin & guidance disruption/ECM | |
Raid: Black Market | Kinetic/Thermal | ECM | Raid: Hall of Sacrifice | EM/Thermal | Neuts/Trackin & guidance disruption | |
Emergency Aid: Convoy | Kinetic/Thermal | ECM | Emergency Aid: Holy Mission | Thermal/Explosive | ECM | |
Metaliminal Meteoroid: Caldari Mining | Kinetic/Thermal | ECM | Metaliminal Meteoroid: Amarr Mining | Thermal/Explosive | ECM | |
All Empires | ||||||
Abyssal Artifact Recovery | All types | Warp Bubble - Neuts/Trackin & guid disrupt/Webs/Paints/Damps |
Site summary
Emergency Aid
Your aim is to keep a friendly target alive for 10 minutes. You can provide either shield boosts or armor repairs as you wish[Verify]. You will have several rats on grid with you. Killing those rats simply results in new replacement rats to spawn.
This means the Emergency Aid site can be run solely with Logistics ships. T1 Logistic cruisers like Ospreys or Scythe work well.
Dread Assault
The aim of the Dread Assault is to fill the capacitor of a friendly Dreadnought to full 3 times (3000 cap each time). After each time there is a 90 second period while the Dreadnought attacks a structure and is not ready to receive cap.
Once again, killing enemy ships is futile, as they simply respawn. Enemy ships apply neuts, so it is recommended to bring T1 Logistic cruisers with 3-4 medium remote cap transfers (also large can be used in some strategies) and maintain cap chain with one of them.
Raid
Your objective is to collect loot from a respawning hauler and bring it to a friendly transporter. The first hauler will spawn almost immediately after you warp onto the site. Haulers will generally try to warp off and if they successfully warp away, you will have to wait for a new hauler spawn.
This means you will want DPS ships to equip Warp Disruptor (long point). As each piece of loot is 3500 m3, you will need one hauler (the quicker the better) that can haul 10500 m3 from the dead hauler(s) to the transport ship. Usual composition is 1 Logi + 3 DPS + 1 Hauler.
Suspicious Signal
The aim of this site is to destroy a single structure. However, it starts invulnerable and only gets vulnerable once 3 data cans are hacked. Each hacked can starts a 90 seconds timer, so if the cans are hacked simultaneously, there is a 90 second window for damaging the target. The hp of the target is estimated to be ≈410k.
Common group compositions are 5 DPS with strong active tank, 3 of which have Data Analyzer equipped; or 4 DPS with 1 Logi.
Metaliminal Meteoroid
The objective is to mine out one asteroid with 14000 m3 (3500 units). As in all other sites, killing rats is pretty futile, as they simply respawn. Possible compositions include 4 ventures + 1 Logi cruiser, 5 tanked ventures or 5 active tank Cruisers with enough turret slots such as Moa.
In addition to the site's payout, the (event) ore can be sold to NPC buy orders at 5000 ISK/unit. The site contains 17.5M ISK worth of ore (less with residue). One possible tactic is for a 6th person in a hauler to wait outside of the site so that they do not get part of reward, but they gather all jetcanned ore and sell it.
Abyssal Artifact Recovery
The objective is to mine as many asteroids as possible and find valuable artifacts that can be sold to NPC buy orders. This site is probably the most challenging, as you will have increasingly more difficult waves spawn on you and it seems near impossible to "outlast" the increasing number of increasingly difficult rats.
You will be inside a Bubble (can't warp off) when entering the site. Once you feel like you are taking too much damage, it's time to burn out of the bubble and warp off.
Hence, 3 ventures with Logi support seem like a good solution to run this site.
Payout
The amount of the payout depends on the number of participants who have interacted with the site.
See also
- EVE University forum post: Homefront Operations - first insights by Hippla Tsero (15 June 2023)
- EVE University forum post: GUIDE Homefront Operations - General Guide and Feedback by Sakura Kazu (17 June 2023)
- Viridian expansion notes