Difference between revisions of "User:Chris Halsky/Big in Japan"

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(Replaced content with "Guide moved to my personal site: [https://sites.google.com/view/halsky/abyss/alphagila https://sites.google.com/view/halsky/abyss/alphagila]")
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Guide moved to my personal site: [https://sites.google.com/view/halsky/abyss/alphagila https://sites.google.com/view/halsky/abyss/alphagila]
<div class="center" style="width:auto; margin-left:auto; margin-right:auto;"><big>"Here's my comeback on the road again..."</big></div>
 
<br>
 
In following guide (and "guide" is a big word - it won't be as detailed as similar guides) I will walk you through my idea of Gila viable for Alpha pilots.
 
<br><br>
 
The reason for this guide was lack of concrete information - we always say "Alphas can use Gila for T3", but I haven't seen any fit, guide or testing done to confirm that. It might be available somewhere, but instead of looking I decided to do this myself :) Fun!
 
 
 
== Fit description ==
 
[[File:Gila.jpg|right|300px]]
 
Fit is based on Povertila - most commonly used Gila for for [[Abyssal Deadspace]]. The fit claims that it can run up to T4s, but doesn't mention pilot skills - I assumed minimum SP spent (later section talks about it more), Alpha clone state and not perfect pilot skills. This forced me to modify the fit a bit.
 
 
 
=== Base ===
 
My fit is based on Povertila - you can check it out here: https://abysstracker.com/fit/557cf65f-d8f8-4f46-8205-bebc85c85539
 
<br><br>
 
Performance of this fit for Alpha pilots, even with max skills, is not the best. Due to lack of engineering skills the fit is not cap stable - which forces me to run Electrical weather exclusively. That's not bad 'per se', but is a limiting factor that I needed to take into account. I tried to modify this fit as little as possible though, because it means that all guides/strategies will be still valid.
 
 
 
=== Modifications ===
 
{{ShipFitting
 
| ship=Gila
 
| fitName= AlphaGila
 
| fitID= AlphaGila
 
| high1name=Prototype 'Arbalest' Rapid Light Missile Launcher
 
| high1typeID=8027
 
| high2name=Prototype 'Arbalest' Rapid Light Missile Launcher
 
| high2typeID=8027
 
| high3name=Drone Link Augmentor I
 
| high3typeID=23527
 
| high4name=Prototype 'Arbalest' Rapid Light Missile Launcher
 
| high4typeID=8027
 
| high5name=Prototype 'Arbalest' Rapid Light Missile Launcher
 
| high5typeID=8027
 
| mid1name=Pithum C-Type Medium Shield Booster
 
| mid1typeID=19187
 
| mid2name=Dread Guristas Shield Boost Amplifier
 
| mid2typeID=14047
 
| mid3name=Multispectrum Shield Hardener II
 
| mid3typeID=2281
 
| mid4name=Republic Fleet Large Cap Battery
 
| mid4typeID=41218
 
| mid5name=10MN Y-S8 Compact Afterburner
 
| mid5typeID=35656
 
| mid6name=Pithum C-Type Medium Shield Booster
 
| mid6typeID=19187
 
| low1name=Drone Damage Amplifier II
 
| low1typeID=4405
 
| low2name=Damage Control II
 
| low2typeID=2048
 
| low3name=Drone Damage Amplifier II
 
| low3typeID=4405
 
| rig1name=Medium Capacitor Control Circuit II
 
| rig1typeID=31378
 
| rig2name=Medium EM Shield Reinforcer II
 
| rig2typeID=31724
 
| rig3name=Medium Thermal Shield Reinforcer II
 
| rig3typeID=31760
 
| charge1name=Caldari Navy Scourge Light Missile x5
 
| charge1typeID=27361
 
| drone1name=Imperial Navy Infiltrator x9
 
| drone1typeID=31866
 
| charge7name=Zainou 'Gypsy' CPU Management EE-603 x1
 
| charge7typeID=13216
 
| charge6name=Inherent Implants 'Squire' Capacitor Management EM-803 x1
 
| charge6typeID=13259
 
| charge2name=Nanite Repair Paste x100
 
| charge2typeID=28668
 
| skills=
 
| showSKILLS=N
 
| notes=
 
| showNOTES=N
 
| difficulty=1
 
| version=2024.6.1
 
| showTOC=N
 
| alphacanuse=Y
 
}}
 
<br>
 
<br>
 
https://abysstracker.com/fit/76f6411c-964d-49d8-b923-eb050275d3c5<br>
 
<br>
 
<br>
 
Due to fit working only in Electrical weather, and being Alpha-friendly by design, I made following changes:
 
* Shield Boost Amplifier - changed T2 (which Alphas cannot use) to Faction - increases price a bit, but improves our Tank, which is very good
 
* Rigs - since we're running Electricals, no need for CCC rigs. Instead we can get more tank
 
* NOS - I do not like NOS personally. It's not always working, and counting on it is risky. Swapped it to Drone Link Augmentor, which helps with poor Alpha drone range due to lack of skills
 
* Implants - two 3% Hardwirings: EE-603 is required (can be omitted if you have good skills), EM-803 helps a bit with capacitor. Not strictly required, but always handy
 
* Meta Launchers - I wanted to limit SP required to fly the fit, and Missiles are not your main DPS - downgrading to Meta is feasible
 
All this changes make the fit work with skills I have planned, and do not make it 'that' much more expensive :)
 
 
 
== Skills ==
 
{{alpha|skill plan}}
 
{{SkillQueue
 
|name= AlphaGila Skillplan
 
|hdr= 5
 
|desc= This '''skill list''' is aimed to provide minimum skills that make Gila viable in T3 Abyss. Do NOT downgrade these. Total SP needed for them is around 2.5M SP on top of new character - it is a lot, but well below 5M SP limit for Alphas, so creating new Alpha alt is also feasible.
 
|CPU Management V
 
Power Grid Management IV
 
Capacitor Management IV
 
Caldari Frigate III
 
Caldari Destroyer III
 
Caldari Cruiser IV
 
Shield Management IV
 
Shield Operation IV
 
Shield Compensation IV
 
Drones V
 
Medium Drone Operation IV
 
Drone Durability III
 
Drone Navigation III
 
Drone Sharpshooting III
 
Drone Interfacing III
 
Drone Avionics III
 
Gallente Frigate III
 
Gallente Destroyer III
 
Gallente Cruiser III
 
Shield Upgrades IV
 
Weapon Upgrades IV
 
Energy Grid Upgrades II
 
Missile Launcher Operation IV
 
Missile Projection II
 
Rapid Launch III
 
Target Navigation Prediction II
 
Warhead Upgrades II
 
Light Missiles IV
 
Guided Missile Precision II
 
Missile Bombardment III
 
Cybernetics II
 
Hull Upgrades IV
 
Tactical Shield Manipulation IV
 
Weapon Upgrades IV
 
Signature Analysis III
 
Navigation IV
 
Evasive Maneuvering III
 
Thermodynamics III
 
}}
 
 
 
 
 
== Strategy ==
 
After 50 runs, with 1 power loss, 1 disconnect and 0 ships lost I think I can offer some pointers ;)
 
<br><br>
 
First of all - it's so close to Povertila that any Povertila guides are good. Check out how other people run it, but keep in mind that most runners will be Omega players with better skills that you.
 
<br><br>
 
General approach - send your drones, kill stuff :D That's easy to say, but that's really how Gila wants to run.
 
<br><br>
 
<b>Tank:</b><br>
 
Keep your hardener always running, and stagger your Reps - offset them by half-cycle. It's not strictly necessary, but is a good habit. If your tank will start to break, overheat Hardener - it can take a lot of heat. If it's still not ok - pulse-overheat your Boosters, but switch overheat off as soon as you remove that pesky thing that forced you to overheat.
 
<br><br>
 
<b>Missiles:</b><br>
 
Shoot your missiles! Use them to destroy the biocache, but also the enemies - for faster run times :) I usually stop shooting when there's only couple of enemies to kill, to start reloading early - I want to have something in launchers when starting new room.
 
<br><br>
 
<b>Cap Management:</b><br>
 
Even with more Neuts the fit behaves well, but keep in mind to switch off your Boosters when they are not needed - after thinning out the wave you can switch off one, before jumping to next room switch the second one - that way your cap will have some time to recharge.
 
<br><br>
 
<b>Drone Aggro</b><br>
 
In especially hard rooms - 4 Leshaks, triple Marshals - you can launch your drones before you do anything else. That will force enemies to aggro your drones first, giving you some breathing room - your drones should survive long enough to remove the biggest threat from grid, which makes life easier. Worst case - you'll lose your drones, but drones are ammo, and losing 2-3-4 of them is much better than losing your ship.
 
<br><br>
 
You can also check my runs on youtube - they might give you some ideas how to run these (and there are timestamps in description):<br>
 
[https://youtu.be/z6mSM0-LP1E Part 1]<br>
 
[https://youtu.be/p8i4M-zb4tQ Part 2]<br>
 
<br>
 
 
 
=== Snippets about difficult rooms ===
 
 
 
{{Box|Amfion Bravais: CONCORD/EDENCOM room can definitely be scary the first few times! My strat for it is: take a moment to get your bearings, start burning in the opposite direction of the battleships (Marshalls/Thunderchildren) immediately. They only apply to ~65km. You can negate their threat pretty easily by sending your drones after them immediately while you pull range. They start damaged, so they falter quickly. While your drones do that work and you're outranging the battleships, you can use your missiles to crack away at the supporting frigates that reach you very quickly. Once you've cleared (enough of them to feel safe/all of) the battleships, you can burn in towards the cache/whatever remains, and use drones+missiles to mop up. EDENCOM/CONCORD room loses most of its teeth once the battleships are gone 🙂}}
 
 
 
== Upgrades ==
 
In principle With proper upgrades it is feasible to reach stats good enough to run T4s. It's expensive, much harder, and I do not intend to test it, so do it at your own risk :)<br><br>
 
Resulting Toon/Fit will be extremely specialized (it will use up all 5M SP available), and even then - your stats will be 'just enough' for T4s. I consider this to be a bad idea.
 
 
 
=== Fit ===
 
First struggle for T4s is DPS. We need absolutely maximum that we can squeeze out of Alpha alt, which means:
 
* We drop Damage Control, and instead we use Drone Damage Amplifier
 
* All DDAs are replaced to Faction variant
 
* Additionally, we swap Meta Launchers to T2 - we really need Fury Missile, in order to beat high EHP rooms fast enough
 
* Since we got rid of Damage Control, Shield Boosters should be upgraded to Pithum B-type, to recover lost tanking abilities
 
 
 
=== Implants ===
 
We also need extra implants:
 
* Mid-grade Crystal, Alpha to Delta (minimum) or Epsilon (preferred)
 
* Slot 6 - CPU implant (???)
 
* 3% Hardwirings for missile weapons
 
 
 
=== Skills ===
 
You guessed it - we need maximum that we can get. In order of priority:
 
* T2 Launchers
 
* Drone support skills
 
* Launchers support skills
 
* Everything else
 

Latest revision as of 11:43, 16 October 2024