Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Ship SKINR: Difference between revisions

From EVE University Wiki
m Make link visible instead of number.
m Add skill for update version 22.01 release 2024-07-11.1
Line 34: Line 34:


=== Skills ===
=== Skills ===
There are a total of 11 skills for those interested in specializing as SKIN builders. While having a build time for an item is nothing new for New Eden, we recognize that this represents a new paradigm for cosmetic items. To cater to those seeking instant delivery for ships SKINs, we've added an option to speed up the sequencing for an additional cost, varying on how much time remains, regardless of how many skins are in the sequencing job. This system is designed such that SKINs created with the additional cost remain balanced and do not disrupt market dynamics for those who specialize in the field of SKIN creation.
There are a total of <s>11</s>13 <ref name= R202407111 /> skills for those interested in specializing as SKIN builders. While having a build time for an item is nothing new for New Eden, we recognize that this represents a new paradigm for cosmetic items. To cater to those seeking instant delivery for ships SKINs, we've added an option to speed up the sequencing for an additional cost, varying on how much time remains, regardless of how many skins are in the sequencing job. This system is designed such that SKINs created with the additional cost remain balanced and do not disrupt market dynamics for those who specialize in the field of SKIN creation.




There is a set of Skills that will elevate your SKIN Sequencing playstyle. These are all found under the category called “[[Skills:Sequencing|SEQUENCING]]”.
There is a set of Skills that will elevate your SKIN Sequencing playstyle. These are all found under the category called “[[Skills:Sequencing|SEQUENCING]]”.
* Sequencing Time Modifier Skills:
* Sequencing time modifier:
** {{Sk|Basic Induction}}: Reduces sequencing time. First-tier skill with a 1x training multiplier and costs 5m.
** {{Sk|Basic Induction}}: Reduces sequencing time.
** {{Sk|Induction Efficiency}}: Reduces sequencing time. Second-tier skill with a 3x training multiplier of and costs 15m.
** {{Sk|Induction Efficiency}}: Reduces sequencing time.
** {{Sk|Advanced Induction Efficiency}}: Reduces sequencing time. Third-tier skill with a 5x training multiplier and costs 25m.
** {{Sk|Advanced Induction Efficiency}}: Reduces sequencing time.
** {{Sk|Peak Induction Acceleration}}: Reduces sequencing time. Fourth-tier skill with an 8x training multiplier of and costs 45m.
** {{Sk|Peak Induction Acceleration}}: Reduces sequencing time.


* Mass Sequencing Skills:
* Mass sequencing:
** {{Sk|Batch Sequencing}}: Allows sequencing of multiple copies of a design. First-tier skill with a 3x training multiplier and costs 1m.
** {{Sk|Batch Sequencing}}: Allows sequencing of multiple copies of a design.
** {{Sk|Mass Sequencing}}: Allows sequencing of multiple copies of a design. Second-tier skill with a 6x training multiplier and costs 20m.
** {{Sk|Mass Sequencing}}: Allows sequencing of multiple copies of a design.
** {{Sk|Industrial Sequencing}}: Allows sequencing of multiple copies of a design. Third-tier skill with a 9x training multiplier and costs 250m.
** {{Sk|Industrial Sequencing}}: Allows sequencing of multiple copies of a design.


* Multi-SKIN Sequencing Skills
* Multi-SKIN sequencing:
** {{Sk|Parallel Sequencing}}: Allows the sequencing of multiple different designs at once. First-tier skill with a 2x training multiplier and costs 40m.
** {{Sk|Parallel Sequencing}}: Allows the sequencing of multiple different designs at once.
** {{Sk|Multi-thread Sequencing}}: Allows the sequencing of multiple different designs at once. Second-tier skill with a 6x training multiplier and costs 200m.
** {{Sk|Multi-thread Sequencing}}: Allows the sequencing of multiple different designs at once.


* SKIN Selling Skills:
* SKIN selling:
** {{Sk|Hub Promotion}}: Allows the listing of more SKINs on the Hub. First-tier skill with a 1x training multiplier and costs 30m.
** {{Sk|Hub Promotion}}: Allows the listing of more SKINs on the Hub.
** {{Sk|Hub Algorithm Optimization}}: Allows the listing of more SKINs on the Hub. Second-tier skill with a 5x training multiplier and costs 75m.
** {{Sk|Hub Algorithm Optimization}}: Allows the listing of more SKINs on the Hub.
Each of these skills can be purchased straight from the Skill Window and needs to be trained to level 4 before being able to train the next tier.
 
* Design saving<ref name= R202407111 />:
** {{Sk|Studio Management}}: Allows saving of multiple designs.
** {{Sk|Advanced Studio Management}}: Allows saving of multiple designs.
 
Each of these skills can be purchased straight from the Skill Window and needs to be trained to level IV before being able to train the next tier.


=== Collection ===
=== Collection ===
Line 80: Line 85:
== References ==
== References ==
* https://www.eveonline.com/news/view/equinox-expansion-notes#h2-11
* https://www.eveonline.com/news/view/equinox-expansion-notes#h2-11
<references>
<ref name= R202407111>Patch notes: [https://www.eveonline.com/news/view/patch-notes-version-22-01 Version 22.01 release 2024-07-11.1]
</references>